Gaming Guide

Halloween: The Game Prologue Challenge 2 Guide (Bare-Hand Executions)

Three bare-hand executions inside Smith's Grove, plus the grab timing, input prompts, and mistakes that reset your count.

Three bare-hand executions inside Smith’s Grove, plus the grab timing, input prompts, and mistakes that reset your count.

The Prologue of Halloween: The Game drops you into Smith’s Grove as a sedated Michael Myers, and its second optional challenge is the most straightforward of the six. Challenge 2 reads: “Grab and Execute 3 Orderlies with bare hands.” No environmental setup, no specific location, no stealth requirement. You just need three clean grabs and three finished executions before you leave the sanitarium.

Quick answer: Grab three separate orderlies with [F] (or the prompted controller button), then hold the right mouse button and input the four-number sequence exactly as it appears on screen. Use the plain bare-hand execution rather than dragging targets to a wall or railing, and finish the Prologue afterward so the progress saves.


Challenge 2 requirements in the Smith’s Grove Prologue

The condition is a simple counter. Three orderlies, three bare-hand kills, one run. There is no timer, and alerting the grounds does not fail it, which is why this challenge sits comfortably alongside the combat-heavy objectives instead of the no-alert one.

DetailWhat applies
ChapterPrologue — Escape From Smith’s Grove
Objective textGrab and Execute 3 Orderlies with bare hands
Grab input[F] on PC, or the button shown in the on-screen prompt
Execution inputHold right mouse button, then enter the displayed number sequence
Alerts allowedYes — stealth is only required for Challenge 5
Progress savesOnly after you complete the Prologue

Twelve orderlies exist across Smith’s Grove, so target supply is not the problem. Spending them badly is. Challenges 3 and 4 both need a living orderly delivered to a specific spot near the power box, and if you burn every nearby NPC on ordinary kills you will be walking the grounds looking for a replacement.


How to grab an orderly

Walk toward an orderly from behind or while he is distracted. Michael cannot sprint at the start of the Prologue because of the sedatives, so approach speed is fixed and you have to rely on his back being turned.
Let the stalk meter fill. Getting close enough triggers it passively — no stealth mode toggle is involved — and a circle completes on the target’s back to show it is done.
On-screen prompt appearing over an orderly as Michael closes in during the Prologue
A prompt appears over an orderly once Michael is close enough to lock on. Image: IllFonic
Press [F] when the grabbing prompt appears. The tutorial panel that pops up the first time spells it out — pressing [F] initiates a grab — and controller players get the equivalent button on screen.
Grabbing Victims tutorial panel explaining the F key while Michael grabs an orderly
The Grabbing Victims panel confirms that [F] starts a grab on a stalked target. Image: IllFonic

Tip: pressing the left mouse button at the right moment during the hold extends how long you keep control of the victim. That timing window is what Challenge 1 abuses in reverse — letting the orderly break loose and flee — so here you want to hit it, not miss it.


Finishing the bare-hand execution

With the orderly held, hold the right mouse button to start the execution instead of dragging him anywhere. The HUD shows “Bare Handed” as the active weapon slot, which is the state the challenge is checking for.
Combat HUD showing the Bare Handed weapon slot while Michael grapples an orderly
The HUD marks the weapon slot as “Bare Handed” during the grapple. Image: IllFonic
Enter the number sequence in the exact order shown. The prompts scramble each time — 1-3-4-2, 3-1-2-4 and 4-2-3-1 are all patterns you will see — so read the row before you start pressing.
Watch the animation play out. The bare-hand finishers vary, including a strangle and a bear hug, and any of them tick the counter as long as no weapon or environment prop was involved.
Repeat on two more orderlies. Each execution has to land on a separate target, and the third one closes out the challenge.

Where to find three orderlies early in the run

The opening stretch is the cheapest place to bank all three. The first scripted target appears during the “Kill or Terrify the Orderly” objective, right after the tutorial pop-ups. A second one waits just to the right once the objective changes to finding the lower gate, and more are spread along the path down as you follow the route.

Find a way to the lower gate objective on screen along a rain-soaked path in Smith's Grove
The lower gate objective marks the stretch where additional orderlies patrol. Image: IllFonic

Clear the three early and then stop using bare-hand finishers. From that point on, every orderly you meet is worth more alive: one gets carried to the telephone pole beside the power box for Challenge 3, and another gets thrown over the railing on the opposite side for Challenge 4.


How to confirm Challenge 2 completed

A “CHALLENGE 2 COMPLETE” banner appears on screen the moment the third bare-hand execution resolves. That is the confirmation — there is no menu you need to check mid-run.

Michael performing the third bare-hand execution on an orderly to finish Challenge 2
The third bare-hand execution closes out Challenge 2. Image: IllFonic

The banner is not the end of the job. Challenge progress only sticks once you finish the Prologue, so keep playing through the power box, pry open the gate, and reach the back of the station wagon unnoticed to close the chapter. Quitting or restarting after the banner throws the work away.


Why the execution count stops advancing

What you seeWhat went wrong
“ORDERLY ESCAPED”The grab broke before the execution started, or you missed the timing press. The target counts as fled, not killed.
Execution animation cancelsThe number sequence was entered out of order. Read the full prompt before your first input.
Kill lands but the counter stays putThe finisher used a wall, railing, or other prop. Only the plain bare-hand execution is the safe option here.
No targets left nearbyEarly orderlies were spent, or the route moved past them. The grounds hold twelve in total, but backtracking costs time.
Banner appeared, progress missingThe run ended before the Prologue was completed.

If an orderly slips away mid-grab, do not chase him for this challenge — grab the next one instead and keep the count moving. Three finishers is a small ask on a map with a dozen patrolling targets, and the only real way to lose the challenge is to leave Smith’s Grove before the chapter wraps up.