FischFright 3, Fisch’s third Halloween event, launched with Version 2.06 on October 17th, 2026, at 4PM UTC. It brought two quest-earned rods that cannot be purchased. The tougher and more powerful grind is the Doomsekkar Rod, with infinite max weight, 275% Luck, and a pumpkin-bomb reeling gimmick. The Boglin Branch takes less effort to unlock. Both are marked “Only obtainable during FischFright 3,” and the event has no announced end date.
Quick answer: Accept Doomsekkar’s quest by the Caustic Hallow graveyard. Catch 100 Frightful Pool fish, land 50 Perfect Catches in a row there, beat a haunted house ghost, then turn in.
Doomsekkar Rod quest objectives and rewards
The quest giver is Doomsekkar, a glowing, horned figure wrapped in green flames who stands next to the graveyard in Caustic Hallow. The quest appears in your tracker as “FischFright 2026: Doomsekkar” and has three lines:
- “Catch 100 fish from Frightful Pools (0/100)”
- “Perfect Catch 50 fish in a row from Frightful Pools (0/50)”
- “Fight the spirits of a Haunted House (0/1)”
The two fishing objectives run at the same time, so a single perfect catch in a pool counts toward both. The streak is what eats your evening. One missed Perfect Catch sends the 50-count back to zero. Frightful Pools also apply a control penalty that makes the reeling bar feel sluggish, so the streak is harder there than in normal water.
| Turn-in reward | Amount |
|---|---|
| Doomsekkar Rod | 1 |
| Treats | 3,000 |
| Quest XP | 20,000 |
| Rod Journal XP | 5,000 |
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The Frightful Pool Totem lets you summon a pool yourself instead of waiting for one. The Dutchman Merchant sells it for 1,500 Treats, and it is the most direct shortcut for both fishing objectives.


You will know the turn-in worked from three signs. A “You have unlocked [Doomsekkar Rod]” alert appears, a +3,000 Treats message follows, and the quest drops off your tracker. The rod then appears under Fishing Rods in your inventory, ready to equip.

Doomsekkar Rod stats
| Stat | Value |
|---|---|
| Lure Speed | 100% |
| Luck | 275% |
| Control | 0.1 (40% bar width) |
| Resilience | -666% |
| Max KG | infkg |
| Line distance | 100m |
Infinite weight capacity means the rod can land any fish, and the Luck figure puts it near the top of the event lineup. The -666% Resilience is deliberate. It makes fish thrash across the bar, which feeds the rod’s passive instead of fighting it. The description reads “Haunted by the baneless spirit of Matt Dusek,” which makes it a spiritual successor to FischFright 2’s Dusekkar Rod, a separate item. Some inventories show -0.1 for Control, and early footage showed very different numbers. Your own Fishing Rods screen is the final word.
Doomsekkar pumpkin bombs, status effect, and mutation
Instead of a normal reel, the rod drops pumpkin bombs onto the reeling bar at a steady rate during the minigame, roughly once a second. When a bomb goes off, it adds a fixed chunk of catch progress rather than a progress speed boost. The exact numbers are still being pinned down. One reading has each explosion worth about 5%, with a 10% chance of a “shriek” worth 50%. Another counts about 8% per detonated bomb, followed by a +50% slash after six detonations. Progress Locked fish receive smaller amounts.
The rod also grants a Doomsekkar status effect with these bonuses:
- +1.15x Slash strength
- +1.2x Lure Speed
- +1.1x Movement speed
- +10% Doomsekkar Mutation Chance
When a bomb detonates, the effect may reach other players up to 50 studs away, and its duration stacks. If Doomsekkar users fish side by side, the buff stays active for everyone. Doomsekkar gives a fish an 8x value multiplier. Although the tooltip shows 10%, detonating bombs seems to improve the odds each time, with players saying they have seen a rate near half. That rate is unconfirmed. A Jagged Bone carrying Doomsekkar qualifies as a Skeletal Hand item in the Omniscient Ritual.
You can use the event’s new enchantments on this rod. Vile can apply its mutation at a 10% chance, boosts Forced Progress Speed by 10%, and makes fish 10% smaller. Piercing allows the rod to stab fish during reeling and grants 15% Progress Speed.
How to get the Boglin Branch
The Youngster Goblin gives out “FischFright 2026: Youngster Goblin.” He stands in a side alley off Caustic Hallow’s main path, next to a small wooden house by a glowing green pool. All five objectives track at once, and goblin quests feed almost all of them.
| Objective | Target | Source |
|---|---|---|
| Goblin quests, Normal or harder | 3 | Goblins on islands |
| Any Witch’s Ingredients | 10 | Goblin quest rewards |
| Boglin Skull | 1 | Goblin quest rewards |
| Boglin Twig | 1 | Goblin quest rewards |
| Boglin Wraps | 1 | Goblin quest rewards |
The quest difficulty is what matters. Green-outlined goblins give only Easy quests, and those won’t count toward the 3/3. Any other outline color can offer a Normal, Hard, or Extreme quest; higher difficulty means more Witch’s Ingredients as a reward.
A “You have unlocked [Boglin Branch]!” notification confirms the unlock. The quest also leaves your tracker, and the rod appears under Fishing Rods with an Equip button.
Boglin Branch vs. Doomsekkar Rod stats
| Stat or reward | Doomsekkar Rod | Boglin Branch |
|---|---|---|
| Lure Speed | 100% | 80% |
| Luck | 275% | 180% |
| Control | 0.1 | 0.05 |
| Resilience | -666% | 20% |
| Max KG | infkg | 550,000kg |
| Treats on turn-in | 3,000 | 800 |
| XP on turn-in | 20,000 | 5,000 |
As an event rod, the Boglin Branch sits in the starter tier. It can give newer players a helpful upgrade, but it isn’t a replacement for an endgame setup. The rod has a bobber and minigame bar of its own. You can fish with it as usual in Caustic Hallow’s green pools, Webridden Cavern, and Vile Frightful Pools, and apply regular enchantments such as Mystical. It may also cause the Boglin mutation, which seems to aid catch progress, although its precise effect is unclear. One inventory showed -30% Lure Speed, so check the Fishing Rods screen in your own inventory.
Earning Treats: Scarecrow’s Maze and the Dutchman Merchant
Treats are the event currency. The rods themselves are free, but Treats buy the Frightful Pool Totem and the relics used for rod enchantments. Scarecrow’s Maze is a big source. Its quest, “FischFright 2026: Scarecrows,” asks you to appease all 6 scarecrows and pays 1,000 Treats and 5,000 XP. Some scarecrows want Treats, some want specific fish, and one wants you to dance for 15 seconds. Another has lost its straw arm. Finding the arm on the maze floor is a side quest worth 100 Treats and 1,000 XP. Once all six are happy, the Gatekeeper Scarecrow opens a vault containing a Vile Relic, 15 Frightful Caskets, a Doomed Skull, and 1,000 Treats.
Perched near the tops of the spectral ghost ship’s masts, the Dutchman Merchant takes Treats as its sole payment:
| Item | Price (Treats) |
|---|---|
| Dutchman’s Grasp | 25,000 |
| Davy’s Rose | 7,000 |
| Leviathan Mask | 4,500 |
| Jack-o-Moon Totem | 3,500 |
| Eldritch Relic | 3,000 |
| Omniscient Souls | 3,000 |
| Doomsekkar | 1,500 |
| Frightful Pool Totem | 1,500 |
| Grim Relic | 1,500 |
| Mossjaw Mask | 1,500 |
| Vile Relic | 1,000 |
| Doomed Relic | 1,000 |
| Vampiric Bat Lantern | 1,000 |
| Gumball | 150 |
| Frightful Casket | 30 |
| Blobfish Mask | 10 |
The two quests slow you down in different ways. Goblin spawns move around, so the Boglin Branch costs you travel time. The unbroken 50-catch streak makes the Doomsekkar quest the longer of the two. Neither rod has a confirmed cutoff, so finishing both quests while FischFright 3 is live is the only guaranteed way to keep them.






