Gaming How-To

Cat Battles Roblox: How to Win Any Game

Controls, grab-and-throw technique, Sudden death knockback, and the ability picks that decide who stays on the platform.

Controls, grab-and-throw technique, Sudden death knockback, and the ability picks that decide who stays on the platform.

Throwing Opponents Out

Cat Battles is a physics brawler from Cute Malt Games. Nobody has a health bar, and nobody gets worn down. You win by being the last cat still on the platform, and every punch, grab, and throw exists to push someone else off the edge. The players who win most often are not the ones who land the most hits. They control where the fight happens and keep their escape ability ready for the right moment.

Quick answer: Grab an opponent with Right Click, carry them to a drop-off, and throw them out. Keep open ground behind you, and save Dash (Q) for when you get knocked toward the edge.


How a Cat Battles round is won

Each round sends every player from the lobby to one map. Boxing Ring, Elevators, and Subway are all in the rotation. If you fall out of the arena, you are eliminated. The round ends when one cat is left, and the game shows the winner with a “Final knockout” call followed by a “[player] wins!” banner.

That makes spacing more important than damage. A cat that has absorbed twenty punches near the middle of the ring is safer than an untouched cat standing at the ropes. Knockouts also earn coins, so playing aggressively near the edge pays off as long as you are not the one hanging over it.


Cat Battles controls on PC

The control guide sits in the lower-right corner of the HUD during matches. These are the inputs it lists:

InputActionWhat it’s for
Left ClickPunchPressure and pushback
Right ClickHold / GrabPick up and carry a cat
ShiftShift LockLocks camera to your aim
SpaceJumpCrossing gaps, dodging
QAbilityYour equipped special
REmoteCosmetic only

Hold Right Click to keep a grab going. Turning on Shift Lock makes it easier to aim throws and approaches, because your cat faces wherever the camera points.


The grab-and-throw knockout

Mashing punches in a crowd mostly gets you knocked out. Punches only move a cat a short distance per hit. A grab lets you decide exactly where that cat ends up. Use this sequence to get reliable ring-outs:

Close the distance on a cat that is already busy fighting someone else or isn’t watching you. Use Dash for the approach only if you can afford the 6-second cooldown that follows.
Get right next to the target and hold Right Click to grab it. Grabs fail from too far away, so commit only when you are touching range.
Round 1 Boxing Ring
A held cat can't fight back effectively, so a grab in the Boxing Ring sets up the carry to the ropes. Image: Cute Malt Games / via @CHALLS
Carry the grabbed cat toward the ropes or the nearest open drop-off. Watch for third players while you walk, since you are busy and an easy target.
Lift the cat over the edge and release it, or punch it repeatedly at the boundary to push it out. A clean knockout sends the cat flying off the platform, and your KO counter goes up.
Throwing Opponents Out
The KO counter ticking up confirms the throw counted as a knockout. Image: Cute Malt Games / via @CHALLS

In 1v1 rounds the same idea works at speed. Rush in, grab, and keep punching at the edge, and the opponent is often out before they can react.


Edge control and positioning rules

The boundary works both ways. With your back to it, nobody can reach you from behind. You also have no room left to absorb a hit. Follow these rules in every round:

  • Keep open floor behind you so a surprise knockback doesn’t finish you.
  • Leave the center whenever several cats are facing you.
  • Circle around active fights instead of walking into them.
  • Track who has already used their Q. Those cats can’t escape.
  • Never chase a target so far that a third cat can push you out.
Platform Combat00:40Platform Combat
On Elevators the cage edge is never far away, so whoever has more floor behind them usually wins the exchange. Shown at 00:40 in VendoPlus’s video. Image: Cute Malt Games

Early knockouts matter less than they seem when the arena is still full. Let aggressive cats knock each other out, then punish whoever misses an attack or ends up stuck at the boundary.


Standoff and Sudden death knockback

Rounds can’t stall forever. When a match drags on, the game first announces “Standoff” and then “Sudden death!” From that point, the knockback multiplier rises in steps:

On-screen callKnockback
Sudden death! Knockback x1.0Normal
Sudden death! Knockback x1.1+10%
Sudden death! Knockback x1.2+20%
Sudden death! Knockback x1.3+30%
Sudden death! Knockback x1.4+40%
Sudden death! Knockback x1.6+60%

At the higher multipliers, one hit can send a cat across the map. This cuts both ways. Your punches finish fights faster, and so do everyone else’s. During Sudden death, stay mobile near the safest part of the arena and wait for an opponent to miss. Then grab and throw before they recover.

Maps that move become far more dangerous at this stage. It’s easy to step off a descending Elevators platform mid-fight and lose the round to the cat you were about to beat.


Best abilities for winning in Cat Battles

You can equip one ability on Q from the Abilities tab of the Inventory. Dash comes equipped by default. Some of the others cost coins:

AbilityHow to get itRole
Dash (Common)DefaultEscape and engage
Anchor2,000 coinsResists being pushed
Catnip5,000 coinsCombat boost
Fluff Up9,000 coinsDefensive survival
Hairball12,000 coinsSlip puddle on the floor
Shark AttackPackPack-exclusive
Ray Gun, Wind ShurikensRobux bundlesMythic, ranged

Miss, Pounce, Nine Lives, and Stomp also appear in the Abilities inventory.

Dash has a 6-second cooldown and lasts 0.3 seconds. Its in-game description is “Dodge away. Hits miss you mid-dash.” That short invulnerability window makes it the best tool for recovering at the edge. It also means you shouldn’t waste it on approaches when a grab is likely to land anyway.

Anchor is the cheapest coin unlock. It works directly against the thing that eliminates you, which is being pushed. That makes it a forgiving choice for holding the middle of the arena.

Stomp punishes cats that bunch together. It’s at its best in crowded rounds and in 4 Teams.

Hairball drops a blue puddle that makes cats slip and slide, sometimes right off the map. At 12,000 coins, it is the most expensive ability you can unlock with coins alone.

Timing matters more than which ability you pick. A mid-tier ability used at the right moment beats a strong one spent on a low-value hit. Furs, gear, effects, and emotes are cosmetic and don’t change how your cat fights.


Map hazards and mode adjustments

Each map changes where the edges are. The Boxing Ring has ropes on every side, which makes the carry-and-throw approach easy to use. Elevators puts fights on narrow metal cages that move, with gaps between neighboring cages. You can Dash across a gap to escape, but every step you take there is risky. Subway adds trains. You can bait a cat onto the tracks and let an incoming train finish the job, though campers there like to grab you just as the warning sounds.

ModeFormatWinning approach
ClassicFree-for-allSkip early fights, strike late
2 TeamsTwo sidesGroup up, focus one target
4 TeamsFour sidesAvoid encirclement, third-party

In team modes, the side that focuses the same target together usually wins. In 4 Teams, the squad that commits last often survives, because the other teams have already weakened each other.

Put it together and the formula stays the same on every map. Grab instead of mashing, throw only when a drop-off is close, keep open ground behind you, and hold Dash until the moment you’d otherwise go over the edge. Do that through Sudden death, and you’ll be the last cat standing far more often.