Gaming How-To

Halloween: The Game — How to Throw an Orderly to His Death (Prologue Challenge 4)

The exact railing spots, the grab-and-toss input, and the mistakes that make the orderly slip away.

The exact railing spots, the grab-and-toss input, and the mistakes that make the orderly slip away.

Challenge 4 in the Prologue of Halloween: The Game asks for one specific kill: “Throw an Orderly to his death.” It does not count a bare-hand execution, a wall slam, or the telephone pole. The game only credits it when you drag a living orderly to a ledge or railing and use the environmental prompt that appears there.

Quick answer: Grab an orderly, walk him to a railing or ledge until the skull icon appears, then hold the interact button (F on keyboard, shown as “Toss Over”) to throw him over. The banner reading “CHALLENGE 4 COMPLETE” confirms it, and you still have to finish the Prologue for that progress to save.


Where the railings and ledges are in Smith’s Grove

Smith’s Grove has more than one valid drop point, and the challenge does not care which you use. What matters is that the game registers a Context Execution at that spot, marked by a skull icon on your HUD. Three locations are reliable.

Drop pointHow to reach it
Near the mission startExit the asylum and turn right. Two orderlies usually patrol close by, which makes this the fastest option.
Far east of the starting areaCross the opening grounds toward the eastern edge; useful if the starting orderlies are already dead.
Left of the power box, near the gateTake the left-hand side from the power box area. A staircase railing sits along this stretch.

The power-box railing pairs well with Challenge 3, since the telephone pole sits on the right side of the same power unit. Do the pole execution first, then continue along the nearby path and take the right toward the throw point. There is an orderly farther along shining a flashlight at a patient who works as your target.

Michael pushing through dark hedges with the lower gate objective active on screen
Cutting through the bushes onto the side road keeps you off the main path while the lower gate objective is active. Image: IllFonic

How to throw an orderly over the railing

Pick your railing before you pick your target. Walking a grabbed orderly across half the map gives him time to break free and gives other orderlies time to shove you, so stand within a short walk of the drop point first.
Clear or avoid nearby orderlies. Any other orderly who reaches you can shove Michael and make him drop whoever he is holding. If two or more are clustered around your railing, kill them first and keep one alive as the target.
Weapon wheel with Bare Handed selected while Michael faces an orderly at night
Bare Handed is the default option in the weapon selector, and it is all you need to clear the guards blocking your railing route. Image: IllFonic
Approach your target from behind and let the passive Stalk meter fill. Getting close enough builds Stalk automatically, and the circle completing on the target’s back is your cue that the grab is ready.
Stalk Tier 1 indicator on screen as Michael closes in on a guard from behind
Holding Stalk Tier 1 while closing the gap keeps the target unaware until the grab prompt appears. Image: IllFonic
Press the grab input (F on keyboard) to take hold of him. Do not press the execute button afterward — a bare-hand kill here ends the attempt and forces you to find another orderly.
Execute prompt showing over a grabbed guard after a surprise stalk
The Execute prompt appears the moment you grab someone. Ignore it for this challenge and start walking toward the railing instead. Image: IllFonic
Walk him to the railing. As you enter the interaction zone, the prompt changes to a skull icon with the “Toss Over” label, which is the game telling you a Context Execution is available at that exact spot.
Hold the interact button to send him over. The kill animation plays, EP is awarded, and the “CHALLENGE 4 COMPLETE” banner appears on screen.
Nighttime path through Smith's Grove leading toward another figure ahead
The lower gate route runs past several elevated stretches, so there is usually another ledge ahead if the first attempt fails. Image: IllFonic

Why the throw fails, and what to do next

The most common failure is the message “ORDERLY ESCAPED” appearing mid-drag. Orderlies struggle while you carry them, and if the grab breaks before you reach the ledge, he runs and the attempt is over. That is not a run-ending problem — simply move on to the next orderly. A common recovery is grabbing a second target near a staircase railing further along the route.

  • Nothing happens on the interact button: you are not fully inside the zone. Reposition until the skull icon shows.
  • Michael drops the orderly: another orderly shoved you. Thin out the area first.
  • You executed instead of tossing: a bare-hand or wall kill does not count toward this challenge.

Note: Challenge progress banks only when you finish the Prologue. If Challenge 4 registers but the rest of the run goes badly, escape anyway rather than restarting — quitting out throws away the completion you already earned.


Rewards for completing Prologue Challenge 4

Throwing an orderly to his death unlocks two profile cosmetics: the Groovy Style Profile Icon and the Borealis Profile Background. Both are equipped from the main menu by opening the Graveyard tab, selecting your Profile, and choosing Customize.


Where Challenge 4 fits in a full Prologue run

The six Prologue challenges pull in two directions. Five of them reward direct contact with the orderlies, while the no-alert challenge punishes it. Trying to satisfy everything in a single run generally costs more time than splitting it in two.

RunWhat to do
Combat runTerrify one orderly into fleeing, land three bare-hand executions, use the telephone pole, throw one over a railing, then account for all 12 orderlies before escaping.
Clean runReach the station wagon without alerting a single orderly.

Sequencing matters more than it looks. Spend your early orderlies on bare-hand kills and you may reach the power box with nobody left to drag to the pole or the railing. Keep at least two alive as you approach that part of the grounds, take the pole kill first, then handle the throw on the path just beyond it. Once both register, you are free to sweep the rest of Smith’s Grove and head for the gate.