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Every GTA 6 Weapon Confirmed in the Extended Gameplay Reveal

The five weapons shown in action, plus how ammo counts, ground pickups, and the weapon wheel work.

The five weapons shown in action, plus how ammo counts, ground pickups, and the weapon wheel work.

Rockstar’s extended look at Grand Theft Auto VI runs long enough to put real weapons in Jason and Lucia’s hands, with HUD counters, pickup prompts, and a redesigned weapon wheel all visible on screen. It is a short list so far, but a specific one, and it tells you more about how shooting will feel than any weapon roster ever could.

Quick answer: Five weapons have been shown in use — a compact sidearm pistol, the Moreland 850 pump-action shotgun, a Duke 556-style assault rifle, a gold-plated AK-style rifle, and Molotov cocktails.


Every GTA 6 weapon shown in gameplay

Only one weapon has a fully confirmed in-game name so far. The rest are identifiable by shape and role, and each one appears in a distinct scenario rather than a showcase reel.

WeaponTypeWhere it appears
Compact sidearm pistolHandgunCarried on foot and during a walk-in robbery; HUD reads 17/80, 13/78 and 20/80 across scenes
Moreland 850 ShotgunPump-action shotgunNamed on its ground pickup prompt; used in a close-quarters hallway fight at 6/94
Duke 556-style rifleAssault rifleVehicle chases and firefights; HUD reads 10/300 and 19/300
Gold-plated AK-style rifleAssault rifleHeld during the lab cutscene
Molotov cocktailExplosivesOccupies the explosives slot on the weapon wheel at a count of 1; used to set a getaway car on fire

How GTA 6 ammo counts are displayed

Ammo shows up as a pair: rounds currently loaded, then rounds held in reserve. A pistol sitting at 17/80 has a full magazine and 80 spare rounds on hand. The shotgun reading 6/94 works the same way.

Reserves run deep for rifles. The Duke 556-style rifle is shown carrying 300 spare rounds, which means sustained shootouts and long chases are not meant to end because you ran dry. Note that this is a total reserve pool, not a magazine size, so the number drops slowly across a firefight.

Assault rifle drive-by lean in GTA 6
The rifle’s 300-round reserve shows during the chase drive-by. Image: Rockstar Games

Weapon pickups are labeled by name on the ground

Guns dropped by enemies stay where they fall, and walking over one brings up a prompt with the weapon’s actual name attached. The clearest example is the L1 prompt reading MORELAND 850 SHOTGUN, which is how that name is confirmed at all.

Named L1 pickup prompt for the Moreland 850 shotgun in GTA 6
Ground weapons are named on the pickup prompt. Image: Rockstar Games

Practically, this means you can identify a weapon before you commit to swapping for it. Mid-fight, that turns a dropped gun into a deliberate choice rather than a blind grab.


What the GTA 6 weapon wheel contains

The wheel is not just a rack of guns. It splits into distinct slots that cover fists, firearms, throwables, and protection, with healing items pulled out to face buttons so you can use them without opening anything.

Molotov in the GTA 6 weapon wheel explosives slot
Molotovs live in the wheel’s explosives slot. Image: Rockstar Games
SlotWhat it holds
UnarmedFists, for when you want no weapon drawn
SidearmThe equipped handgun
ExplosivesThrowables such as Molotov cocktails, with a stack count shown
Body armorEquipped separately from weapons
Quick-use medsMapped to Square and Triangle for instant use

Weapons are physically carried on the character

Guns exist on the body rather than vanishing into an inventory. Cutscenes show a concealed shoulder holster worn under a jacket, so the pistol has a visible home when it is not drawn.

Pump shotgun hallway fight in GTA 6
The Moreland 850 at work in a hallway push. Image: Rockstar Games

Mission cargo gets the same treatment. Jason hauls a duffel bag by hand, which changes how he moves and makes the load something you can see rather than a number on a menu.


Combat scenarios the weapons appear in

Each weapon is demonstrated in a situation that fits its role, which is a useful hint at how encounters are built.

  • The pump shotgun does its work in a narrow hallway, where reload timing between shots matters.
  • Rifle drive-bys use a full upper-body lean out of the vehicle rather than a fixed firing pose.
  • Blind-fire from behind cover is available, letting you shoot without exposing your head.
  • A one-handed pistol carry is shown while walking into a robbery, weapon low and ready.
  • A Molotov is thrown to torch a getaway car, using the explosives slot’s single available charge.

All of the above comes from official pre-release gameplay footage, so names, HUD readouts, ammo values, and wheel layout can still change before launch. Expect the roster to grow well past five weapons as Rockstar shows more, but for now these are the ones that have actually been fired on screen.