Gaming Guide

Aniimo Multiplayer: How to Party Up With Friends (Co-op Explained)

Party size, the level gate, server rules, and exactly which progress stays with the host.

Party size, the level gate, server rules, and exactly which progress stays with the host.

Aniimo lets you bring friends into your world, but it is not a persistent MMO. Sessions are hosted instances, capped at four players, and the world state belongs to whoever is hosting. Everything else — catching, bosses, puzzles, duels, trading — works around that one rule.

Quick answer: Reach character Level 14, add a friend by UID under Friends, then open Party, press Create Party, and fill the empty “+” slots to invite up to three players.


Requirements before you can invite anyone

Multiplayer is locked during the opening hours of the game. You need to clear the introductory quests that teach catching and Twining before the social menus open up.

  • Character Level 14, which unlocks both the friends list and parties.
  • The same server as your friend. Cross-server co-op is not possible, so one of you has to migrate.
  • A stable connection, especially for the host, who is running the world everyone else joins.
  • Nothing platform-specific. Crossplay works across PC, consoles and mobile within the same region.

How to add a friend by UID in Aniimo

Find your own UID first. It sits in the bottom-right corner of the main gameplay screen as a 12-digit string, formatted like UID: 202000134222. Send it to whoever you want to play with, or ask for theirs.
Open the main menu and select Friends. The left-hand column holds the group chat and friend list options.
Go to the Add Friends tab and use the search bar, which accepts a nickname, a note, or a UID. The UID is the reliable one; nicknames are not unique.
Aniimo Add Friends tab listing suggested players with buttons to send friend requests
The Add Friends tab, with suggested players and the buttons for sending a request. Image: Pawprint Studio
Send the request and wait for it to be accepted. Once the player shows up on your friends list, the icon on the far right of their entry invites them into your session.

You can also collect friends in person. Outposts and other shared hubs put real players on your screen, and you can walk up and add them there.


How to create a party and invite up to three players

Open the main menu and choose Party. If you are already in someone else’s party, leave it first using the door icon in the bottom-right corner and confirming the “Leave current party?” prompt.
Press Create Party in the bottom-right corner. You become the host, and the screen switches to four member slots with your character in the first one.
Tap any empty “+” slot to open the Invites panel. It has three tabs — Friends, Channels and Recent — so you can pull in people from your friends list, from a chat channel you belong to, or from players you ran into recently.
Invites panel open on the Aniimo Party screen with the Friends tab showing an invitable player
The Invites panel on the Party screen, open on the Friends tab. Image: Pawprint Studio
Pick a challenge target. The Party screen shows “No challenge target selected” until you do, and the Challenge button stays greyed out with a “Please select a challenge target first.” warning if you try to start anyway.
Aniimo Party screen reading No challenge target selected before a target has been chosen
The Party screen before a target is chosen. Image: Pawprint Studio

You know the party is live when the other members appear in the slots and the Challenge button becomes selectable. Four is the hard ceiling, and that includes you — three guests, one host.

Greyed-out Challenge button on the Aniimo Party screen with no target selected
The Challenge button stays inactive while no target is set. Image: Pawprint Studio

If you would rather not vet every request by hand, flip the Auto-approve queued applications toggle in the top-right corner of the Party screen. Incoming join requests then fill the open slots on their own.


Party chat, voice chat and emotes

Text chat lives in the Party Channel on the left side of the screen. Switching to the Squad tab keeps the conversation inside your group rather than pushing it into Nearby or World. Voice chat runs alongside it, and the game tells you plainly when you join or leave the voice channel.

Emotes can be triggered straight from the Party screen, which is handy while people are still loading in. Once you are on a team, you can quick-return to the Team Activities screen at any point to adjust settings without breaking up the group.

In-game notice pointing to the Team Activities screen for managing team settings
The in-game notice explaining the quick return to Team Activities. Image: Pawprint Studio

What co-op shares, and what stays with the host

This is the part that catches groups out. The host’s world is the one that saves. Guests keep what goes into their own account — caught Aniimo, items — but world state such as completed quests and activated points belongs to the host.

ActivityGuest outcome
Catching wild AniimoKept, on your own roster
Boss and Alpha fightsBoth players can fight and attempt the catch
Exploration and side contentPlayable, but world progress saves to the host
Main story questsSingle-player only, cannot be done in co-op
Chests and one-time pickupsConsumed in the host’s world

Put the least-progressed player in the host seat. Anything a guest helps clear is work they still owe in their own world, so hosting down wastes the least time.

You also cannot bump into strangers while roaming Idyll. Free roam is invite-only. Other players are visible in shared spaces like Astra city, outposts, campfires and RV parks, where you can duel, shop, trade and hatch eggs.


Co-op content worth organising a session for

Creatures you cannot get alone

Two Aniimo — Fulmintis and Dazmand — can only be captured inside another player’s world. Trading is the other route if nobody in your circle is free to host.

The three two-player Sanctums

Most Sanctums are solo puzzles, but three of them need a second challenger. All three offer automatic team fill from the entrance, so you can queue for a stranger instead of keeping a permanent duo on call.

SanctumRegionChests
Chasing StormwindsBerylline Causeway4
Flaming WingsSea of Flowers5
Courageous WitZephyrus Landbridge5

The wider set of world puzzles is multiplayer-only too, though it is optional — the rewards behind them can be earned elsewhere if you mostly play solo.

Homeland visits and trading

Friends can drop into your Homeland, till soil for a cut of the harvest, and pet an egg sitting in the Hatchinator to shave time off incubation. Trading runs through the friend relationship rather than an open market, and a higher Affinity Level widens the range of Aniimo you are allowed to swap, including Alpha and Sparkling catches. Check the name, form and rarity on the trade screen before confirming, since a matching species icon proves nothing on its own.


Operation: Egg Heist, the PvPvE mode

Egg Heist is the only place PvP exists in Aniimo. Squads land on the Lost Isles, gather materials, push into a restricted zone and try to walk away with the giant Darkler Egg while wild creatures and rival players get in the way. It is a level 50 activity gated behind Veteran Pathfinder rank, so it sits well past the point where most players first try co-op.

Everything else about Aniimo’s multiplayer is deliberately light: a four-person lobby, a host who owns the save, and a handful of things that genuinely require a second pair of hands. Sort out the server and the host before anyone loads in, and the rest of the session takes care of itself.