Duskmoor, the region added with NTE 1.3, holds six Anomaly Commissions. None of them are long, but two refuse to start unless the in-game clock is set to the right hour, and one boss punishes you for playing with your usual team rotation. Clearing all six feeds Duskmoor exploration points on top of the usual commission payout.
Quick answer: Four of the six commissions clear on contact — reach the marker and defeat what spawns. Fawn Alone only appears between 23:00 and 00:00, and Lantern Parade only starts at 21:00, so change the in-game time before travelling to either one.
All six Duskmoor Anomaly Commission locations
Every commission sits within a short drive of Teardrop Lake or the Duskmoor Wertheimer Tower, so you can chain them in a single run if you handle the two timed ones back to back.
| Commission | Where it starts | Clear condition |
|---|---|---|
| Sunken Door | Centre of Teardrop Lake | Beat the Mirror Wraith boss |
| Twin Blooms (Divergent Flower) | Northwest of Teardrop Lake | Kill all three Anomaly packs |
| Storybook Skirmish (Saddy Teddy) | Northeast of Teardrop Lake, at Foliage Row | Kill every enemy in the area |
| Fawn Alone | Road fork northeast of Duskmoor Wertheimer Tower | Follow the Anomaly until it vanishes (23:00–00:00) |
| Lantern Parade (Leech Spawn) | Gas station on Kaplan Road | Chase the shadow across lampposts, then fight (21:00) |
| Finale: Da Capo (Scarlet Phantom) | House near Raccoon Mountain Road, northern Duskmoor | Contain the pair, take the ring, kill what spawns |
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Add to Google Preferences →The three straight combat clears
Sunken Door, Twin Blooms, and Storybook Skirmish have no puzzle layer at all. Reach the spot, win the fight, done.
Sunken Door: Beat the Mirror Wraith solo

Twin Blooms (Divergent Flower): Clear three packs
Head northwest from the lake and you will land in a red flower field. Three separate groups of the Anomaly are scattered inside the marked zone, and the commission only closes once all three are down.

Storybook Skirmish (Saddy Teddy): Wipe the area
Fast travel into Duskmoor and make your way to Foliage Row, northeast of Teardrop Lake. There is nothing to interact with — defeat every enemy that engages you and the commission completes on the spot
The two commissions that only run at night
Fawn Alone and Lantern Parade are the ones players most often report as missing. Neither Anomaly exists in the world during the day. Adjust the in-game time first, then travel.
Fawn Alone: Follow the deer until it disappears

Lantern Parade (Leech Spawn): Chase the shadow between lampposts

Finale: Da Capo (Scarlet Phantom) needs two interactions before the fight

Rewards and how to confirm a commission cleared
Each Duskmoor commission pays out Annuliths, Anomaly Material Selection Boxes, and assorted upgrade materials, the same reward shape as the older Hethereau commissions. On top of that, every clear adds Duskmoor exploration points, which accumulate toward regional rewards including three Fabricated Dice.
Confirmation is straightforward. The reward panel appears the moment the last enemy dies or the Anomaly vanishes, and the entry is then ticked off in the Anomaly Commissions list on the world map. If the entry is still open, the run did not finish — usually because a third Twin Blooms pack is still alive, or you lost the fawn before it despawned naturally.
Note: If you arrive at the Fawn Alone or Lantern Parade markers and find nothing there, the clock is the cause. Reset the time and the Anomaly reappears — there is no cooldown or one-per-day limit blocking the spawn.
Run in this order and the whole set takes one trip. Do the three combat clears around Teardrop Lake first while the time of day is irrelevant, handle Finale: Da Capo in the north, then push the clock to 21:00 for Lantern Parade and roll straight into 23:00 for Fawn Alone on your way out.






