The RV is the whole point of Homeland in Aniimo. It is the door to your plot, the place you name your home, and the meter that decides how many plots, facilities, and Aniimo workers you are allowed to have. Levels 1 through 3 are the fastest stretch of that ladder, and they are almost entirely about wheat, farmland, and a handful of Home Coins.
Quick answer: Place four Farmland plots to meet the RV Lv.2 condition, then add more Farmland plus three Woodland plots for Lv.3. Home Coins come from Wheat orders and the Co-op Store.
RV upgrade requirements for Level 1 to 3
| RV level | Condition | Unlocks |
|---|---|---|
| Lv.1 | Register the RV and enter Homeland | Milestone rewards, first plot |
| Lv.2 | Finish The Wondrous RV quest, place 4 Farmland plots | More Aniimo slots, more storage |
| Lv.3 | Add further Farmland plots and 3 Woodland plots | Expanded facility caps, Component Upgrade |
Each upgrade runs on a countdown once you start it, so kick it off before you go back to sowing or hauling. The RV tiers continue past this point up to Level 10, with milestone rewards handed out along the way, including a Prismana Fentuft Egg.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Unlock Homeland and register the RV

Items do not move between your bag and your plot automatically. Open the Warehouse interface, pull Wheat Seed out of Inventory, and deposit it into the Home Warehouse before you try to sow anything.
Reach RV Lv.2: Four Farmland plots and a wheat loop
Seeds are not a bottleneck at this stage. Homeland Shop Robot BINI #2333 in the central service area hands out a free daily Wheat Seed, and you can buy more from the same Seed Shop tab when a harvest cycle outpaces your stock.

Where Home Coins come from
Home Coins are the currency for everything inside Homeland — RV upgrades, new plots, and facility upgrades. Two reliable taps open up as soon as your first wheat is ready.
- Order Robot BINI #2333 posts daily requests, such as Wolfie asking for 20 Wheat. Track the recipe, then deliver for Home Coins and extra rewards.
- Annie at the Co-op Store counter buys surplus crops outright, which is the fastest way to turn a full harvest into coins.
Reap all four plots once the wheat is fully grown, fill the standing order first, then dump whatever is left at the Co-op Store.

Assign Aniimo workers so the farm runs itself
RV Lv.2 widens your Aniimo capacity, which is the point at which Homeland stops being manual labor. Talk to Fannie, open Aniimo Management, and drag Aniimo into the Production Zone. They handle sowing, hauling, and processing while you are elsewhere.

Two things decide how useful a worker is. Its element sets what kind of labor it specializes in, and its job sets what it does at a facility.
Element roles in Homeland
- Fire: cooking, smelting, supplying heat
- Grass: planting seeds, gathering resources
- Water: brewing, fetching water, watering plants
- Earth: reclaiming land, mining
- Lightning: manipulating electricity
- Ice: cooling the environment
- Wind: processing products
- Dark: harvesting, cutting, drying
- Light: illumination
Jobs and work speed
Every Aniimo also carries one of four facility jobs: Carry moves stockpiled produce to Home Storage, Artisanship makes furniture and appearance items, Leisure produces goods through play, and Perfumery covers the perfume bench. Speed scales with the Aniimo’s job level for that specific facility.
| Job level | Workload per minute |
|---|---|
| Level 1 | 60 |
| Level 2 | 90 |
| Level 3 | 120 |
| Level 4 | 150 |
Workers need food. Open the Food tab in Aniimo Management and top up the energy pool with something like Energy Bites, because an unfed Aniimo loses efficiency.
An Aniimo deployed to Homeland is pulled out of your combat and exploration roster, and a confirmation prompt warns you before it happens. Duplicates are allowed, so catch a second copy if you want the same species working and fighting.
Reach RV Lv.3: Woodland plots and processing stations

After Lv.3: Ecological Module and batch Quick Formula
Level 3 raises your facility caps and opens Component Upgrade inside the RV Cabin. Unlocking Ecological Module Level 1 there is the single most useful thing to do next, because it enables Quick Formula for Wheat.
From the Manage map overview you can inspect individual plots, review every placed facility in batch view, select all your Farmland at once, and apply Quick Formula: Wheat across the lot in one action. That removes the per-plot menu trip that defined levels 1 and 2.
From there the build tree keeps widening. The Anipod Maker and a Mine (Level 1) both become practical additions, with Rock deposited into the Warehouse, Aniimo summoned to the mine, and production speed-ups available if you want the first batch sooner. Check back on active mining, egg incubation, and worker assignments periodically, and the Homeland mostly keeps itself running between visits.






