Kuldra, the God-Eater, is the five-headed dragon at the end of the Scorned Wilderness raid, and she’s the last boss of Kuldra’s Saga. Killing her is the only way to get the game’s top-tier raid gear, and the payout arrives in one container rather than as scattered floor drops.
Quick answer: Finish the raid, speak to Zilyana, and open the Regicide Reward Pack. Kuldra always drops the Dragon Kiteshield and a cape, and the pack also delivers recipe unlocks.

Every Kuldra raid reward and its stats
Three pieces make up the core of the end-game set. All of them sit at the top of the current power curve, and two of them share Power Level 9.
| Reward | Type | Key stats |
|---|---|---|
| Dragonslayer’s Cape | Cape | +2 Melee Defence, +2 Ranged Defence, +2 Magic Defence |
| Kuldra’s Wrath | Magic weapon (wand) | Power Level 9, 111.3 Rune Damage, extra damage to dragons |
| Dragon Kiteshield | Shield | Power Level 9, 78 Block, 1,900 Durability |
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Add to Google Preferences →What you need before the Kuldra raid
- The 1.0 update, which added the Scorned Wilderness region on PC, PS5, Xbox Series X|S, and Nintendo Switch 2 with crossplay.
- Access to the Scorned Wilderness quest, Regicide, which frames the fight against Kuldra.
- The raid area itself, which is separate from The Hub. Building is allowed in The Hub and blocked inside the raid.
The run in is a mix of dungeon corridors, environmental hazards, and crumbling bridges before the arena opens up. Enemies along the way drop Disordent Residue, so inventory space is worth keeping free.

How to claim the Regicide Reward Pack
You’ll know it worked when the pack’s contents appear in your inventory and the recipe entries show up in the Journal. The Dragonslayer’s Cape, for example, lands under Recipes in the Capes & Backpacks category rather than arriving as a finished item.
Check the Journal before assuming a reward is missing. Some of the payout is a recipe unlock, not a ready-to-equip drop.
What each Kuldra reward does
Dragonslayer’s Cape
The cape is a flat defensive item rather than a specialist piece. It adds the same bonus to all three defence types, so it slots into a melee, ranged, or magic setup without asking you to rebuild around the combat triangle. Because it lives in the back slot, it stacks on top of whatever armour class set bonus you’re already running.

Kuldra’s Wrath
Kuldra’s Wrath is a wand, the magic weapon type introduced in 1.0. Wands trade raw damage for mobility, and they build knockdown, burn, and slow effects through Air, Fire, and Water magic. Its dragon damage bonus makes it the obvious pick for repeat Scorned Wilderness runs and for the Black Dragons roaming the region.

Dragon Kiteshield
The Kiteshield is the guaranteed piece of the set. Its 1,900 Durability matters as much as the Block value, since armour and shields degrade from combat and from other damage such as falls and failed vault traps. With the 1.0 parry changes restoring half your stamina on a successful block, a high-Block shield is worth carrying even in a magic-leaning loadout.

Extra Dragon gear from repeat Scorned Wilderness runs
One clear doesn’t finish the Dragon set. Additional Dragon equipment is earned by going back into the Scorned Wilderness, including the Dragon Scimitar and the Dragon Crossbow. The wider Dragon line added in 1.0 also covers the Dragon Full Helm, Dragon Platebody, Dragon Platelegs, Dragon Med Helm, and Dragon Shield.
That puts the raid in the same category as the region’s other end-game material tracks. Runite Ore, Luminite Ore, Magic Wood, and Black Dragon Hide all feed the crafting side of the update, while Kuldra herself covers the pieces you can’t make at a bench.






