Gaming How-To

ARC Raiders: How to Open and Loot Storm Huts

Storm Huts stay sealed until a storm lights one up — here is the exact trigger, the loot inside, and the roof-hatch exit.

Storm Huts stay sealed until a storm lights one up — here is the exact trigger, the loot inside, and the roof-hatch exit.

Storm Huts are small, bunker-like structures dotted across the frozen Pendola Pass map in ARC Raiders. Their doors sit locked under clear skies, and no key or button will open them. They power up on their own only while a storm is passing over that part of the map.

Quick answer: A Storm Hut opens only during a storm. The one hut broadcasting a siren and glowing red is unlocked — walk straight in and search the containers.


What triggers a Storm Hut to open

In ordinary weather, the front entrance displays a lock symbol and a distance prompt, and you cannot force your way in. When a storm moves through, red warning lamps illuminate the hut’s exterior and its loudspeaker blares a siren. These signals mean the lock has disengaged; the door opens automatically, letting you enter from ground level.

Only one specific hut opens per storm. Every other Storm Hut on the map stays sealed, so the red glow and the active broadcast are what tell you which structure is actually accessible right now. Head for the one that is lit and loud.

Explaining the opening mechanic00:30Explaining the opening mechanic
The unlocked hut stands open from the inside — only the one broadcasting during the storm lets you through. Shown at 00:30 in Christian Konopatzki’s video. Image: Embark Studios

This is different from sealed facilities that need power, keys or switch puzzles. A Storm Hut has no such requirement — the only thing standing between you and the loot is timing, so do not waste a storm walking up to a dark, silent hut.


Find the open hut and get inside

While the weather is clear, search the snow for a Storm Hut and mark its spot. The door is inaccessible for now, so note where it is and move on with your run.
Wait until a storm reaches this region of the map. You’ll know it’s there when a hut glows red and its siren sounds; that means the door is unlocked.
Track the red glow and the loudspeaker toward the active hut. The distance marker counts you down to the entrance, and the door is already open, so you can walk in without any extra prompt.
Approaching the Storm Hut00:10Approaching the Storm Hut
Running in toward the lit hut during the storm — the red sky and siren mark the one that is open. Shown at 00:10 in Christian Konopatzki’s video. Image: Embark Studios

Loot inside a Storm Hut

Clear the lower room first. The containers here hold crafting materials and parts, such as Fabric and Medium Gun Parts, and searching a container pays out a +200 Scavenged XP ping so you know it registered.
Entering and looting the lower room00:32Entering and looting the lower room
Searching the ground-floor containers for materials, with the Scavenged XP reward confirming the loot landed. Shown at 00:32 in Christian Konopatzki’s video. Image: Embark Studios
Take the interior stairs up to the next container. The upper crates can turn up weapons and attachments, including an Epic Vulcano shotgun and an Extended Shotgun Mag I.
Sweep the remaining crates and shelves for consumables and throwables. These huts also drop healing items like Bandages and Herbal Bandages, a Yank Grenade, Shotgun Ammo, and the odd Thermal Shaker. There is also a wall terminal labelled BREACH & SEARCH for an extra container.

Here are the shipped figures for the items a hut commonly holds, so you can judge weight and sell value before you fill your bag.

ItemRarityWeightSell value
Herbal BandageUncommon0.15900
Yank GrenadeUncommon0.35—
Extended Shotgun Mag ICommon0.25—
Shotgun Ammo—0.08520

The Extended Shotgun Mag I slots into a shotgun’s magazine and adds +2 magazine size. The Herbal Bandage heals 3.5 per second over a 10-second duration with a 1.5-second use time, making it the stronger of the two bandages you can pull from these crates.

Grab the highest-value items first. If the storm is already fading, you want the best loot in your bag before the door locks and forces you out the top.


Escape if the storm ends while you are inside

Storms have a limited duration. If one ends before you finish looting, the entrance relocks and seals you inside. There’s a built-in escape route: a yellow ladder on the interior wall reaches a hatch overhead in the roof.

At the top of the ladder, operate the manual release. The hatch opens, giving you a way onto the roof, so a locked door won’t leave you trapped mid-run.


Storm conditions to plan your run around

A storm’s effects go beyond unlocking a hut. Every weather condition alters the surface in its own way, with distinct effects and danger levels. Check which condition is active to know what to expect as you travel between huts.

ConditionDifficultyEffects
Storm Aftermath1 / 5Fewer Raiders, lower-threat ARC, matchmaking limited to new players
Electromagnetic Storm4 / 5Fewer active Return Points, no active Raider Hatches, increased loot value, lightning strikes
Uncovered Caches2 / 5Exploding caches that must be found quickly

Storm Aftermath offers a quieter stretch, with the deadliest machines pulling back and fewer Raiders above ground. During an Electromagnetic Storm, loot is worth more, but getting out is harder: Return Points are limited and Raider Hatches shut. Plan your departure before the storm peaks rather than counting on a hatch that may remain closed. Uncovered Caches places aging Raider stashes around the area; find them fast, since they detonate after being left exposed too long.