When Michael Myers is closing in on you around Haddonfield, the tool in your hands decides whether you buy space or become another body. Halloween: The Game hands survivors a mix of melee weapons and firearms scattered across the map, and the gap between the best and worst options is wide enough to matter in a single chase.
Quick answer: Grab the Shotgun, Axe, or Pickaxe first. The Shotgun’s stopping power creates distance instantly, while the Axe and Pickaxe are the strongest melee picks and can also break down doors.

Weapon tier list for surviving Michael Myers
Weapons are ranked by how reliably they keep you alive, not by how they look. Firearms let you hit Michael without stepping into his reach, while melee weapons force you closer but reward you with heavier impact and, in some cases, door destruction.
| Tier | Weapon | Type | Why it ranks here |
|---|---|---|---|
| S | Shotgun | Firearm | Best for creating breathing room fast |
| S | Axe | Melee | Top melee damage, also busts doors |
| S | Pickaxe | Melee | Matches the Axe and breaks doors |
| A | Hunting Rifle | Firearm | Good range and stopping power |
| A | Cleaver | Melee | Reliable heavy hits up close |
| B | Revolver | Firearm | Dependable but weaker than the Shotgun or Rifle |
| B | Hatchet | Melee | Solid backup, smaller than the Axe |
| B | Kitchen Knife | Melee | Iconic but very short range |
| C | Pitchfork | Melee | Extra reach, still inside Michael’s range |
| C | Baseball Bat | Melee | Serviceable, outclassed by better melee |

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The Shotgun is the single best pickup when Michael is right behind you. Its stopping power lets you push him back and open a gap you can turn into an escape route, which is exactly the outcome a survivor needs.
The Axe and Pickaxe are the gold standard for melee. You have to get much closer than you would with a gun, but the payoff is high damage and the ability to break wooden doors quickly. That door-breaking utility carries over if you are playing as Michael, where the Axe and Pickaxe open new paths across the map.

A-tier: Strong picks with minor trade-offs
The Hunting Rifle gives you range and solid stopping power. It is slightly less convenient than the Shotgun, but landing hits without entering Michael’s personal space is a real advantage during a chase.
The Cleaver is the best middle-ground melee option. It does not carry the same weight as the Axe, but it is dependable and deals serious damage when you need to trade hits at close range.
B-tier and C-tier: Usable when nothing better is around
The Revolver is far better than nothing and stays reliable, but it does not reach the level of the Shotgun or Hunting Rifle. The Hatchet is a respectable melee backup, though its smaller size means less reach and less impact than the Axe. The Kitchen Knife fits the Halloween theme perfectly, yet its short range forces you to take a risk every time you swing.
At the bottom, the Pitchfork looks menacing and offers a little extra reach, but it still puts you inside Michael’s preferred stabbing distance. The Baseball Bat is fine in a pinch and beats going in empty-handed, though there is almost always a stronger melee option nearby. If an Axe is a few feet away, take the Axe.

Firearms vs melee: When to pick which
The core decision comes down to distance. Firearms let you damage Michael from range, which is safer when your goal is to open space and reach an exit. Melee weapons demand that you close in, raising the risk but rewarding you with heavier hits and, for the Axe and Pickaxe, the ability to smash through doors.
If you value staying aggressive and controlling doorways, prioritize the Axe or Pickaxe. If you would rather keep Michael at arm’s length, the Shotgun and Hunting Rifle are the safer play.

Best starting weapon for Michael Myers
If you are the killer, the Wood Axe is the standout starting weapon. It can hack through wooden doors in a couple of swings, which forces survivors to find other ways to block your path and opens up routes across the map. It also deletes destructible objects like power sources and phone lines quickly, and it swings well against groups of civilians.
The Hatchet is a worthwhile alternative because you can throw it to knock out a power box or phone line from a distance and still keep the classic Kitchen Knife as a backup afterward. That combination gives you ranged pressure without leaving you empty-handed.
Whichever side you play, the pattern holds. Heavy tools like the Axe and Pickaxe give you the most control, firearms buy the most safety, and the small, iconic options are last resorts when the better gear is out of reach.






