Gaming Guide

Cut a Rock Starter Guide: From the Stone Pickaxe to Your First Petalstone

The early loop, what each upgrade costs, and the fastest route to the $3K Copper Pickaxe and Uncommon rocks.

The early loop, what each upgrade costs, and the fastest route to the $3K Copper Pickaxe and Uncommon rocks.

Cut a Rock runs on a simple loop. You mine a rock, carry it to the cutter on your own plot, crack it open, and sell whatever comes out. Early cash is slow while you’re swinging the Stone Pickaxe and carrying two rocks at a time. One purchase changes the pace, and with a little planning you can afford it within your first few trips to Room 1.

Quick answer: Claim the Day 1 2x Money Boost, mine Common rocks in Room 1, cut and sell them until you have $3K, then buy the Copper Pickaxe and start cutting Uncommon rocks.


How the Cut a Rock loop works

Rocks are worth nothing until you cut them. Mining a rock puts it in your pocket, and the cutter on your base turns it into a material such as Seashell, Copper, or Petalstone. Only that material can be sold. Money then goes into upgrades, a better pickaxe, or the cutter itself, and each of those makes the next run quicker.

  • Mine rocks in a mine room, starting with Room 1.
  • Carry them to the Cutting Machine on your own plot.
  • Cut each rock and collect the material inside.
  • Sell materials at the Sell stall in the central hub.
  • Spend cash on upgrades, pickaxes, and cutter levels.

You start with the Stone Pickaxe equipped at x20 power and room for two rocks in your pocket. The counter on screen reads 1/2 or 2/2 as you fill up. Two quick-travel buttons save a lot of walking. Spawn(F) drops you back in the hub, and Home(Q) takes you straight to your base.

Avatar running across the main hub plaza with the Spawn (F) and Home (Q) buttons on screen
The main hub plaza, with the Spawn (F) and Home (Q) quick-travel buttons on screen.

Claim the Day 1 Daily Reward before you sell anything

Open DAILY REWARDS from the left sidebar and claim Day 1 right away. It gives a one-hour 2x Money Boost, so every sale pays double. The game confirms it with a “2x Money Boost activated!” message, and the menu adds that the time stacks on top of any boost you already have. Sale popups then show the multiplier, for example “Sold for +$2.4K $1.2K x2 multiplier.”

Claiming it before your first sale matters. Every early sale counts toward the Copper Pickaxe, and doubling those first few hundred dollars gets you there noticeably faster. Days after the first unlock on a timer. The menu shows a countdown on Day 2 and keeps the later days marked LOCKED.

DayReward
Day 11 Hour 2x Money Boost
Day 23 Random Limited Rocks
Day 32x Double Your Power
Day 4Free Next Pickaxe
Day 5+3
Day 6+3
Day 75 Limited Rocks, choose from 4 types

The Day 7 rocks come from Nova Prism, Genesis Monolith, Royal Relic, and Sun Scarab. Day 4’s free pickaxe is also worth waiting for if you’re already close to buying your next one.


Your first Room 1 run, start to sale

Room 1 is the starting mine. The sign at the entrance lists its spawn rates: Common 85%, Uncommon 15%, and Nova Prism 0.1%. Each rock has a floating label showing its rarity, so you can tell them apart before you swing.

At the hub plaza, step onto the teleporter pad marked Room 1; it takes you into the mine among Common rocks.
Avatar running down the central walkway toward the mine portal, with a Ready! (E) prompt on screen
Heading down the central walkway toward the mine portal.
Walk up to a Common rock and mine it with your pickaxe. With the Stone Pickaxe this takes a while, so stay with one rock until it pops into your pocket instead of jumping between rocks.
Player walking up to a cluster of Common rocks inside Room 1
Common rocks inside Room 1, the first mine.
Mine a second rock until the pocket counter reads 2/2. A full pocket means another trip into the mine won’t help until you empty it.
Common rock in Room 1 with the E interaction prompt showing as the player closes in
Approaching a Common rock in Room 1 with the E prompt showing.
Press Home(Q) or walk back to your own plot. Plots belong to individual players. If you wander onto someone else’s, the game stops you with “This isn’t your base, find your own!” Your plot is the one with your Level 1 Cutting Machine on it.
Avatar crossing the plaza toward the Starter Farm equipment, Spawn and Home buttons visible
Crossing the plaza toward the Starter Farm and its equipment.
Use the E Place Rock prompt at the machine to open the ROCK CUTTER menu, then press CUT. A Common rock shows CUT TIME 5s. While it runs, the panel reads CUTTING with a Finish Now! button and a countdown. Once your queue is empty, the panel says “No rocks to cut.”
Rock Cutter menu reading No rocks to cut while a Common rock's 5-second timer runs with Finish Now available
The Rock Cutter menu during a 5-second Common cut, with Finish Now available.
Collect the material when the machine reads READY TO COLLECT. A “Ready! (E)” prompt appears over the cutter, and pressing E adds the material to your inventory. A first-time find triggers a “New material!” popup with your progress, such as “New material! 2/5 Seashell Common.”
Character beside the cutting machine on the farm with a Ready! (E) prompt above it
The cutter shows Ready! (E) when a material is waiting to be collected.
If a second rock is waiting, queue it right after collecting the first. Keeping the cutter busy means less standing around.
Player on the Standard Farm carrying a pickaxe toward the Upgrade and Sell stalls
Leaving the Standard Farm for the Upgrade and Sell stalls in the hub.
Head to the Sell stall in the central hub and use the E Sell Rocks prompt. The SELL panel lets you SELL ALL or SELL SELECTED, and a popup confirms the payout, for example “Sold for +$690 1 stone sold.”
Player approaching a hub stall where the E Sell Rocks prompt is available
The Sell stall’s E Sell Rocks prompt, next to the pickaxe area.

What Common and Uncommon rocks pay

Common rocks pay a few hundred dollars each. One Uncommon rock pays more than several trips’ worth of Commons combined. The values below are base sale prices before the 2x Money Boost.

MaterialRock rarityCut timeBase sale
SeashellCommon5s$690
CopperCommon5s$420
Rust GearCommon5s$530
Old ButtonCommon5s$1.2K with one Copper
PetalstoneUncommon30s$2.86K

Each rarity has five materials to discover, tracked in the INDEX button on the left sidebar. You can’t pick which material a rock gives you. Cutting more rocks is the only way to fill out the set. The six-times-longer cut on an Uncommon rock is still worth it, since one Petalstone outsells any Common material by a wide margin.


Upgrade costs: Eyesight, Pocket, and the Rock Cutter

The Upgrade Station is the kiosk with a blue awning in the hub. It sells two personal stats, and the Rock Cutter menu on your plot has its own level-up option. They’re priced very differently, which settles what to buy first.

Avatar walking up to the blue-awning UPGRADE kiosk in the hub
The UPGRADE kiosk with its blue awning in the hub.
UpgradeEffectCost
Eyesight Level 1+1 sight$1K
Eyesight Level 2+1 sight$7K
Pocket Level 2+1 slot$10K
Rock Cutter Level 1 → 2Cutter level$2.5K

Eyesight lets you spot higher-tier rocks. At $1K, the first level is the only upgrade you can realistically afford on the way to the Copper Pickaxe. Pocket Level 2 raises your carry limit from two rocks to three, but $10K is better saved for after the pickaxe. The cutter upgrade is bought from the ROCK CUTTER panel itself, which shows “LEVEL 1,” “1 -> 2,” and the $2.5K price.

Upgrade menu listing Pocket for $10K at +1 slot and Eyesight for $1K at +1 sight
The Upgrade menu: Pocket costs $10K for +1 slot, and Eyesight costs $1K for +1 sight.

Buying Eyesight Level 1 still leaves you short of $3K, so plan on one more Common rock afterward to cover the gap to the Copper Pickaxe.


Buy the Copper Pickaxe for $3K

The PICKAXES stall sits in the hub near the Sell stall, and you open it with the E Improve Your Pickaxe prompt. It lists your equipped Stone Pickaxe at x20 next to the Copper Pickaxe at x150. That’s more than seven times the power, and it shows the moment you swing at a rock.

Avatar running through the mining hub toward the PICKAXES stall
The PICKAXES stall in the hub, where the Copper Pickaxe is sold.

The Copper Pickaxe costs $3K, or 70 Robux if you’d rather pay to skip the grind. With the Day 1 boost running, a handful of Common rocks covers it even after the $1K Eyesight purchase. Check your balance against the price before walking over, since the stall won’t sell it to you $80 short.

Player character walking up to the PICKAXES stall to compare pickaxe prices
Comparing the Copper Pickaxe price against your cash at the PICKAXES stall.

Once you have the money, buy it from the same menu. The Copper Pickaxe equips right away and replaces the Stone Pickaxe in your hands. The shop entry switching to EQUIPPED is your confirmation.

Avatar walking to the PICKAXE booth in the hub to buy the Copper Pickaxe
Returning to the PICKAXE booth with enough cash for the Copper Pickaxe.

Also near the hub, a large orc NPC stands beside display pedestals holding limited pickaxes, opened with the E Limited Pickaxes prompt. They’re separate from the regular pickaxe ladder and aren’t needed for early progress.


Cutting Uncommon rocks into Petalstone

With x150 power, Common rocks break almost instantly, and Uncommon rocks in Room 1 become fast enough to farm on purpose. Look for the “Uncommon” label floating above a rock and go for those first.

Avatar running across the plaza area labeled Train, with Spawn and Home buttons visible
Running back across the plaza toward Room 1 with the Copper Pickaxe equipped.
Mine an Uncommon rock in Room 1, and fill your second pocket slot with whatever is nearby. A Common rock in the spare slot is still free money.
Return to your plot and collect anything already sitting in the cutter. A finished material blocks the machine until you take it.
Avatar walking toward the Starter Farm plot with Spawn (F) and Home (Q) on screen
Walking back to the Starter Farm to load the cutter.
Place the Uncommon rock and press CUT. The panel shows CUT TIME 30s instead of the Common rock’s 5s.
Use the 30 seconds to sell what you’re carrying. A Copper sale with the 2x boost, “Sold for +$840 $420 x2 multiplier,” fits easily inside the cut.
Character heading to the SELL booth in the farm hub while a cut runs
Heading to the SELL booth while the 30-second Uncommon cut runs.
Go back into Room 1 for another Uncommon rock, then collect your finished material at the cutter. Your first Petalstone triggers “New material! 1/5 Petalstone Uncommon.”
Queue the next Uncommon rock before you leave the plot. Then sell the Petalstone. With the boost active it pays “+$5.73K $2.86K x2 multiplier,” almost double the price of the pickaxe that got it.
Avatar walking up to the SELL booth to cash in a Petalstone
Cashing in a Petalstone at the SELL booth.

Plots, promo tickets, and other hub details

Plots around the hub carry labels such as “Standard Farm” and “Starter Farm.” Locked areas show their price on a transparent boundary cube, like “Locked – 100$” and “Locked – 10K$.” Some interactables inside, such as a Pickaxe Rack, sit behind those barriers until you pay to unlock them.

Player running toward a plot boundary marked Locked - 100$ near an E Pickaxe Rack prompt
A plot area marked Locked – 100$, with an E Pickaxe Rack prompt nearby.

Promo Tickets also appear around the hub and show an E Pick Up prompt when you walk up to one. Grab any you see while crossing between your plot and the stalls, since it takes a single key press.

Promo Ticket on the ground in the farm hub with the E Pick Up prompt showing
A Promo Ticket in the farm hub, ready to pick up with E.

The SHOP button on the sidebar opens paid bundles such as the STARTER PACK and DOUBLE YOUR POWER. Neither is needed to reach the Copper Pickaxe or your first Petalstone. Once the Petalstone money is in, Pocket Level 2 at $10K is the next sensible goal, because carrying a third rock means fewer trips between Room 1 and your cutter.