Homeland is the housing and production side of Aniimo. It is where you park an RV, unlock plots, drop down farms and workshops, and put your Aniimo to work while you are off exploring. The RV itself is the hub: every time you raise its level, you get more plots, a higher Aniimo cap, extra facility features, and better production output.
Quick answer: Reach Level 20, start the intro mission to meet Fannie and receive your RV, register it at the park board, then use the portal inside the RV to enter your Home.

How to unlock Homeland in Aniimo
Homeland opens once you hit Level 20 and begin the introductory RV mission. You meet an NPC named Fannie, who hands over the RV that carries your Home between parks. From there it is a short setup sequence before your farm is live.

Once the portal lets you walk into your Home and the tutorial crop is sold, Homeland is unlocked and ready to build out.
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Under the cozy exterior, Homeland is a production loop that repeats four steps. Get these right and your farm keeps running even while you are logged off.
- Unlock a plot on your Home map.
- Place a facility on it, such as farmland or a crafting station.
- Check the Ability Distribution the facility asks for.
- Assign Aniimo workers whose jobs match that distribution.
Facilities are placed from the Build menu, which is split between functional plots that produce goods and decorations you can scatter around your Home.

Each facility you place has a level, and higher-level plots unlock more formulas to produce. A crafting station, for example, lets you turn raw goods into furniture, appearance items, and other Home products.

The Build menu also carries a large decoration catalog, including trees and large plants like Bamboo, so you can dress up the space between working plots.

Worker levels and work speed
Your Aniimo do the actual labor, and how fast a job finishes depends on the operation and the worker’s ability level for that facility. Every recipe carries a Workload cost, and each assigned Aniimo chips away at it at a set rate per minute. A higher-level worker clears the same recipe faster.
| Ability level | Workload per minute |
|---|---|
| Level 1 | 60 |
| Level 2 | 75 |
| Level 3 | 90 |
| Level 4 | 105 |
Crops and cooked food run on an offline timer, so plants keep growing and can be harvested after you log off. Processing and cooking jobs are a separate case, so queue those with a duration that fits how long you plan to be away. Keep the Home food supply stocked to hold worker efficiency high.
Element roles for Homeland workers
Each of the nine elemental types has its own Homeland specialty. The names match the combat elements, but the jobs are different around the farm.
| Element | Homeland role |
|---|---|
| Fire | Cooking, smelting, and supplying heat |
| Grass | Planting seeds and gathering resources |
| Water | Brewing, fetching water, and watering plants |
| Earth | Reclaiming land and mining resources |
| Lightning | Manipulating electricity |
| Ice | Cooling the Homeland environment |
| Wind | Controlling the wind to process products |
| Dark | Harvesting crops, cutting plants, and drying items |
| Light | Illuminating your Homeland |
The four facility jobs
On top of its element role, each Aniimo carries one of four jobs that decides what it does inside a facility.
- Carry: Moves stockpiled produce from facilities into Home storage.
- Artisanship: Creates furniture, appearance items, and other Home goods.
- Leisure: Produces items while playing and doing relaxed activities.
- Perfumery: Works effectively at the perfume bench.
Open the Aniimo box to check each creature’s element role and job, then drag it into an open work slot on a facility.

An Aniimo assigned to a facility cannot be used in combat at the same time. If you want the same Aniimo working the farm and fighting in the field, you need to catch multiple copies of it.
How to level up Homeland
Homeland grows as you raise your RV level, and every level asks you to complete certain objectives and spend materials. The requirements change at each step, so the demands you meet for one level will not be the same for the next.
To reach RV Level 2, you complete The Wondrous RV quest and place four farmland plots in your Home. That upgrade raises your Aniimo capacity to eight, unlocks the Storage Unit and the Kitchen Module, lifts the functional-facility and daily order limits, and adds new shop stock. Each RV upgrade after that opens more plots, features, and rewards in turn.
You will know an upgrade landed when the RV level-up screen confirms the new level and shows the higher capacity and unlocked modules. From there, keep the loop turning: buy seeds into the warehouse, staff each facility to cover its Ability Distribution, and cash in produce at the Home Co-op Store or hold it for daily orders to fund the next RV level.






