The “Cool robot” is one of Dylan’s Sketchbook Drawing puzzles in Control Resonant, tucked inside an industrial warehouse in Evacuation Zone 2. An unfinished vending machine leans against a roll-up shutter door, and turning it into a robot means hunting down loose pipes, a canister, a dome light and a valve wheel from around the room before Dylan can sketch the finished creation.
Quick answer: Attach all six salvaged parts to the vending machine (leg base, leg pipe, arm pipe, head lamp, second arm, valve wheel), then use the Draw prompt to complete the secret.
Where to find the Cool robot puzzle in Evacuation Zone 2
The puzzle sits inside a warehouse near the Survivalist’s Bunker, close to Testing Facility Pearl in Evacuation Zone 2. Open the map and look for the secret marker at the Survivalist’s Bunker, which flags the location once you are near enough.

Head into the alleyway and step through the open doorway into the warehouse. The incomplete vending machine stands against the shutter door, and approaching it shows the Cool robot prompt. Every part you need is spread across the ground floor and the upper catwalks inside this same building.
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Collect and place the parts in the positions below. Each piece snaps onto a fixed spot on the machine, so the order matters less than getting all six attached. You cannot carry an item while performing certain actions, so drop or place each part before fetching the next.


The elbow pipe and the valve wheel both sit on the second-story catwalk, so you will make two trips up before the robot is complete.
Draw the robot and confirm the reward
With all six parts fitted, stand in front of the finished robot and select the Draw prompt. Dylan sketches the creation into his notebook during a short cutscene, which is the signal the puzzle has registered correctly.
When the cutscene is over, a notification on the HUD confirms the secret is complete. You gain +1 Undefined Reading (Robotics) and Evacuation Zone 2 points. If Draw isn’t available, a component is missing or fitted into the wrong slot; inspect the ground floor and both catwalks again before interacting.
The Undefined Reading is the consistent reward across every Sketchbook Drawing, and the finished sketch is logged as its own collectible entry in Dylan’s Sketchbook, separate from the drawing activity itself.






