Equipment in Anime Expeditions adds stats and, on unit-specific pieces, a passive that changes how a character fights. There are two ways to obtain the gear you want. You can farm a story region on Mastery difficulty, or you can build the piece directly at the Armory Forge using materials from the Expeditions game mode.
Quick answer: Farm the matching story region on Mastery for a 5% drop with a 20-clear pity, or craft the piece at the Armory Forge inside the Expedition Hub. The Hexed Blade is the only piece that never drops from Mastery and must be built at the Crafting Station instead.

Two ways to get equipment: Mastery drops and the Armory Forge
Unit-specific gear is tied to a specific story region. Clearing that region on Mastery gives a 5% chance per clear to drop the matching piece, and a 20-clear pity guarantees it if you have not received it by the twentieth run. These odds are a live-service value, so confirm the percentage and the pity counter shown on the Mastery card before you commit to farming.
If you would rather not gamble on drops, the Armory Forge lets you build the same gear directly. It sits inside the Expedition Hub and uses materials collected from Expeditions. Recipes can ask for region-specific and general materials plus Gold, and they can change, so verify the item icon, matching unit, ingredients, and any evolved-form requirement before you press Craft.
| Crafting material | Where it drops (Expeditions) |
|---|---|
| Cursed Timber | School Grounds |
| Lush Dirt | Flower Forest |
| Aqua Shard | Rose Kingdom |
| Equipment Scrap | School Grounds, Flower Forest, Rose Kingdom |
| Fuel Cell | School Grounds, Flower Forest, Rose Kingdom |
Note: The Hexed Blade for Shadow (Divine) does not appear in any Mastery pool. It is built at the Crafting Station rather than farmed.

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These pieces only equip on the listed character, and several need the evolved form to slot in. Each one drops from its region’s Mastery stage at 5% with 20 pity, and almost all can also be crafted at the Armory Forge.
| Equipment | Unit | Source | Stats |
|---|---|---|---|
| Promise Ring | Cursed Student (True Love) | School Grounds Mastery | +1–10% Damage, -1–5% SPA |
| Technique Amplifier | Samon Sorcerer (Grade 1) | School Grounds Mastery | -1–5% SPA, +1–5% Range |
| Hell’s Flower | Hollow (Blaze) | Flower Forest Mastery | +1–10% Damage, -1–5% SPA |
| Emperor’s Attire | Flame Emperor (Reincarnate) | Rose Kingdom Mastery | +1–10% Damage, +1–5% Range |
| Webbed Fruit | String Demon (Awakened) | Rose Kingdom Mastery | +1–10% Range, -1–5% SPA |
| Boulder | Lady Giant (Envy) | Fairy King Forest Mastery | -1–5% SPA, +1–5% Range |
| Calamity’s Eye | Puppet (Telekinetic) | Fairy King Forest Mastery | +1–10% Damage, +1–5% Range |
| Elven Battle Staff | Elf Mage (Unleashed) | King’s Tomb Mastery | -1–5% SPA, +1–5% Damage |
| Spirit of the Moonblade | Reaper (Released) | Spirit City Raid Act 1 Mastery | +2.8% Crit Chance, +3.7% Crit Damage |
| Hair Bells | 8th Sword (Berserk) | Spirit City Raid Act 1 Mastery | +1–10% Damage, +1–5% Range |
| Hexed Blade | Shadow (Divine) | Crafting Station only | +1–10% Damage, +1–5% Range |
The stats are only part of what these pieces do. Each carries a passive that activates only on its intended unit, and most reach full effect on the evolved form.
| Equipment | Passive |
|---|---|
| Promise Ring | Spirit Bats: at 20 total bleed stacks in range, summons up to 3 bat spirits dealing 25% of current damage per attack, despawning after 3 attacks. |
| Technique Amplifier | Crumble Away: applies slow by attack type — Explode 20%, Blast Away 35%, Twist 50%, Crush 65%. |
| Hell’s Flower | Radial Flames: when a burning enemy stops ticking in range, converts 1 burn into Austere Flames for 85% of current damage (no stacking). |
| Emperor’s Attire | Wildfire: applied burn spreads to the 5 nearest enemies that do not already have burn. |
| Webbed Fruit | Cocoon of Carnage: every 5 regular attacks cocoons and stuns an enemy for 10 hits or 5 seconds; breaking it after 10 hits deals 125% damage. |
| Boulder | Stone Wall: every 12 seconds summons a wall (max 2) with 75% of current damage as health in base form, 50% in giant form. |
| Calamity’s Eye | Puppet Creation: an enemy killed while marked by Puppet Mark spawns a doll (max 1) with 200% of current damage as health. |
| Elven Battle Staff | Arcane Spells: 3 charges casts Old Magic (line AoE, 100%), 5 charges casts Eruption (circle AoE, 125%, Mana Burn), 7 charges casts Storm (full AoE, 150%). |
| Spirit of the Moonblade | Adaptation: each unique enemy type attacked grants a permanent buff, raising damage and crit by 10% per type. |
| Hair Bells | Demonic Presence: enemies within 50% of range take 15% of current damage every 1 second, plus a Savage Rebound follow-up that cleanses stun. |
| Hexed Blade | Winged Spirit: activates at Upgrade 3, summoning a spirit that circles at 50% of range, dealing damage and applying stun. |

Standard equipment and where it drops
Standard gear fits on any unit. It has no unit-locked passive and generally rolls smaller numbers than unit-specific pieces, but it is the fastest way to add stats early. Each piece drops from a matching story region.
| Equipment | Stats | Source |
|---|---|---|
| Kunai | +1–10% Damage, -1–5% SPA | School Grounds |
| Katana | +1–10% Physical Damage, +1–5% Damage | Flower Forest |
| Magic Orb | +1–10% Range, +1–5% Damage | Rose Kingdom |
| Warrior’s Axe | +1–10% Physical Damage, -1–5% SPA | Fairy King Forest |
| Magic Book | +1–10% Magical Damage, +1–5% Damage | King’s Tomb |
| Shinigami Sword | +5.41% Crit Chance, +3.28% Damage; +0.84% damage per enemy in range (max 15) | TBA |
The Shinigami Sword figures come from a recorded sample, not a fixed roll. Substats vary between copies, so inspect your own piece before comparing builds. Damage type also matters. Physical Damage and Magical Damage only help a unit tagged that way on its current panel, so recheck the tag after any evolution.
Crafting equipment at the Armory Forge

How to reroll equipment stats
Because each substat rolls inside a range, most pieces will not land ideal values on the first pull. Two items adjust that. The Equipment Reroll rerolls the substats, and the Equipment Lock holds one substat in place so only the rest change.
Both come from Daily and Weekly Challenges. You can also buy them from the Gold Shop, Raid Shop, Spirit City Raid Shop, and Event Shop. In the Gold Shop, an Equipment Reroll costs 2,500 Gold.

How to confirm a piece is equipped and working
Open the Items menu and equip the piece to the correct unit. Unit-specific gear refuses to slot onto anything but its assigned character, so if it will not attach, you are trying to use it on the wrong unit or an unevolved form. Once it is equipped, the unit’s stat panel updates with the new bonuses.
Passives that require the evolved form or a set upgrade level only trigger once those conditions are met in a stage. The Hexed Blade’s Winged Spirit, for example, activates at Upgrade 3, so you will not see it until the unit reaches that point mid-run. Keep one usable roll before spending locks and repeated rerolls, and treat any TBA line as unknown rather than a hidden bonus.






