Into the Sinkhole sends Dylan down an FBC diving bell to plant probe relays at the bottom of a collapsed apartment block, then leaves you stranded when the cable snaps. The quest mixes controlled descents, a carry-and-place puzzle, a boss fight, and a shifting maze that you clear by chasing sound and light. Here is the exact order of everything you need to do to finish it.
Quick answer: Ride the diving bell down, clearing Hiss at each forced stop, install all four probe relays on the rooftops, defeat the Hiss Ruiner, then climb the illuminated cable and follow the music and flashing TVs to the street exit.

Descend the diving bell and clear the Hiss
The quest opens in the Evacuation Zone, with the sinkhole marked on your map. The descent will not run in one smooth trip. The bell stops along the way and forces you out to deal with Hiss before it will move again.
P32 - A1, at the sinkhole platform. Climb onto it and interact to start the descent while Zoe talks to you over the intercom.

DAN, MICHELLE, and ANNE in the side corridors. These are the priority targets that keep the disruption active.
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Add to Google Preferences →Install the four probe relays at bedrock
At the bottom, the bell docks in a ring of suspended bodies floating in stasis and the objective becomes Install the Probe Relays. You collect each relay from the central probe device and carry it to a marked rooftop. The relays go up one at a time, and the game only releases the next one after you activate the current one.

While carrying a relay you cannot perform full high jumps, so you can only climb one building tier at a time. Plan your route up the ledges before you grab the relay.

L1 Activate.
Survive the ambush and beat the Hiss Ruiner
The moment the fourth relay goes live, the arena locks down. The diving bell retracts out of reach, the whole space turns crimson, and waves of Hiss pour in. You have to clear them before you can leave.
- First come Hiss grunts, laser snipers, and flying Apex enemies across the bedrock floor.
- After that wave, a large Hiss Ruiner boss spawns into the arena.
- Focus heavy melee and drill-based attacks on the Ruiner to bring it down.
Defeating the Ruiner awards +1 Talent Point and adds the Hiss Ruiner entry to your archive menu. With the arena clear, floating building fragments appear so you can start climbing out.

Climb the cable out of the Sinkhole
Your route up follows the diving bell’s severed cable, lit in yellow and orange against the debris. Use the floating cubes and windowsills to gain height, then track the cord through the interior shafts.

Follow the music to the street exit
With the cable gone, the objective changes to Follow the music. The apartment rooms shift and repeat, so you navigate by two cues at once. Listen for the song from Zoe’s mixtape, and watch the televisions.
An active TV flashes blue when seen from a distance and switches to solid yellow as you approach. The screen that turns yellow marks the correct way forward through the maze.

How you know the quest is done
Stepping onto the street triggers the Quest Completed: Into the Sinkhole banner, and the linked note Plan of Attack completes at the same time. You also unlock the audio tape “Another World” in your Zoe’s Mixtape archives. The new main quest Enemy of My Enemy begins immediately, so if that quest appears in your log, everything triggered correctly.






