Gaming Guide

Borderlands 4: Clear Comms Walkthrough on Providence Island

Every objective in the DLC mission, from the scalding geysers to the three signal scramblers and Manager Warrant Baggett.

Every objective in the DLC mission, from the scalding geysers to the three signal scramblers and Manager Warrant Baggett.

Clear Comms is a DLC main mission set on Providence Island, and it splits neatly into two halves. The first half sends you hunting scalding geysers across the Pyroclast Field with FL4K’s Jabber pet, Mr. Chew, leading the way. The second half drops you inside a Tediore facility in the Vinechoked Canopy, where three signal scramblers need to go offline before a boss fight ends the whole thing.

Quick answer: Follow Mr. Chew to the Pyroclast Field, shoot the scalding geysers to spawn and kill the Volcanus beasts, then push into the Tediore facility and destroy the capacitors plus the core at each of the three scramblers. Kill Manager Warrant Baggett, take his Digi-Gauntlet, and place it on the control console to finish.


What you need before Clear Comms unlocks

Two things gate this mission. You need The Lost Resort DLC, and you need the FL4K character class, since Mr. Chew is tied directly to the objective chain. The mission becomes available on Providence Island once you wrap up The Chase at the FDB Staging Grounds.

DetailValue
Mission typeDLC Main Mission
RegionProvidence Island
Areas involvedPyroclast Field, Vinechoked Canopy
Previous missionThe Chase (FDB Staging Grounds)
RequirementsFL4K class and The Lost Resort DLC
BossManager Warrant Baggett (Tediore Junior Manager)

Open the map and track the mission if the waypoint is not already active. Orange diamond markers guide you through every leg of the route.

First-person view with the Show on Map and Back prompts visible while tracking the mission
Closing the map screen puts the Clear Comms waypoint back on your HUD. Image: 2K Games

Pyroclast Field: Find the scalding geysers and kill the Volcanus beasts

After you accept the mission, Tediore forces attack almost immediately while Mr. Chew starts moving. He is the navigation system here, so the follow objective matters more than the fighting. Clear the ambush, then stay on him.

Follow Mr. Chew out of the skirmish and toward the volcanic ground. A tutorial pop-up titled Volcanic Rumblings appears when you enter the area, and the objective switches over to The Furious Earth.
Shoot the scalding geysers Mr. Chew stops beside. A sniper rifle makes this painless because the geyser vents are marked with blue beams and can be hit from range, well before anything spawns on top of you.
Find scalding geysers objective under The Furious Earth, with a timer counting down on screen
The Furious Earth objective tracks each scalding geyser you still need to hit. Image: 2K Games
Kill the Volcanus that erupts from each geyser. These are Level 53 elemental beasts that drop volcanic loot, and they come one at a time as you work across the field. The kills also feed the Pyroclastic Punishment challenge.
Keep repeating the cycle as Mr. Chew moves. The geysers are spread across the Pyroclast Field and into the Vinechoked Canopy, including spots near a lava stream, a rocky canyon, and a waterfall. Six Volcanus fights in total show up along the route before the facility opens up.

Note: Grab the hoverbike whenever the next marker is a long way off. The stretch between the field and the Tediore facility is mostly open jungle, and riding it saves several minutes.


Vinechoked Canopy: Reach the security center

The route into Tediore Supply Point Furor-Triangle turns vertical. Wooden platforms and cliffs line the approach, and the grapple hook handles all of it, so look for grapple points rather than a walkable path when you hit a wall.

Grapple up the platforms and cliff faces until you reach the broken bridge. Climb up from there to the control tower on the far side.
Shoot the blue glowing polyclusters blocking the way. They act as a barrier in front of the security center console, and the path only opens once they are destroyed.
Clear Comms objective list showing Reach the zipline controls while approaching the facility
The objective points you toward the zipline controls on the way into the security center. Image: 2K Games
Hold the facility against the Tediore waves that spawn once you are inside. Infantry come in on the ground, and drones cover the airspace under the Clear the Skies objective.

How to disable all three signal scramblers

Every scrambler follows the same two-part pattern, and the order never changes. Destroy the glowing capacitors first, then the scrambler core that sits at the center. The core stays protected until all the capacitors around it are gone, so shooting the core early does nothing.

ScramblerLocationWhat to destroy
FirstGround level inside the facilityThree capacitors, then the core
SecondTop of the first silo, reached by pipes and laddersCapacitor set, then the core
ThirdTop of the second siloFinal capacitor set, then the core

The first scrambler is the most dangerous because enemies keep pressuring you while the capacitors are exposed. Going down here is common. If you do get dropped, a nearby Tediore trooper is the cleanest Second Wind target, since the timer runs short and the drones are hard to finish off in time.

Fight for Your Life bar on screen with the hold to give up prompt while downed near enemies
Downed during the capacitor fight, with the Fight for Your Life timer running. Image: 2K Games

Scramblers two and three are climbs. Each sits on top of a silo structure, and you get up using the pipes and ladders bolted to the outside. The capacitor layout at the top is the same as the ground-level one, just in tighter space with a drop behind you.

Shooting the glowing scrambler core at the top of the silo in the Vinechoked Canopy
The scrambler core sits exposed once the surrounding capacitors are destroyed. Image: 2K Games

Manager Warrant Baggett and the Digi-Gauntlet

Once the third core is down, the mission calls for a Tediore Junior Manager kill. That is Manager Warrant Baggett, and he is the last real fight in the chain.

Defeat Baggett. His Digi-Gauntlet is the mission item and it becomes lootable only after he goes down.
Pick up the Junior Manager’s Digi-Gauntlet from his body. The objective updates to Place the Digi-Gauntlet as soon as it is in your inventory.
Carry it to the control console and place it. The gauntlet overrides the console, the signal comes through clear, and the mission wraps up.

Why the mission stalls, and how to tell it worked

If an objective refuses to advance, it is almost always one of a short list of causes.

  • You outran Mr. Chew. The geyser objective only progresses at the spots he leads you to, so backtrack to him.
  • A Volcanus is still alive. Each geyser you activate spawns one, and the count does not tick over until it is dead.
  • A capacitor is still standing. The scrambler core stays sealed until every capacitor in that set is destroyed.
  • A polycluster is intact. The blue glowing clusters block the path to the security center console and have to be shot out.

Confirmation is easy to read. The objective text changes at each stage, moving from Find Signal Scramblers through Destroy Capacitors and Destroy scrambler core, and finally to Kill Tediore Junior Manager. Placing the Digi-Gauntlet on the console triggers the outro, which is the point where the signal is established and the mission closes out.

The whole run takes roughly 20 minutes at a steady pace, and most of that is travel between geysers. If you want to move faster on a repeat run, keep a sniper rifle equipped for the geyser vents and use the hoverbike for every long stretch between waypoints.