Gaming Guide

All Anime Expeditions Status Effects and What Each Does

A full breakdown of every damage, crowd-control, and mark effect, plus the Units that apply each one.

A full breakdown of every damage, crowd-control, and mark effect, plus the Units that apply each one.

Status Effects decide a lot of fights in Anime Expeditions. They are the debuffs your Units stamp onto enemies during combat, and they range from steady damage over time to hard stops that freeze a boss in place. Most of them scale off the applying Unit’s damage stat, so the same effect gets stronger as you upgrade the Unit that casts it.

Quick answer: Status Effects fall into five groups. Damage-over-Time, Soft Crowd-Control, Hard Crowd-Control, Marks, and a small Miscellaneous set. A single Unit cannot stack the same DoT on one enemy, but two different Units can apply the same effect to the same target at once.

Every effect has its own duration and behavior. Some tick damage on a fixed schedule, others simply hold enemies still for a set number of seconds, and Marks sit on a target until a Unit ability triggers them. Because so many of them grow with your Unit’s damage, leveling your casters mid-run matters as much as picking the right effect.

Effects in Anime Expedition

Damage-over-Time effects

Damage-over-Time (DoT) effects chip away at enemy health across several ticks. The total output is a multiple of the applying Unit’s damage stat, split across the listed duration. Keep in mind that one Unit can’t refresh the same DoT on a single enemy, so mixing casters is how you keep the damage flowing.

EffectWhat it doesUnits
BleedDeals 0.65x damage across 6 ticks over 6 seconds.Crimson (Brother), Crimson, Cursed Student (True Love), Cursed Student, Greed, Bounty Hunter
Burn
Burn
Deals 0.5x damage across 4 ticks over 4 seconds.Flame Emperor (Reincarnate), Flame Emperor, Demon Cyborg
Austere Flames
Austere Flames
Deals 0.75x damage across 4 ticks over 4 seconds.Hollow (Blaze), Hollow
Mana Burn
Mana Burn
Deals 0.5x damage across 8 ticks over 8 seconds.Elf Mage (Unleashed), Elf Mage

Soft Crowd-Control effects

Soft Crowd-Control slows enemies or briefly interrupts them without fully locking them down. These effects pair best with high-damage Units, buying just enough time for your carries to land more hits.

EffectWhat it doesUnits
Slow
Slow
Reduces enemy movement speed to 50% for 5 seconds.Salmon Sorcerer (Grade 1), Salmon Sorcerer, Ice Mage
Stagger
Stagger
Interrupts enemy actions and briefly delays movement for 4 seconds.Salmon Sorcerer (Grade 1), Salmon Sorcerer
Dismembered
Dismembered
Permanently reduces enemy movement speed to 85% of its original speed.8th Sword (Berserk), 8th Sword

Hard Crowd-Control effects

Hard Crowd-Control fully stops enemies or shoves them back down the path. These are the strongest control tools in the game because they take enemies out of the fight entirely for a moment, and Rewind effects can drag a boss back toward the start of a lane.

EffectWhat it doesUnits
Freeze
Freeze
Freezes enemies for 2 seconds, blocking movement and actions.Ice Queen
Stun
Stun
Prevents enemies from moving or acting for 2 seconds.Shadow (Divine), Shadow, String Demon (Awakened), String Demon
Rewind
Rewind
Forces enemies backward along the path for 3 seconds. Affects each enemy up to 10 times.Puppet (Telekinetic)
Shadow RewindTeleports enemies closer to the start of the path. Affects each enemy up to 3 times.Shadow (Divine)

Mark effects

Marks are persistent debuffs that stay on an enemy until a Unit’s ability consumes or triggers them. Most of them plug into a specific Unit’s kit, and one of them makes the target easier for your whole team to kill.

EffectWhat it doesUnits
True Saint Mark
True Saint Mark
Applies a persistent mark that activates additional Unit abilities.True Saint (Holy), True Saint
Puppet Mark
Puppet Mark
Makes marked enemies take 20% more incoming damage.Puppet (Telekinetic), Puppet
Crimson MarkApplies a persistent mark used by specific Unit abilities.Crimson (Brother), Crimson

Miscellaneous effects

A few mechanics count as Status Effects even though they don’t fit the other groups. Cocoon is the notable one, and it also carries a Stun on top of trapping its target.

EffectWhat it doesUnits
CocoonTraps an enemy inside a cocoon and applies Stun.String Demon (Awakened), String Demon

Which effects are worth building around

The best effect depends on the job you need a Unit to do, and a balanced team of damage dealers plus control Units clears tough stages far more reliably than stacking one type.

  • Bleed and Austere Flames give you consistent, scaling damage over time.
  • Freeze and Stun are the strongest control options because they fully stop enemies, which lets high-damage Units unload.
  • Rewind and Shadow Rewind shine against bosses and fast movers by pushing them back along the path.
  • Puppet Mark is the top support effect since the 20% extra incoming damage boosts your entire team’s output on that target.

Since almost every effect scales with the applying Unit’s damage, the fastest way to make any of these hit harder is to keep investing Yen into your casters during a run. A slow that lasts five seconds or a bleed that ticks for a fraction of your damage becomes far more valuable once the Unit behind it is fully upgraded.