Gaming How-To

Enshrouded 1.0: Where to Get Amber in the Revelwood (Best Locations)

Six Shroud deposits around the Ancient Spire – Revelwood, the Flame Level you need, and how to keep them respawning.

Six Shroud deposits around the Ancient Spire – Revelwood, the Flame Level you need, and how to keep them respawning.

Amber in Enshrouded grows only inside the Shroud, and the most reliable deposits are in the Revelwood, clustered around the region’s Ancient Spire. You need it for fire spells, armor, and the Flame Altar upgrade from level 3 to 4. A single deposit can return close to a hundred pieces.

Quick answer: Reach Flame Level 3, fast travel to Ancient Spire – Revelwood, glide into the Shroud below, and mine the orange, bubbly clusters on rocks and roots with any pickaxe.


Amber requirements: Flame Level 3 and a pickaxe

Amber is a Common material with an item level of 13, and it stacks to 250. It looks like lumpy, reddish-orange growths that bubble out of stone and the thick roots inside the fog. Every Amber area sits in Level 3 Shroud. If your Flame is below level 3, that fog becomes Deadly Shroud, shown in red on the map, and it kills you almost instantly.

Bring these before you go:

  • Flame Level 3 at your Flame Altar, which raises your Shroud passage level to 3.
  • A pickaxe. The Copper Pickaxe is enough.
  • A Glider, for dropping off the spire into the valleys.
  • The Grappling Hook, crafted at the Workbench, for crossing chasms on the way.
  • Spare inventory space. Store your other materials in chests in case you die in the fog.

How to reach the Ancient Spire – Revelwood

Every location below starts at the Ancient Spire – Revelwood fast travel point. If you haven’t unlocked it yet, walk there once from the Springlands.

Fast travel to Ancient Spire – Springlands. From the top, glide north past the Flame Shrine and Ferndale.
A survivor stands beside a glowing Flame Altar in a rainy forest camp while a story text box appears below.
The Flame explains that the two Ancient Obelisk of the Springlands hold the story of the world’s fate, a story of rot and fire.
Keep heading north to Ancient Vault – Farmer, then continue past the town of Willow Crush. You’ll reach a bridge that crosses a canyon full of Level 3 Shroud.
Cross the bridge and get past the bandit camp on the far side, either by fighting or by going around it. Follow the cliff edge past Carpentry Camp.
Climb the Ancient Spire – Revelwood and complete its trials. The fast travel point at the peak unlocks, and the “Ancient Spire – Revelwood Fast Travel” label appears on your map.

Completing the spire also reveals a Flame Sanctum to its northwest on the map, which you need for one of the deposits below.


Amber locations around the Revelwood Spire

Four deposits sit in the Shroud directly below the spire and take less than a minute to reach by glider. Two more are inside deep scars in the ground farther out. Those two hold far more Amber, with hundreds of pieces across their walls.

LocationDirection from spireWhere the Amber is
East cliff baseEastRock face and large detached stone
Northeast cliffNortheastNorthwestern side of the cliff
North ridgeNorthRaised outcrop and boulders under cliffs
Blackmire passage scarNorthwestWalls of a deep crack
Fawnsong Frontier scarFar eastUnderground cave below a scar
Amber
Amber. Image: Keen Games

East of the spire

At the spire’s balcony, face east, jump, and glide toward the foot of the cliff. Just beyond the edge, where the Shroud starts, a large Amber vein is visible in the rock face; a nearby detached stone has additional Amber. Mining the whole cluster yielded 91 Amber in one run. To get out, follow the cliff ledge south until you leave the fog.

A shirtless red-haired warrior stands beside a glowing flame altar on a cobblestone path while The Flame's message appears below.
The Flame tells the player that other survivors are drowsing in nearby Ancient Vaults and urges them to find one just outside of the Shroud’s grasp.

Northeast of the spire

Glide northeast from the spire to enter the Shroud. Amber grows on the northwestern face of the large cliff that forms the fog’s border.

North of the spire

Walk to the northern balcony and glide north into the foggy valley. Land and keep running north through the forest until you reach a raised rocky ridge, then climb up to the cluster. Follow the Shroud farther north from the northeast deposit and you’ll find more Amber on large boulders under the cliffs at the fog’s northern tip.

Dark blue Shroud-covered area with a countdown bar reading 4:54 labeled Enshrouded, status panel, quest tracker and hotbar.
Enshrouded: the player moves through the Shroud with the 4:54 timer running, while the Rested effect shows Sheltered and ‘Reach The Plains’ is the tracked quest.

Passage to Blackmire

A basin northwest of the spire holds a Flame Sanctum at its center, near the passage into Blackmire. Go a short distance northeast from the Sanctum to reach a huge ground fissure. Drop inside and search its walls for large Amber deposits. Alternatively, glide from the Sanctum to the Shroud’s northwestern tip, where more Amber is attached to a cliff face.

When your Shroud timer runs low, find the ladder inside the scar that leads back to the surface. From there, head to the Flame Sanctum or to the north or south edge of the fog.

East of Fawnsong Frontier

Jump off the spire’s eastern railing and glide past Fawnsong Frontier. Stay in the air over the Enshrouded valley underneath. Once you clear the large scavenger camp, keep flying east until you spot a scar in the ground. It opens into an underground cave lined with Amber.


Mining Amber inside the Shroud

Your Shroud timer starts counting down the moment you enter the fog. Equip your pickaxe, aim at a cluster, and swing when the “Mine” prompt appears. Each strike drops Amber, sometimes alongside Stone, and grants XP. One cluster takes several swings and pays out several pieces before it’s gone.

Fast travel does not work while you’re in the Shroud, so walk or climb out before the timer empties, then fast travel home.

Dark blue Shroud terrain with a character seen from behind, a red screen edge, a countdown timer and a Leave Now warning.
Inside the Shroud, an ENSHROUDED · LEAVE NOW! warning appears with a 0:48 timer while the Travel Through The Shroud quest is tracked.

Farming Amber: respawn time and the reload reset

Mined Amber returns after about two in-game days. Building a Flame Altar next to one of the scars gives you a fast travel point right at the deposit, which cuts the trip down for every return visit.

Workbench crafting menu with Rough Wood Block selected, showing a Workbench requirement and Wood Logs resource cost.
The Workbench menu shows the Rough Wood Block (×100) recipe, which needs a Workbench and Wood Logs.

World resources also reset when you leave a world and load it again. In a private world, you can use that to refill the east-of-spire vein on demand.

Mine the vein until it is depleted. You may quit while still in the Shroud, or go south beside the cliff to leave it first.
Press Escape and choose “Return to Main Menu.” Then select Play, pick Private game, and load the same world.
Repair your pickaxe at a Workbench. The repair costs no materials.
Fast travel to Ancient Spire – Revelwood and glide east to the cliff. The vein is fully regrown, ready to mine again.

What Amber is used for in Enshrouded

Amber goes into 43 recipes, most of them at the Blacksmith and the Alchemist, including a range of armor pieces. Picking up Amber for the first time teaches you the Fireball II recipe. Mages need it most, since the early fire spells all call for it, often paired with Resin and Charcoal.

RecipeCrafted atIngredientsMakes
Fire Bolt IIIBy hand3 Amber, 4 Resin20
Fire Bolt IVBy hand4 Amber, 4 Charcoal20
Fireball IIAlchemist5 Amber, 4 Tar, 10 Resin20
Pillar Of Flames IAlchemist5 Amber, 5 Charcoal, 10 Resin20
Fire Totem IAlchemist5 Amber, 10 Charcoal, 1 Bronze Bars, 2 Straw20
Poisoned Bronze ArrowHunter2 Amber, 25 Bronze Arrow, 1 Poison Sack25

Fire Bolt III requires Flame level 3 or higher, and Fire Bolt IV requires Flame level 4 or higher. The Eternal Fireball 1 spell costs 25 Amber and lets you cast Fireball without spending charges, though it hits softer than the charge-based fire spells.

Upgrading the Flame Altar from level 3 to level 4 takes 15 Amber along with these materials:

  • 15 Goo
  • 15 Corrupted Boar Tusk
  • 10 Spark
  • 15 Indigo Plant
  • 15 Copper Ore
  • 1 Fell Wispwyvern Head

Corrupted Boar Tusk drops from Fell Boars, also in the Revelwood Shroud, so you can gather both on the same trip. The upgrade raises your Shroud passage level from 3 to 4 and your altar activation capacity from 6 to 8.