In Blox Monsters, every creature you catch belongs to a region and an elemental skill family, and each one can carry only two equipped skills at a time. You level those skills up and reroll them at the Town, then push a monster through its evolution line to raise its damage and health. The roster below lists each monster with its base stats and exactly where it comes from.
Quick answer: Catch base monsters in their home region (Sunny Beach, Lava Volcano, Misty Forest, Iceberg, Astral Grove, or Bamboo Temple), equip two skills, then evolve each monster up its line to reach higher damage and health. Dungeon-only monsters like Azure Dragon and Glacipup do not spawn in the open regions.
How catching, skills and evolution work
Each monster is tied to a single obtainment source. Most starting forms appear in an open region, while their stronger forms are reached by evolving the previous stage rather than catching them in the wild. A few monsters come only from a Dungeon or a Grass Egg.
Skills are shared inside an element family, so a monster’s element tells you what it can do. A monster can only have two skills equipped at once. You level up and reroll those skills at the Town, which lets you swap a weak roll for a stronger one without changing the monster itself.
Element skill sets
| Element | Key skills |
|---|---|
| Water | Tide, Water Slash, Celestial Deluge (x5), Water Canon, Water Shield, Water Blade, Bubble Shoot |
| Fire | Fire Bombard, Flame Charge, Firesnake, Deflagration, Wild Fire, Fire Slash, Fire Meteorite, Lava Path (x4.95) |
| Grass | Seedbomb, Razor Leaf, Thorn Whip, Thorn Claw, Sunny Healing, Photosynthesis, Thorn Entangle, Carrot Cannon (x4.8) |
| Ice | Hailstone, Ice Cone Stab, Ice Lance (x4.8), Freeze, Crystallization |
| Lightning | Electrocharge, Lightningchain (x4.8), Thunderstorm, Thunderball, Store Electricity |
| Dark | Darktide, Snoop, Darkchain, Darkarrow (x4), Non-Entity (DR +30%) |
| Fighting | Deliberate Smash, Close Combat, Fist Smash (x7), Continuous Punches, Rage |
| Wind | Battlecry, Comet, Tornado, Rotational Impact, Wakeup Call |
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Water monsters lean on Celestial Deluge and Water Blade for damage, plus Water Shield and Slippery Skin for damage reduction. The Serpent Deity is the standout, with 180 damage and 500 health from Sunny Beach before it evolves into Serpent of Wisdom.
| Monster | DMG / HP | Obtainment |
|---|---|---|
![]() Water Sprite | 12 / 50 | Sunny Beach |
![]() Tide Sprite | 28 / 120 | Evolve Water Sprite |
![]() Wave Sprite | 67 / 288 | Evolve Tide Sprite |
![]() Blue Puff | 24 / 60 | Sunny Beach |
![]() Bowtie Frost | 24 / 60 | Evolve Blue Puff |
![]() Frostfang | 88 / 345 | Evolve Bowtie Frost |
![]() Bubblefin | 10 / 50 | Sunny Beach |
![]() Tidalbun | 20 / 180 | Evolve Bubblefin |
![]() Auroraflare | 40 / 445 | Evolve Tidalbun |
![]() Serpent Deity | 180 / 500 | Sunny Beach |
| Serpent of Wisdom | 180 / 500 | Evolve Serpent Deity |
Fire monsters
Fire monsters all carry Ignition effects through Fire Bombard and Flame Charge, and they top out with Lava Path at x4.95. The Milo line scales hardest, ending at Milofory with 460 damage from a Lava Volcano source.
| Monster | DMG / HP | Obtainment |
|---|---|---|
![]() Flame Dog | 18 / 50 | Lava Volcano |
![]() Burst Dog | 43 / 120 | Evolve Flame Dog |
![]() Blast Dog | 103 / 288 | Evolve Burst Dog |
![]() ButterCluck | 28 / 45 | Lava Volcano |
![]() BlazeChick | 67 / 108 | Evolve ButterCluck |
![]() BlazeRooster | 160 / 259 | Evolve BlazeChick |
![]() Milo | 35 / 60 | Lava Volcano |
![]() Miloy | 84 / 144 | Evolve Milo |
![]() Millofoy | 201 / 345 | Evolve Miloy |
![]() Milofory | 460 / 360 | Evolve Millofoy |
![]() Cinder Embers | 400 / 350 | Lava Volcano |
Grass monsters
Grass monsters mix offense with sustain, using Seedbomb and Carrot Cannon for damage while Sunny Healing and Photosynthesis keep the team alive. Most come from Misty Forest, while the Sylvabud line hatches from a Grass Egg.
| Monster | DMG / HP | Obtainment |
|---|---|---|
![]() Seedmon | 10 / 40 | Misty Forest |
![]() Flowermon | 24 / 96 | Evolve Seedmon |
![]() Vinemon | 57 / 230 | Evolve Flowermon |
![]() CactusCube | 5 / 50 | Misty Forest |
![]() ThornCube | 12 / 120 | Evolve CactusCube |
![]() Cactlily | 28 / 288 | Evolve ThornCube |
![]() Cloverhop | 10 / 50 | Misty Forest |
![]() Leafbun | 24 / 120 | Evolve Cloverhop |
![]() Florahare | 57 / 288 | Evolve Leafbun |
| Sylvabud | 30 / 50 | Grass Egg |
| Sylvabloom | 80 / 110 | Evolve Sylvabud |
| Sylvagrove | 160 / 200 | Evolve Sylvabloom |
Ice monsters (Iceberg)
Ice monsters all come from the Iceberg region and use Freeze for crowd control alongside Ice Lance for burst damage. Each of these is caught directly rather than evolved from a previous stage.
| Monster | DMG / HP | Obtainment |
|---|---|---|
![]() Snow Peep | 10 / 50 | Iceberg |
![]() Frost Feather | 28 / 98 | Iceberg |
![]() Blizzardy | 67 / 230 | Iceberg |
Lightning monsters
Lightning monsters build up power with Store Electricity, which raises damage by 15% each second up to ten stacks before it resets on a skill cast. Their lines start at Sunny Beach, Misty Forest, and Bamboo Temple.
| Monster | DMG / HP | Obtainment |
|---|---|---|
![]() Voltlet | 25 / 50 | Sunny Beach |
![]() Voltwyn | 60 / 120 | Evolve Voltlet |
![]() Stormwing | 144 / 288 | Evolve Voltwyn |
![]() Voltlope | 30 / 80 | Misty Forest |
![]() Galehorn | 90 / 250 | Evolve Voltlope |
| Voltkit | 120 / 60 | Bamboo Temple |
| Stormlynx | 360 / 120 | Evolve Voltkit |
Dark monsters (Astral Grove)
Dark monsters spawn in Astral Grove and rely on Darkarrow and Darktide for damage, with Non-Entity giving a flat 30% damage reduction. The Illusiver line is a hybrid that also carries the full grass skill set.
| Monster | DMG / HP | Obtainment |
|---|---|---|
![]() Pico | 60 / 60 | Astral Grove |
![]() Picomo | 144 / 144 | Evolve Pico |
![]() Picomori | 270 / 270 | Evolve Picomo |
![]() Illusiver | 45 / 75 | Astral Grove |
![]() Illusivon | 108 / 180 | Evolve Illusiver |
![]() Illusioner | 160 / 432 | Evolve Illusivon |
![]() Phant | 80 / 65 | Astral Grove |
![]() Phantom | 160 / 110 | Evolve Phant |
![]() Dreamer | 300 / 200 | Evolve Phantom |
![]() Pufflare | 30 / 90 | Astral Grove |
| Astraveil | 72 / 216 | Evolve Pufflare |
| DarkHailer | 172 / 218 | Evolve Astraveil |
| Orbitfin | 80 / 35 | Astral Grove |
| VioNova | 170 / 90 | Evolve Orbitfin |
| ExileCelestial | 340 / 160 | Evolve VioNova |
| Vardentstag | 480 / 250 | Astral Grove |
Fighting monsters (Bamboo Temple)
Fighting monsters come from the Bamboo Temple and hit with Fist Smash at x7, plus Rage, which grants +35% damage and +20% damage reduction once health drops below 70%. Several of these are hybrids that also carry a second element’s skill set, such as Embercub with fire and Sylvalume with dark.
| Monster | DMG / HP | Obtainment |
|---|---|---|
| KungfuWeasel | 80 / 60 | Bamboo Temple |
| MartWeasel | 160 / 100 | Evolve KungfuWeasel |
| MasterWeasel | 320 / 200 | Evolve MartWeasel |
| Bambit | 60 / 100 | Bamboo Temple |
| Grovepaw | 90 / 240 | Evolve Bambit |
| Verdabao | 210 / 550 | Evolve Grovepaw |
| Embercub | 50 / 90 | Bamboo Temple |
| Blazemane | 120 / 200 | Evolve Embercub |
| Solroar | 280 / 360 | Evolve Embercub |
| Sylvalume | 40 / 80 | Bamboo Temple |
| Prismfawn | 100 / 160 | Evolve Sylvalume |
| Auradeer | 230 / 280 | Evolve Prismfawn |
Wind and Dungeon-only monsters
A handful of monsters do not fit the standard six regions. Thornshade and Dreadspike use the wind skill set built around Tornado and Battlecry and come from the Lava Volcano. The Azure Dragon and Glacipup lines are Dungeon-only, so you cannot catch them in open areas. Azure Dragon combines dragon skills like Thunder Breath (x7.2) with the water set, while the Glacipup line pairs fighting and ice skills.
| Monster | DMG / HP | Obtainment |
|---|---|---|
![]() Thornshade | 65 / 45 | Lava Volcano |
![]() Dreadspike | 270 / 210 | Evolve Thornshade |
| Azure Dragon | 100 / 180 | Dungeon |
| Azure Dragonet | 168 / 300 | Evolve Azure Dragon |
| Azure Emperor | 280 / 500 | Evolve Azure Dragonet |
| Glacipup | 115 / 208 | Dungeon |
| Glacifang | 192 / 348 | Evolve Glacipup |
| Glacifenrir | 320 / 580 | Evolve Glacifang |
When you are planning a team, match each monster’s element to the two skills you actually want to run, since you cannot equip more than two at once. Push a creature through its full evolution line to reach its highest damage and health, and head to a Dungeon if you are chasing the Azure Dragon or Glacipup families that never appear in the open regions.
























































