OSome Studio created Garfield – Escape from Monday, with Microids serving as its publisher. This single-player 3D platformer sends the world’s laziest cat into a food-themed dream after he eats a lasagna secretly stuffed with vegetables. Across three worlds, players face hostile foods, search for hidden lasagna, and use abilities tied to costumes.
Quick answer: It launched on September 24, 2026 for PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch, with over 40 levels spread across three worlds and four boss fights.
Platforms, price, and release
The game is available on Nintendo Switch and PlayStation 5, as well as Windows and Xbox Series X/S. PC sales are handled through Steam and Epic Games. It is single-player, with 30 Steam Achievements, Steam Cloud saves, and Family Sharing.
The Steam list price is $24.99. An introductory discount of 10% brings it to $22.49, and that offer runs through October 1. Two bundles are also available, one pairing it with Garfield Kart – Furious Racing and another with Kalanoro.
English, French, German, and Spanish include full audio; the game supports 11 languages in total, with subtitles for the rest. Voice work features David Coburn as both Garfield and Jon Arbuckle, and David Gasman as Chef Monday, while Odie’s voice uses recorded dog sounds.
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Add to Google Preferences →The nightmare setup
The story begins on an ordinary Monday night. Jon is watching a cooking program hosted by Chef Monday, and when Garfield hears about lasagna, he heads straight to the kitchen and devours a slice. Only afterward does he realize it was packed with vegetables, following Chef Monday’s recipe.
Garfield collapses into a food coma and wakes inside a dreamland where his food fantasies have twisted into obstacle courses and vegetable henchmen. To wake up and get his taste buds working again, he has to fight his way through the Dreamland, chase down real lasagna, and confront Chef Monday.

Core moves and combat
A board-game-style overworld is where players choose levels. Most stages use full 3D, while some shift to side-scrolling 2D; optional challenge stages sit alongside the main route.
Garfield’s standard platforming abilities include jumping, wall climbing, curling into a ball, swimming, and ground pounding. Many foes are food-themed threats—including corn cobs and chili peppers—and a lone hit defeats most of them.

Checkpoints appear frequently, so a mistimed jump or a hit from an enemy costs very little progress.
Garfield’s three costumes
Each world hands Garfield a costume that grants a temporary ability, and those abilities shape how you cross gaps, water, and rails in that area.
| Costume | Ability |
|---|---|
| Turkey | Brief flight to stay airborne |
| Surfer | Ride over water and grind on rails |
| Cowboy | Swing across gaps with a lasso |

Worlds and bosses
The dream is split into three themed worlds, each ending in a boss fight against a familiar face from the strip. Chef Monday waits as the final boss.
| World | Boss |
|---|---|
| Vegetable Nightmare | Squeak |
| Sweet Kingdom | Nermal |
| Barbecue Desert | Odie |
| Monday’s Den (finale) | Chef Monday |
Odie, Nermal, and Squeak start as bosses in their worlds and later turn into allies in Monday’s Den. Jon Arbuckle, Liz Wilson, and Arlene support Garfield throughout the quest.

The climb toward the ending ramps up the spectacle, including a giant burger-lasagna creature and high-speed chase sections through towering food.

Lasagna collectibles and Jon’s apartment
Every level hides slices of lasagna. Collecting them unlocks furniture for Jon Arbuckle’s apartment, so the more you gather, the more items you can use to refurnish his home. Additional collectibles feed into that same reward loop of decorating the house with surprising pieces.

PC system requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 or later | Windows 10 or later |
| Processor | Intel Core i7-7700K | Intel Core i7-8700K |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | Nvidia GTX 1060 | Nvidia GTX 1070 |
| DirectX | Version 11 | Version 11 |
Critical reception
Reviews landed in mixed or average territory on Metacritic, and OpenCritic recorded 45% of critics recommending it. Opinions split sharply on the platforming. IGN’s Sarah Thwaites was critical, comparing the movement to “wading through honey,” while TheGamer’s George Foster praised the mechanics and called it one of the year’s biggest surprises.
Polygon’s Giovanni Colantonio framed his verdict as a talk with his younger self, describing the game as a derivative and easy platformer that he still would have loved as a child. Taken together, it reads as an approachable, family-friendly platformer aimed squarely at Garfield fans and younger players rather than genre veterans.






