Gaming Guide

Corsair Cove: How to Build the Landlubber and Assign Your Crew

The exact resources, structures, and captain picks needed to launch your first ship in Corsair Cove.

The exact resources, structures, and captain picks needed to launch your first ship in Corsair Cove.

Leaving your starting island in Corsair Cove depends on one thing: a working ship with a full crew and a captain. Every expedition, trade run, and naval fight starts from the dock, so getting your first vessel built early opens up exploration and Drifter recruitment. The whole process comes down to one structure, a small amount of planks, and a few assignment menus.

Quick answer: Build a Shallow Pier for 30 Wooden Planks from Building > Community, interact with it and choose Start Ship Construction, pick the Tier 1 Landlubber for 15 Wooden Planks, then fill its 15 crew slots with Drifters and assign a captain such as Teach.

Illustration
The captain manages the journey once your ship sets sail. Image via Hooded Horse.

What you need before building a ship

Ships are constructed at a Shallow Pier, which acts as your shipyard. Before you can lay the pier or the ship, you need Wooden Planks on hand. Planks are stored in your Warehouse, so make sure that supply is connected to the construction site before you start.

RequirementCost / detail
Shallow Pier (shipyard)30 Wooden Planks
Tier 1 Landlubber ship15 Wooden Planks
CrewUp to 15 Drifters
Captain1 required

Note: Shallow Piers cannot be placed anywhere you like. They snap to predefined coastal spots, so plan your dock route around those fixed locations.


Build the Shallow Pier

Open the Building menu and go to the Community category. Find the Shallow Pier option there.
Place the Shallow Pier foundation at one of its predefined dock spots. The foundation itself is free to set down; it is only the plot, not the finished building.
Connect your Warehouse to the pier construction site and deliver 30 Wooden Planks. Once the planks arrive, the Shallow Pier finishes construction and becomes your shipyard.

Construct the Landlubber

The Landlubber is a Tier 1 vessel and the only ship available at the start. It sits outside the four specialized ship families, so treat it as your entry point into the naval system rather than a long-term flagship.

Interact with the finished Shallow Pier and select Start Ship Construction.
Choose the Tier 1 Landlubber, then confirm the build. Construction costs 15 Wooden Planks.
Once the planks are delivered, the ship is ready. It launches empty, with no crew or captain, so both still need to be assigned before it can sail.
Landlubber statValue
Tier1
Cost15 Planks
Health20
Crew15 Swabbies
Supplies20

Assign the crew

Crew are not a separate class of people. Any Drifter on your island can serve as crew. The Landlubber holds 15 crew members plus one captain, and filling all 15 slots gives you the most stable sail.

Interact with the Shallow Pier and open your ship’s management screen. This screen also handles the captain and the option to upgrade to a Trade Pier.
Assign available Drifters into the crew slots until you reach 15/15. If you run short, grow your population first, since crew losses at sea also have to be replaced with Drifters back at port.
Illustration
A crew is required before any expedition. Image via Hooded Horse.

Choose a captain

Every ship needs a captain, and four are available from the start. Each brings different perks that shape how the ship performs in combat and at sea. Seven more captains unlock as you progress.

Starting captainNotes
TeachBalanced pick for beginners; perks boost gun damage and ship Health
KanjaOwn set of perks and abilities
ScarletOwn set of perks and abilities
HonorataOwn set of perks and abilities

Pick the captain that matches your current priorities. If you are aiming for aggressive early expeditions, Teach is the safe choice, since the extra gun damage and Health suit combat while still keeping sailing manageable.


Confirming the ship is ready to sail

You know the setup is complete when the Landlubber has all 15 crew slots filled and a captain assigned in the ship management screen. With both in place, the ship can leave the Shallow Pier for exploration, trading, and naval battles.

If the ship refuses to launch, the usual cause is empty crew slots or no captain assigned. A shortage of free Drifters is the most common reason crew slots stay unfilled, so raise your population before committing to longer voyages. From there, upgrading your settlement, recruiting more Drifters, and expanding your fleet with stronger ships and captains becomes the natural next focus.