Gaming Guide

Graveyard Keeper 2 Research Tree: Building and Smithing Unlocks and How to Get Them

Full point costs and blueprint unlocks for every Wood, Stone, and Smithing node, plus how to earn the technology points.

Full point costs and blueprint unlocks for every Wood, Stone, and Smithing node, plus how to earn the technology points.

In Graveyard Keeper 2, colored technology points buy access to blueprints, recipes, and perks through the research tree. Nodes belong to separate branches, and each unlock requires specified quantities of points in red, green, and blue. Some starting nodes are exceptions: you can activate them only by speaking to a particular character.

Quick answer: Unlock each node’s blueprints and recipes by paying with red, green, and blue points. Speaking with the Bishop unlocks the first Wood node; the blacksmith conversation unlocks the Smithing branch.


How research points and node unlocks work

There are three point colors—red, green, and blue. Most nodes charge a combination of them, although certain perk nodes demand mostly blue. Paying the cost makes the node’s entries appear in your build and craft menus, with the resulting blueprints and recipes immediately usable at the appropriate workbench.

Because the nodes form connected paths, unlock the left-side nodes before advancing rightward through a branch. You can access Building and Smithing immediately, but every other category needs an unlock first. A character or brief task, rather than points, controls access to each branch’s first node.


How to earn technology points

Technology points come from research you carry out at the Study Table, using Science Points and Faith. Here is the sequence to get that pipeline running.

Progress through the early quests involving the Plague Doctor and the characters that follow. These open up your underground workspace and give you access to the Study Table.
Build a Writing Desk beneath your home so you can produce study materials.
Use materials including skin taken from bodies to make Science Kits or clean paper.
Take those items to the Study Table and decompose or study them. This converts them into active Science Points.
At the Study Table, combine Science Points with Faith to investigate rare items, organs, and building components. Every research subject awards the red, green, and blue points used for node unlocks.

Some stations and furniture start broken. Walk up and use the Craft prompt to repair them before you can work at them — the kitchen table, for example, needs 3 planks and 2 simple iron parts.

Repairing Kitchen Table00:13Repairing Kitchen Table
Repairing a broken station via the Craft prompt. Shown at 00:13 in The Ginger Empire’s video. Image: Lazy Bear Games

Wood building research nodes

The Wood branch is the longest in the Building tree. It runs from planks and workbenches up to conveyors, assembly benches, and factory-scale kits. The Concept of Wood opens the branch once you speak with the Bishop.

TechnologyUnlocksCost
The Concept of WoodBoard, Short Log, Sawhorse blueprintSpeak with the Bishop
Woodworking 1Wooden Plank, Woodworking Workbench 110 Red
ChoppingFirewood, Wood Wedge, Chopping Spot blueprint8 Red
Suit Up!Dresser with mirror blueprint15 Red
Tool RackTool Rack blueprint, Simple Chest blueprint35 Red
Zombie AssistantZombie Supplier Station35 Red, 5 Green
Oiled WoodOiled Plank, Wooden Kit I, Wooden Trinkets20 Red, 20 Green
Woodworking IIBronze Chisel, Furniture Kit I, Woodworking Workbench II40 Red, 5 Green
Circular SawCircular Saw blueprint, Wooden beam, Oiled Beam35 Red, 10 Green
Wooden JointWooden Joint90 Red, 25 Blue
Wood CarvingCarved Wood, Large Chest blueprint120 Red, 30 Blue
ConveyorsConveyor Belt, Conveyor Splitter, Underground Conveyor blueprints70 Red, 20 Blue
Artisans IBuilder blueprint, Smithy blueprint75 Red, 25 Green
Assembly benchWooden Kit I, Stone Kit, Assembly Bench I blueprint75 Red, 20 Blue
CrateCrate, Supply Pallet blueprint100 Red, 10 Blue
Wooden Kit IWooden Kit I, Auto-hammer blueprint, Conveyor Chest I blueprint100 Red, 10 Blue
Zombie DeliveryZombie Supply Porter blueprint, Supply Station blueprint110 Red, 10 Blue
Building Kit IBuilding Kit I, Building materials I, Factory Lantern blueprint110 Red, 10 Blue
Market Stalls IIFurniture Maker, Baker, Fish stand blueprints130 Red, 30 Green
Assembly Bench IIIron Tools, Assembly Bench II blueprint110 Red, 20 Blue
Artisans IITavern blueprint, Brewery blueprint110 Red, 75 Green
Furniture Kit IDrill Press blueprint, Furniture Kit I, Furniture I120 Red, 20 Blue
Wooden Kit IIWooden Kit II, Conveyor Chest II, Porter Station blueprint120 Red, 20 Blue
Kitchen SuppliesCutlery I, Kitchen Utensils120 Red, 20 Blue
Market Stalls IIIAlchemist blueprint, Jeweler blueprint150 Red, 50 Green
Appliances IAppliances I, Supply Pallet II blueprint130 Red, 20 Blue
BioreactorZombie Power, Bioreactor blueprint130 Red, 20 Blue
Clothes IClothes I, Sewing Machine blueprint130 Red, 20 Blue
Zombie MechanismsZombie Mechanism, Engineering mechanism, Lathe blueprint140 Red, 20 Blue
Assembly Bench IIISculpture Kit II, Cutlery II, Assembly Bench III150 Red, 30 Blue
Furniture Kit IIFurniture Kit II, Furniture II160 Red, 30 Blue
Building Kit IIBuilding Kit II, Building materials II160 Red, 30 Blue
Clothes IIClothes II160 Red, 30 Blue
Appliances IIAppliances II170 Red, 30 Blue

The Chopping node creates the Chopping Spot and gives you Firewood, which burning stations like furnaces and ovens consume. A station with a fuel requirement remains inactive until its supply is stocked.


Stone building research nodes

The Stone branch covers stone cutting and polishing, brick making, pottery, marble work, and fabric. The Concept of Stone is the entry node and costs 15 Red.

TechnologyUnlocksCost
The Concept of StoneStonemason’s Workbench blueprint, Piece of Stone15 Red
Tool RackTool Rack blueprint, Simple Chest blueprint35 Red
Pottery IClay Plate, Potter’s Wheel blueprint10 Red, 5 Green
Stone PolishingPolished Stone, Stone Kit20 Red, 5 Green
Brick MakingBrick, Kiln blueprint15 Red, 5 Green
House RepairingBuilding Kit I45 Red, 10 Green
Stone CarvingCarved Stone60 Red
Ceramic FiringClay Urn55 Red
The Concept of MarbleMarble Plate80 Red, 30 Blue
Marble PolishingPolished Marble, Stone Marbles100 Red, 20 Blue
Marble CarvingCarved Marble175 Red, 50 Blue
FabricFabric, Spinning Wheel blueprint100 Red, 10 Blue

Smithing research nodes

Smithing begins with simple ironwork and extends through steel equipment, jewelry, and glassware. Speak to the blacksmith to open the first Iron node; afterward, its paths lead to tools, weapons, smelting improvements, and precious metals.

TechnologyUnlocksCost
IronFurnace blueprint, Iron Ingot, Swamp IronTalk to the blacksmith
Primitive ForgingWooden anvil blueprint, Nails, Simple iron parts10 Red
ToolsShovel 1, Pickaxe 1, Axe 120 Red
Advanced ForgingAnvil blueprint, Complex iron parts, Iron Chisel40 Red, 5 Green
Inborn BlacksmithBlacksmith perk20 Red, 30 Blue
WeaponsSword, Iron Armor55 Red, 25 Green
Martial SkillsPrayer for Retribution, Prayer for Protection, Big Guy perk10 Red, 75 Blue
SteelAnvil II blueprint, Steel chisel, Iron hammer100 Red, 50 Green, 10 Blue
Steel WeaponsSteel Sword, Steel Armor100 Red, 20 Green, 10 Blue
Skilled CastingSteel sword with gem, Damask sword with gem300 Red, 50 Green, 50 Blue
Sword MasterSword Master perk50 Red, 100 Blue
EngineerPrayer for Excellence, Water Pump blueprint, Engineer perk50 Red, 100 Blue
Steel ToolsAxe II, Shovel II, Pickaxe II100 Red
Advanced SmeltingFurnace II blueprint, Steel ingot50 Red, 20 Green, 10 Blue
Rules of BurningLantern network blueprint, Place for lantern blueprint, Fireman perk10 Red, 50 Green, 30 Blue
Iron CastingsFurnace III blueprint, Steel parts200 Red, 50 Green, 20 Blue
JewelerSilver ingot, Gold ingot100 Red, 50 Green, 20 Blue
Precious Little ThingsJewelry table blueprint, Gold jewelry details, Jewelry150 Red, 50 Blue
GlassGlass10 Red, 10 Green
Glass-blowerConical flasks30 Red, 10 Green, 10 Blue
Glass-blower IIAdvanced conical flasks, Lens50 Red, 10 Green, 30 Blue

The furnace associated with the Iron node, along with all other burning stations, uses firewood for fuel. Make it through the Wood branch’s Chopping node and keep it in a Firewood shed. The Firewood shed I blueprint comes from the metallurgy research line and costs 10 Red plus 10 Green; the shed also needs firewood stocked inside it to supply nearby workbenches.

Unlocking Firewood Shed01:45Unlocking Firewood Shed
The Firewood shed I blueprint in the build menu. Shown at 01:45 in The Ginger Empire’s video. Image: Lazy Bear Games

How to confirm a node unlocked

After you pay a node’s price, it becomes lit to show that research is complete, and its contents appear at their relevant destinations. Building plans enter the build menu, recipes become available at their corresponding workbenches, and perks can be equipped.

When a node grants a perk, open the Inspirations menu and use mastery points to activate it. A blueprint reward, by contrast, immediately lets you place the new station or upgrade.

Unlocking Cook Perk02:20Unlocking Cook Perk
The Inspirations menu, where mastery points activate perks. Shown at 02:20 in The Ginger Empire’s video. Image: Lazy Bear Games

Work through the Wood and Stone branches to keep your graveyard expanding, then move into Smithing once you have the blacksmith on side and a steady flow of firewood to keep the furnaces running.