Fragrancier is the Nova-stage payoff of the Dewy line, a Dark-element support that heals the team, shields itself on a dodge, and pushes Dark damage for everyone else on the squad. There is only one way to add it to the Aniilog beyond catching it wild, and that is evolving Dewy at the right level with the right stone in your bag.
Quick answer: Raise Dewy to level 27, then spend one Night Stone on the evolution screen in Aniimo Management to turn it into Fragrancier.
Dewy evolution requirements in Aniimo
Dewy is No. 38 in the Aniilog, a Lumin-stage Dark support that stands 0.7 m tall and weighs 6 kg. It has exactly one evolution, and the conditions are short.
- Dewy must reach Aniimo level 27.
- You must hold Night Stone x1 as the evolution cost.
- The result is Fragrancier, No. 39, a Nova-stage Dark support.
Nothing else gates the change. There is no quest flag, no time-of-day window, and no second material to farm. Fragrancier is the end of the line, so there is no further form to chase once the animation finishes.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Where to catch Dewy and Fragrancier in Breezy Plains
Both stages live in the Breezy Plains region. If your account is already deep enough to fight level 40-plus wildlife, Rosetower Woods is the faster place to pick up a Dewy that is close to the evolution level, while the Sea of Flowers population is the low-level option — and the only place the evolved form shows up on its own.
| Aniimo | Area | Level range |
|---|---|---|
| Sea of Flowers | 19–28 | |
| Rosetower Woods | 43–50 | |
| Sea of Flowers | 19–28 |
Catching a wild Fragrancier fills the Aniilog entry, but it does not fill Dewy’s. You still need a Dewy of your own if you want the pre-evolution slot logged.
How to evolve Dewy in the Aniimo Management menu
You know it worked when the entry renames itself to Fragrancier, the stage label switches from Lumin to Nova, and two new abilities — Secret Fragrance Mark and Fragrance Bomb — appear in the skill list. The Aniilog slot at No. 39 fills in at the same time. If the Evolve button is greyed out, the requirement panel on that screen tells you which condition is still missing.
Fragrancier stats compared to Dewy
Every base stat goes up, and the biggest jump is EP regeneration, which matters for a support that wants to spam a 20-cost heal. Attack and Magic Attack move in lockstep, so Fragrancier’s damage scaling stays even whichever way its skills are typed.
| Stat | Dewy | Fragrancier |
|---|---|---|
| HP | 71 | 84 |
| Attack | 94 | 111 |
| Magic Attack | 94 | 111 |
| Defense | 58 | 68 |
| Magic Defense | 55 | 65 |
| Break | 69 | 81 |
| EP Regen | 94 | 110 |
The evolution also upgrades the out-of-combat kit. Pathfinding goes from Fly Lv. 1 to Fly Lv. 2, Fragrancier picks up the Take Off mobility skill to get airborne and dodge ground attacks, and its Homeland abilities — Leisure, Perfumery and Dark — all move to Lv. 3. Height doubles to 1.3 m while weight stays at 6 kg.

Fragrancier skills and what evolving unlocks
| Skill | Power | EP cost | Cooldown |
|---|---|---|---|
| ATK | 6 | 0 | — |
| Blossoming Moment | 38 | 10 | 10s |
| Secret Fragrance Mark | 30 | 0 | 18s |
| Withering Bloom | 22 | 20 | 15s |
| Fragrance Bomb | — | 0 | 8s |
Withering Bloom is the reason to run this line at all. It damages everything in range and restores HP to the whole team equal to 5% of Fragrancier’s own max HP, and the healing is doubled when there is only one target caught in the cloud. Evolving more than doubles its power value and shaves the cooldown from 18 seconds to 15.
Blossoming Moment carries over unchanged. It jumps to dodge an incoming attack before dive-pecking the target, and a successful dodge grants a shield worth 10% of max HP for 20 seconds. At 10 EP it is cheap enough to use as the default defensive button.
Secret Fragrance Mark is the first new skill. It hits targets in front and applies Secret Fragrance for 20 seconds, during which Dark basic attacks land 50% extra damage on marked enemies. It costs no EP, so it slots in front of any Dark DPS window.
Fragrance Bomb is the innate skill and deals no damage. A wing flap releases a scent that raises Dark Elemental Boost for the whole team for 30 seconds while charming enemies in range and leaving them dizzy for a short time. Paired with the line’s Dangerous Fragrance trait, which cuts a damaged target’s Dark Resistance for 20 seconds, Fragrancier exists to make someone else’s Dark damage hurt more.
Dark element matchups for the Dewy line
Both stages are pure Dark, so the same table applies before and after evolving.
- Dark attacks deal 1.6x damage to Electric, Grass and Holy.
- Dark attacks deal 0.625x damage to Water and Wind.
- Wind and Holy attacks hit Dark for 1.6x, so Fragrancier folds fast to both.
- Rock attacks hit Dark for 0.625x.
Regional and special forms
Neither Dewy nor Fragrancier has an alternate form, a regional variant or a special appearance in the log. The only visual variation is the Prismana roll on a wild catch, which changes nothing about the stats or the evolution requirements.
Once the evolution goes through, the practical move is to park Fragrancier next to a Dark attacker. Its trait, its mark and its team-wide Dark boost all point the same direction, and the extra EP regen means the heal comes back around before the shield from the last dodge expires.






