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Anime Vanguards: How to Unlock Wrath (Assault) at Battle Pass Tier 50

What the Meliodas unit costs, what its Curse buffs do, and how the Escanor combo triggers.

What the Meliodas unit costs, what its Curse buffs do, and how the Escanor combo triggers.

Wrath (Assault) is the Meliodas unit added with the Wrath’s End update in Anime Vanguards, and it does not come from a banner. It sits at the top of the Battle Pass track, which means the only variable is how fast you can grind tiers. Once it is in your inventory, the unit works as a Curse-element damage amplifier that pairs directly with Escanor.

Quick answer: Reach Tier 50 on the Battle Pass and claim the reward to add Wrath (Assault) to your inventory. It is not summonable, so no amount of rolling on the banner will produce it.


How to get Wrath (Assault) in Anime Vanguards

The unlock is a claim, not a roll. Open the Battle Pass menu in the lobby, climb to Tier 50, and take the reward. The shiny version of the unit is claimed through the premium track of the same pass, so if you want the shiny model you need to own that track before you claim.

You know it worked when Wrath (Assault) appears in the Units section of your inventory tagged as Exclusive rarity with the Curse element. Obtaining it once also permanently registers it in your Unit Index.

DetailValue
RarityExclusive
ElementCurse
SourceBattle Pass, Tier 50
PassivePhantom of Darkness
Active abilityThe Power of Friends
Paired MemoriaA Beast Plays
UpdateWrath’s End

What Phantom of Darkness and The Power of Friends do

Wrath (Assault) is built around other units rather than raw solo output. Its passive scales up everything on the field that shares the Curse element or the Evil category, and its active turns a single teammate ability into a burst window. Plan your lineup around those two lines before you invest anything into the unit.

AbilityEffect
Phantom of Darkness (passive)Buffs Curse element units by 50% damage. Buffs Evil category units by 80% damage and 20% base damage.
The Power of Friends (active)Multiplies the next damage-dealing active ability used by an Evil category unit by 4.
Burn interactionThe unit cannot be burned, and always counts as burned for Escanor’s passive.

Note: the 4x multiplier applies to the next damaging active from an Evil unit, so timing matters. Firing it while your big damage ability is still on cooldown wastes the window.


The Escanor pairing and the joint combo cutscene

The headline interaction is with Iscanur (Pride), the Escanor Vanguard unit. Wrath (Assault) is permanently treated as burned for Escanor’s passive while being immune to burn damage itself, which means the pair sidesteps the usual downside of that interaction entirely.

Place both units on the same track and activate their abilities together, and the game plays a special joint combo cutscene with a large damage payout. That is your confirmation the synergy is registering. If the cutscene does not fire, the usual causes are simple ones. One of the two units is out of range of the target, or the abilities were used too far apart, or one of them is still on cooldown.


Trait, Memoria, and stat setup for Wrath (Assault)

A unit can only hold one Trait at a time, and Traits are rerolled with Trait Rerolls. The Memoria attached to the unit carries its own trait, so there are two separate rolls to chase here.

Claim Wrath (Assault) from the Battle Pass and open its page in your inventory. Everything below assumes the unit is already unlocked and selected.
Spend Trait Rerolls on the unit until it lands Monarch. Each reroll replaces the current trait outright, so there is no need to clear anything first.
Trait reroll screen used to land Monarch on the Wrath (Assault) unit
The trait reroll screen, where Monarch is rolled onto Wrath (Assault) and Divinity onto its Memoria.
Switch to the A Beast Plays Memoria and reroll its trait until you get Divinity. Duplicate Memoria copies can be fused rather than left sitting in your inventory.
Run stat transfers to move Godly or Z+ rolls onto both the unit and the Memoria. Check the tooltip afterwards to confirm the damage, SPA, range, and DPS values updated.
Unit inventory tooltip listing level, damage, SPA, range and DPS for a highlighted unit
The unit inventory tooltip, which lists level, damage, SPA, range, DPS, and placement details after a stat transfer.
Finish the loadout with the Azure skin and a high-damage familiar such as Birb. Familiars and Memoria both extend the unit’s kit, so leaving either slot empty is a straight loss of output.

Testing the build in Sandbox before you take it live

Sandbox is the cheapest way to confirm the buffs and the combo are firing the way you expect. Head to the stage selection from the lobby and pick a Sandbox run rather than a scored stage, so you can spawn what you want without losing progress.

Player avatar walking toward the glowing arena entrance on the Play screen
Heading to the arena entrance from the Play screen, with the card bar and currency HUD still visible.

Before the match starts, use Change Lineup to slot in Wrath (Assault) alongside Iscanur (Pride). Both need to be in the lineup for the joint combo to be possible at all.

Stage screen with the blue Change Lineup button highlighted before the match starts
The Change Lineup button on the stage screen, used to slot both units in before the match begins.

Place both units within range of the same lane, spawn a high-HP boss, then trigger the abilities back to back. Watch for two things. The Curse and Evil damage numbers should climb once Wrath (Assault) is on the field, and the paired cutscene should play when both actives go off together.

Sandbox stage gameplay with units placed along the enemy path during a boss test
Sandbox gameplay, where a custom boss is spawned to test the pair’s damage output.

Red placement zones on the map mark spots where you cannot drop a unit, and the blue lines show the path enemies will take. Use both to position Wrath (Assault) where its passive covers the largest number of Curse and Evil allies rather than where it personally gets the most attacks off. Its value is in what it multiplies, not what it hits.