Gaming Guide

Crimson Desert: New Designs Walkthrough (Talk to Marek)

Find the artisan, finish the conversation, and unlock the Small Kuku A.T.A.G. blueprint along with its full material list.

Find the artisan, finish the conversation, and unlock the Small Kuku A.T.A.G. blueprint along with its full material list.

New Designs is a faction quest in Crimson Desert that hands Kliff a crafting blueprint instead of a fight. The whole first objective comes down to reaching one artisan and hearing him out, after which the recipe for a Small Kuku A.T.A.G. lands in your inventory.

Quick answer: Travel to the quest marker where Demeniss, Gorthak, and Delesyia meet, walk down to Marek by the wooden ramp, and finish his dialogue to receive the Small Kuku A.T.A.G. Design.


Marek’s location in Crimson Desert

Open the world map and look for the red cross and question mark sitting near the point where the borders of Demeniss, Gorthak, and Delesyia converge. Dewhaven sits nearby as a useful reference point if you are scanning the map by region labels rather than markers.

Once you close the map, a yellow waypoint appears on the minimap and in the world itself. It points down a raised wooden platform toward a large wooden ramp structure. Marek stands at the base of it, and his name tag is visible well before you get close enough to interact.


How to complete the “Talk to Marek” objective

Set the quest as tracked and follow the yellow marker until you are on the wooden walkway above the workshop area. The path down is short and there is nothing hostile blocking the approach.
Walk down to Marek and start the conversation. He talks through the A.T.A.G. and agrees to build one for you on a single condition, which is that you bring him every part it needs.
Marek speaking to Kliff in a dialogue scene with fast forward and pause prompts on screen
Marek agrees to build the machine if you supply the parts. Image: Pearl Abyss
Let the dialogue run to the end. Skipping ahead with the fast forward prompt is fine, but the objective only clears once the conversation actually finishes.

How to confirm the objective cleared

When the talk ends, the quest tracker updates on screen under Faction Quests with “Talk to Marek” struck through as complete. At the same moment you receive an acquisition notice for the Small Kuku A.T.A.G. Design. If neither appears, you exited the conversation early, so speak to Marek again.

Quest tracker showing the New Designs faction quest with the Talk to Marek objective marked complete
The tracker ticks off “Talk to Marek” as the design document is added. Image: Pearl Abyss

The blueprint itself is filed as Marek’s note. To read it, open your inventory, switch to the Others tab, select Documents, and open the entry. That page lists everything the build needs and is worth reading before you head out.

Inventory document view with the Small Kuku A.T.A.G. Design selected and its details shown
Marek’s note sits under Documents in the Others tab of the inventory. Image: Pearl Abyss

Small Kuku A.T.A.G. materials list

Marek’s note breaks the machine down into four components. Nothing here is optional, and the quantities are fixed.

MaterialAmountPurpose
Kuku pot1Frame and chassis
Abyss cell1Main power source
Cogwheel5Drives the internal mechanism
Small battery5Steady energy supply

Where to get the Abyss cell, cogwheels, and batteries

Marek spells out two of the three sourcing problems for you, which saves a lot of wandering.

  • Abyss cell: Marek already picked one up near a strange device in the woods and stored it in the materials warehouse next to his workshop. Take it from there rather than hunting for your own.
  • Cogwheels and small batteries: Both turn up in the heaps of broken Mechatanks scattered nearby. Digging through those wrecks yields usable parts in quantity.

Pull the Abyss cell out of the warehouse first. It is the only single-unit part with a fixed location, so clearing it early leaves you free to scavenge the Mechatank piles in one uninterrupted sweep.

With the design in hand and the parts list confirmed, the quest shifts from talking to collecting. The scrap heaps around the workshop cover ten of the twelve items you need, and the warehouse covers one more, so the Small Kuku A.T.A.G. build is largely a matter of a short gathering loop rather than a long detour.