Funcom’s survival game on Arrakis is no longer a PC-only affair. Dune: Awakening reached PlayStation 5 and Xbox Series X|S on September 22, 2026, and it arrived carrying every change made to the PC version since June 2025 plus a set of brand-new features. A full single-player mode, one of the most requested features since launch, is now part of the game.
Quick answer: Dune: Awakening is out now on PS5 and Xbox Series X|S as of September 22, 2026, with a full single-player mode. Deluxe and Ultimate owners had a five-day head start from September 17.
Console pre-load, head start, and launch dates
The console release followed three key dates: pre-loading began, upgraded-edition owners got early access, and then the game opened to all players. The PC edition has been available since 2025.

| Milestone | Date | Who it applies to |
|---|---|---|
| Console pre-load | September 15, 2026 | Pre-orders |
| Head start | September 17, 2026 | Deluxe and Ultimate Edition |
| Full console launch | September 22, 2026 | All console players |
| PC version | June 10, 2025 | Steam |
Funcom revealed the console server list before installation was available, letting you select a world in advance. Your choice carries extra weight compared with most survival games: your base, stored equipment, and neighbours are tied to that world.
Platforms, Game Pass, and cross-play
Both current-generation console families are included, along with Microsoft’s subscription and streaming options. The supported platforms are:
- PlayStation 5
- Xbox Series X|S
- Xbox Game Pass (day one)
- Xbox on PC via the Microsoft Store
- Xbox Cloud Gaming and the ROG Xbox Ally
- PC via Steam
Xbox Play Anywhere is fully supported, allowing progression to carry over and play across Xbox consoles and the Microsoft Store PC edition. The game is also verified for Steam Deck and works with GeForce Now. Console players can select Performance Mode targeting 60fps at dynamic 4K, the default option, or Quality Mode targeting 30fps. On PS5 Pro, both settings use a higher native resolution, and Quality Mode includes additional visual options.
PC-console cross-play is being worked on, but it was unavailable at launch. Currently, cross-play connects Xbox with the Windows PC Store version; PS5 and Steam support is planned for a later date. Funcom has given no timeline for either change.
The game is rated Mature 17+ by the ESRB for intense violence, blood and gore, strong language, and user interaction.
Editions and pricing
The five-day early-access period came with the Deluxe and Ultimate editions, which also include a Season Pass for the first four paid packs. Standard-edition owners could begin at the full launch.
| Edition | Price | Notable perk |
|---|---|---|
| Standard | $49.99 | Base game |
| Deluxe | $69.99 | Head start + Season Pass |
| Ultimate | $89.99 | Head start + Season Pass |
Alongside optional paid DLC, Funcom releases free story updates known as Chapters. The Season Pass includes paid packs only; free story content is excluded.
Single-player mode and scalable difficulty
Single-player became available on every platform that same day. At launch, choose either single-player or multiplayer; the solo option lets you progress through the whole campaign at your preferred pace. Survival can use one of three preset difficulty settings, or you can adjust individual options manually, including experience speed, enemy difficulty, and harvesting time.
Solo mode retains most of the multiplayer experience, with some changes: NPCs remain, while other players are absent. The Deep Desert and its challenges are accessible, but its map does not reset and buildings are not wiped; Coriolis Storms still occur, though they cause less damage. For the Landsraad endgame, other players’ faction-conflict activity is simulated to preserve competition.
Playing solo isn’t the only option if you want a quieter session. Join friends on a private server, run a server yourself, or enter an official world where hundreds of players share the same space.
How character portability works
The experience now revolves around characters rather than servers. Use the main menu to create and browse characters, then select a destination for each one whenever you play. One-way transfer rules safeguard official worlds.
- Single-player characters stay exclusive to single-player
- Official server characters can move to private or self-hosted servers, but not back
- Private server characters can move to self-hosted servers, but not back
- Bases and vehicles you back up travel with you
The story: an Arrakis where Paul Atreides was never born
The game’s timeline diverges from Frank Herbert’s novel: Jessica follows Bene Gesserit orders and bears a daughter, Ariste, rather than Paul. Her faithfulness brings her Truthsayer training; she uncovers Dr. Wellington Yueh’s treachery, and Duke Leto lives. House Atreides and House Harkonnen then begin a prolonged War of Assassins on Arrakis.

You take the role of a Bene Gesserit operative working undercover to find the Fremen, lost after a Sardaukar purge, and awaken the Sleeper. You can side with Atreides or Harkonnen, pursue their faction narratives, and encounter familiar figures such as Leto and Feyd-Rautha. Your chosen mentor determines your character’s appearance, home planet, and starting ability.

The console release also brought the main story to its conclusion. At launch in 2025, the game included Acts 1 and 2; Chapter 2 later delivered Act 3 and a portion of Act 4, while Chapter 3 finished Act 4. The remaining Act arrived on September 22, completing the Book One narrative. The entire five-act campaign is now playable from start to finish on PC and console.
Surviving Arrakis: heat, sandworms, and resources
You begin with very little, and securing water comes first. Daytime temperatures can cause heat stroke, while the moisture-recycling stillsuit requires upkeep. Extracting fluid from enemy bodies and processing it are routine survival tasks.

Laser tools let you harvest rock and salvage for materials used in equipment, gadgets, ground vehicles, and ornithopters. A handheld beam can also dismantle damaged wrecks, including crashed ornithopters, to recover parts.

Construct bases section by section using Atreides, Harkonnen, or other architectural designs, then outfit them with crafting machines and spice refineries. Large compounds can also be built along cliffs, with landing pads on their rooftops.
Sandworms remain a persistent threat. On exposed sand, vibrations attract them, so each crossing requires balancing pace against the noise you make; thumpers can also lure worms toward them. Death usually leaves your progress intact, but a worm permanently consumes anything it swallows, vehicles included.

Combat, shields, and the Schools of the Imperium
Personal shields determine how combat works: quick attacks are deflected, while a slow blade can get through. Instead of repeating a single move, combine measured melee strikes with ranged weapons and special abilities.
Your kit depends on which of the Schools of the Imperium you study. A Trooper leans on firepower, the Bene Gesserit can use the Voice to control enemies, a Mentat sets deceptive traps, and a Swordmaster works in close. A scout drone and a scanning visor mark enemy positions through walls, which helps before walking into a settlement or an underground fight. Hidden testing stations, botanical labs, and underground ecology labs act as the game’s dungeons, and bosses telegraph heavy area attacks.
What console players inherit from the PC version
Console players did not arrive to a bare 2025 build. Everything shipped on PC over the following year came with them on day one, alongside the new single-player and story additions. The biggest changes are worth knowing before you settle into a world.
- PvP is now fully optional, with the Deep Desert available as separate PvE and PvP instances
- The Deep Desert PvP instance yields 2.5 times as many resources, in exchange for greater risk
- The Landsraad endgame was rebuilt around missions, so PvE players can compete without PvP
- Shipwrecks within Hagga Basin are restricted to PvE
- Vehicle Recovery restores a destroyed vehicle within 72 hours for a small Solari cost
- Base Reconstruction stores up to three snapshots you can restore at any time
- Base upkeep taxes were removed, though bases still need power to avoid weather damage
Chapter 2 (September 2025) added a murder mystery arc set in Arakeen, and Chapter 3 (February 2026) pushed the main quest into new locations. New map spots include Smuggler’s Run, Blushing Caverns, The Old Quarry, Tsimpo, and Wind Pass, along with six more Imperial Testing Stations. Two weapon classes were added, the Pyrocket incendiary gel launcher and Dual Blades, and higher-grade Plastanium-tier blueprints drop from the new stations. Chapter 3 also introduced Specializations across five tracks and Augmentations that upgrade gear from Grade 0 to Grade 5.
PC players can self-host servers for as many as 40 concurrent players per Sietch and control all rules, but this option is unavailable in the console edition.
Filmic Archive DLC and the physical PS5 edition
The paid Filmic Archive DLC launched across all supported platforms on September 22 for $9.99. It bundles cosmetics inspired by Denis Villeneuve’s two Dune films, including the Aegis of the Unwalked Path armor from Paul Atreides’ visions and the Caladan Stormcoat worn by Paul and Duke Leto. The pack also adds new Sardaukar armor and a 73-piece Sardaukar-themed base-building set.
A boxed PlayStation 5 version is coming to select markets, produced with Bandai Namco, and the digital version is available on the PlayStation Store. For anyone weighing platforms, the console release is the most complete version yet, with over a year of PC updates plus the single-player mode PC players received at the same time.






