Gaming

Enshrouded Difficulty Presets Compared: Relaxed, Hard, Survival, and Custom

What each preset changes across enemies, player stats, survival rules, and resources, and how to pick one.

What each preset changes across enemies, player stats, survival rules, and resources, and how to pick one.

Enshrouded 1.0 ships with five difficulty options you set per world: Default, Relaxed, Hard, Survival, and Custom. Each one adjusts dozens of values across combat, player stats, survival rules, and resource rates, and the game’s own comparison table lays every number out side by side. Here is exactly what each preset changes from Default and which one fits how you want to play.

Quick answer: Pick Relaxed for easier combat and faster building, Hard for tougher fights at default stats, and Survival for hunger plus heavy penalties. Difficulty is set per world and can be changed later.


Where to change the difficulty in Enshrouded

Difficulty lives on each world’s edit screen, not in a global options menu. That means every save can run its own settings, and a new world always begins on Default (Flame Level 1, Active Altars 0, Difficulty Default).

From the main menu, choose Play, then Start a Session, and pick a world from the Savegames: Local or Savegames: Steam tab. Each tab holds 10 slots.
Start a Session screen with My World 1 selected on Default difficulty and Start highlighted
The Start a Session screen, with a saved world selected under Savegames: Local and its difficulty showing as Default.
Press Edit (F) to open the Difficulty panel.
Open “Compare” to see every setting for each preset. The table has four tabs, which you switch with Q and E: ENEMIES, PLAYER, SURVIVAL, and RESOURCES. Each preset column has a Select button, and the active one reads “- Selected -“. Press F to Customize and open the Custom column.
Enemies tab of the difficulty comparison with the Enemy Damage row highlighted across presets
The ENEMIES tab of the comparison, with Enemy Damage selected. Hovering a row shows its description, such as “Scales all enemy damage by this value.”
Enemies tab with Default selected and Simultaneous Enemy Attacks highlighted
Further down the ENEMIES tab with Default selected, showing Simultaneous Enemy Attacks, Enemy Attack Frequency, and Enemy Amount.

A few values never move between the four presets. Quest & Exploration XP stays at 100%, Day Duration stays at 30 minutes, and Required Flame Level for Shroud Removal stays at 11. Custom can change these.


Relaxed preset: easier combat and faster building

Relaxed is the preset for building-focused or story-first play. It halves enemy and boss damage and health, doubles your core stats, and strips out most of the survival friction. You keep all your loot when you die, weapon durability and glider turbulence are off, and curses are disabled entirely.

SettingDefaultRelaxed
Enemy Damage100%50%
Boss Damage100%50%
Enemy Health100%50%
Boss Health100%50%
Enemy Stamina100%50%
Enemy Perception Range100%75%
Simultaneous Enemy AttacksDefaultEasy
Enemy Attack Frequency100%50%
Enemy AmountAutomaticFew
Player Health100%200%
Player Mana100%200%
Player Stamina100%200%
Frost Resistance Duration100%200%
Diving Time100%150%
Mining XP100%125%
Combat XP100%150%
Time in the Shroud100%150%
Loot Loss On DeathDefaultKeep All
Food Buff Duration100%150%
Weapon DurabilityOnOff
Harsh Weather OccurrencesNormalRare
Glider TurbulencesOnOff
Taming Startle RepercussionLose Some ProgressKeep Progress
Fishing DifficultyDefaultEasy
Curse ChanceDefaultOff
Workshop Production Speed100%200%
Plant Growth Speed100%200%
Weapon Upgrade Cost100%50%
Equipment Upgrade Recycling Yield50%100%
Mining Damage100%150%
Loot Amount100%150%

Player Health, Mana, and Stamina all run at 200%, so fights are forgiving and sprinting or casting rarely runs dry.

Player tab of the difficulty comparison with the Player Health row highlighted
The PLAYER tab, showing how Player Health, Mana, Stamina, XP rates, and Diving Time scale between presets.

On the resource side, Relaxed doubles Workshop Production Speed and Plant Growth Speed, halves Weapon Upgrade Cost, and raises Loot Amount and Mining Damage to 150%, which speeds up gathering and construction considerably.

Resources tab of the difficulty comparison with Workshop Production Speed highlighted
The RESOURCES tab, comparing Workshop Production Speed, Plant Growth Speed, upgrade costs, Mining Damage, and Loot Amount.

Hard preset: tougher enemies, slower leveling

Hard leaves your health, mana, and stamina at Default and turns the pressure up on combat instead. Enemies hit harder and attack more often, bosses are tankier, and there are more foes to deal with. Mining and combat XP are both cut in half, so progression is slower too.

Enshrouded Difficulty menu on the Enemies tab, showing preset columns and settings like Boss Health and Enemy Amount.
The Difficulty menu’s Enemies tab compares the Default, Relaxed, Hard, Survival and Custom presets for Boss Health, Enemy Stamina, Enemy Attack Frequency and more.
SettingDefaultHard
Enemy Damage100%125%
Boss Health100%150%
Enemy Attack Frequency100%150%
Enemy AmountAutomaticMore
Diving Time100%90%
Mining XP100%50%
Combat XP100%50%
Food Buff Duration100%90%

Hard keeps Loot Amount and Workshop Production Speed at Default, but reduces Diving Time and Food Buff Duration to 90%.


Survival preset: hunger, harsh penalties, and lost loot

Survival takes the harder combat of Hard and stacks the full survival layer on top. Hunger is active, your health drops below Default, and dying costs you everything you are carrying. Nights run longer, weather is harsher, and curses are more likely.

SettingDefaultSurvival
Enemy Damage100%150%
Boss Health100%150%
Enemy Attack Frequency100%150%
Enemy AmountAutomaticMore
Player Health100%75%
Frost Resistance Duration100%75%
Diving Time100%75%
Mining XP100%50%
Combat XP100%50%
Starvation ModeOffOn
Time until starvation–10min
Loot Loss On DeathDefaultLose All
Night Duration12min20min
Food Buff Duration100%70%
Harsh Weather OccurrencesNormalOften
Taming Startle RepercussionLose Some ProgressLose All Progress
Fishing DifficultyDefaultHard
Curse ChanceDefaultHigh
Weapon Upgrade Cost100%125%
Equipment Upgrade Recycling Yield50%30%
Mining Damage100%75%
Loot Amount100%75%

Starvation Mode is the defining switch here. It is described as “Enables hunger and starvation. You will need to regularly eat or drink to survive.”, with a 10min window as the Time until starvation.

Survival tab with Starvation Mode highlighted and enabled for the Survival preset
The SURVIVAL tab with Starvation Mode highlighted, alongside the Shroud timer, death loot penalty, and day and night lengths.

Loot Loss On Death is set to “Lose All”, so recovering your gear after death matters a lot more than it does elsewhere. Reduced Loot Amount (75%) and Equipment Upgrade Recycling Yield (30%) also make materials scarcer.

Survival tab scrolled to the Glider Turbulences setting with Default selected
The lower SURVIVAL tab, covering Food Buff Duration, Weapon Durability, weather, Glider Turbulences, taming, fishing, and Curse Chance.

Custom difficulty: set each value yourself

When none of the four presets suits you, choose Custom or press F (Customize) to configure the values individually. This lets you combine traits—for example, double Player Health while leaving Starvation Mode on, or make combat more difficult without loot penalties. Custom also allows changes to settings that remain fixed in the presets, including Quest & Exploration XP, Day Duration, and Required Flame Level for Shroud Removal.

Difficulty menu Survival tab showing preset columns and settings such as Weapon Durability, Glider Turbulences and Curse Chance.
The Difficulty menu’s Survival tab compares the Default, Relaxed, Hard, Survival and Custom presets, with Glider Turbulences highlighted and Starvation Mode described in the side panel.

To confirm a choice took effect, check the preset column, which reads “- Selected -” for the active one, and the world card’s Difficulty line on the Edit screen. Because difficulty is stored per world, you can reopen this same Edit screen later and switch an existing save to a different preset at any time.