Gaming Guide

Big Walk: How to Solve the Chair and Headphones Puzzle

A two-player sound trail that leads one teammate to a hidden box holding the Red Finger collectible.

A two-player sound trail that leads one teammate to a hidden box holding the Red Finger collectible.

The green chair with headphones sitting on a platform above the ocean is the start of one of Big Walk’s trickiest co-op puzzles. It has no on-screen instructions, and the reward, a Red Finger collectible, is locked inside a box you can walk right past. The whole thing works on sound, so it only functions when two players split up and coordinate.

Quick answer: One player sits in the chair to start the music. The second player follows that music through the tunnel behind the Blue Tower until they reach the hidden box and a microphone. Speak into that microphone and tell your teammate to press the button beside the chair. The box opens and releases the Red Finger.


What you need before starting

This puzzle cannot be finished alone. You need exactly two players filling separate roles, and both roles must be occupied at the same time for the chain to work.

RoleJob
Seated playerStays in the green chair to keep the music playing, then presses the button on cue.
Traveling playerFollows the music to the hidden box, then signals through the microphone there.

Tip: Do this during in-game daylight. The route runs through a tunnel and past scattered speakers, and darkness makes the landmarks blur together and the box far harder to spot.


Solving the Chair and Headphones puzzle

Find the setup on the green platform overlooking the ocean. You will see a green chair with headphones, a radio wired to it, and a button next to the chair. Do not press the button yet.
Big Walk Chair With Headphones
The chair, radio, and button sit together on the green platform.
Send the traveling player behind the chair. Look toward the horizon and locate the large Blue Tower in the distance, then walk to it. Behind the tower you will find the entrance to a tunnel system.
Move through the tunnel to the far side. You can cut through the nearby forest instead, but the tunnel is a straighter path and makes it much harder to get lost. You will exit near the Green Tower.
Have the other player sit in the chair now. The moment they sit down and put on the headphones, music starts playing through the connected radio system. That music is your compass for the rest of the puzzle.
Walk toward wherever the music grows louder and ignore the paths where it fades. Speaker-like devices are placed along the correct route, relaying the sound from the chair and pointing you toward the hidden box.
Big Walk Speaker
Speakers along the route carry the chair’s music toward the hidden location.
If the music gets quieter, turn back, because you have gone the wrong way. Keep chaining the speakers together until you reach a hidden box holding the Red Finger, with a microphone sitting right beside it.
Big Walk Red Finger Collectible Box
The hidden box that holds the Red Finger collectible.
Speak into the microphone next to the box. It feeds directly into the headphones worn by the seated player, so tell them you have reached the box and ask them to press the button beside the chair.

How to know it worked

As soon as the seated player presses the button, the hidden box opens and the Red Finger becomes available to pick up. Some players find the mechanism needs the button held for a moment rather than a quick tap, so keep it pressed until the compartment releases.

RewardDescription
Red FingerA hidden collectible sealed inside the secret box, one of many scattered across the island.

Why the puzzle stalls and how to avoid it

MistakeWhat happensFix
Button pressed too earlyThe traveler has not reached the box, so nothing useful happens.Wait until the microphone signal comes through before pressing.
Seated player leaves the chairThe music stops and the traveler loses the trail.Keep the listener seated until the button needs pressing.
Following the wrong pathThe music fades and you drift away from the box.Turn back whenever the sound gets quieter and track the speakers.
Button released too soonThe compartment does not open.Hold the button until the box releases the Red Finger.

The design leans entirely on teamwork rather than a traditional lock-and-key mechanic. Once one player anchors the music from the chair and the other reads the sound trail to the box, the Red Finger comes out with very little fuss.