Hanamushi’s Doll Adventure doesn’t look or play like a typical Roblox game. There’s no avatar and no grind. You click through hand-drawn, unsettling storybook screens as a small wooden doll and fill a notebook with clothes along the way. Those clothes are also keys. Most of the game’s gates open only when the doll is wearing the right hat, dress or pair of boots, and the ending depends on one specific outfit.
Quick answer: Game Clear is awarded when the doll enters the rocket capsule equipped with an angel halo plus white wings. Costume Complete is a different badge; earn it by filling the wardrobe.
What Hanamushi’s Doll Adventure is on Roblox
The game is built around the dark, dreamlike illustration style of Japanese artist Hanamushi. Every player controls the same game-issued doll, which has a big head, round eyes and a blonde bob. Its look changes only through clothing found in the world. Overhead name tags are hidden so the art stays clean. Pointing-hand icons at the edges of the screen mark exits and clickable jumps between scenes.
| Detail | Value |
|---|---|
| Developer | HANA_MUSHI |
| Created | October 2, 2026 |
| Max players per server | 20 |
| Average session | About 14 minutes |
| Full run | Roughly 40 minutes |
| Gamepasses | None |
| Roblox tag | Horror |
| Codes | None published |
Horror describes the atmosphere more than the gameplay: the creatures are odd and the music feels unsettling, but jump scares aren’t the game’s focus. Its description is just one line, about controlling a doll and gathering clothes, hats and shoes. Roughly two weeks after launch, visits had topped a million, and the rating sits around 98 percent.
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Add to Google Preferences →All 11 badges and how rare they are
Badges appear in Roblox under Japanese titles. Some clients use an English title on the in-game banner, meaning a badge may be listed by two or even three different names. The win rates and holder totals shown here reflect October 2026; both will change as additional players complete the game.
| Badge (Japanese / English labels) | Scene | Win rate | Holders |
|---|---|---|---|
| 壁の張り紙 / The Wall Posters | Poster shack, centipede | 98.7% | 123,802 |
| 木の怪物 / The Tree Monster, flower tree | Forest tree creature | 80.8% | 99,769 |
| ボンボン頭の子 / The Fish-Man Bird, the secret room | Window hand game | 79.3% | 98,678 |
| 双子の家 / House of the Twins | Dog tea room | 43.3% | 51,500 |
| ロボット工場 / Robot Factory | Red robot | 39.8% | 47,239 |
| 9つの目 / Nine Eyes, cyclops cat | Eye-covered cats | 33.1% | 38,984 |
| キノコとカタツムリ / Mushrooms and the Snail | Mushroom terrace | 30.1% | 35,346 |
| 虫取り虫 / The Bug-Catching Bug | Thorn plateau | 29.3% | 34,323 |
| 電球の鳥 / The Bulb Birds | Hilltop | 27.9% | 32,711 |
| ゲームクリア / Game Clear | Rocket ending | 25.9% | 30,138 |
| 衣装コンプリート / Costume Complete | Full wardrobe | 12.5% | 14,625 |
The steepest drop comes after the first three scenes. Close to 80 percent of players get that far, and fewer than half reach the twins. After that the numbers fall gradually, scene by scene, down to Game Clear. The Japanese name ボンボン頭の子 translates to “bobblehead child,” which explains why that badge’s English labels look unrelated to each other.
The route through every scene
Scenes connect to form the game world, with a puzzle in most of them. A solution commonly rewards a badge, clothing, access to another route, or a combination of these. Completing the game takes you through the forest and house multiple times. You can still return to earlier areas from the late-game zones, so no content becomes permanently missable.
Lollipop grove, candy pond and the TV pile
The doll starts in pieces among giant lollipop trees. A floral lock and a golden winding key put its body together, give it default clothes, and switch the background to daylight. Wrapped candies floating in a nearby pond turn into dresses. A heap of plush rabbits, dolls and clown toys hides hats, more dresses and a pair of purple boots. A stack of old CRT televisions shows creatures and symbols when you tap the screens. The rocket capsule sits beside the junk pile in this first clearing and stays locked until the end.
The purple boots are the first costume that works as a key. Wearing them lets the doll walk across the murky pond to reach new ground. A measuring-stick gate also stands near the rocket, and it opens only later, for the top hat.

Lantern forest and the Tree Monster
A dark wood hung with paper lanterns holds a walking wooden tree creature. Colored lanterns and fruits fall from the branches, and the creature only accepts certain colors in a set order. Red, blue, yellow and white all appear in the sequence. Once it is satisfied, the creature bursts into bloom and the Tree Monster badge appears along with a clothing reward.

Poster shack and the window hand game
Beyond the forest stands a crooked wooden house plastered with posters, handprints and sketches. Clicking the matching handprints and paw prints, as well as the windows and drawings, gradually forms a grinning face on the upper floor. Completing it brings out a huge, bristled centipede, which gives you a knit beanie. Nearly all players earn this badge.

Outside the red-roof cottage, a large doll girl is waiting. The windows display hands making a fist, pointing, showing a peace sign or held open; match each gesture and count the fingers. A win raises the shutter, grants the badge and unlocks a clothing piece.

Twins’ house, goat pipes and the Robot Factory
Wearing a blue dress grants entry to the wooden house, where a long-nosed dog gentleman is having tea. The upstairs room is a copy of the one below. Match the lamp, teacups, wall pictures and clock across both floors, then pour tea; his twin appears and you earn House of the Twins. On the roof, a bamboo laundry rack holds clothes, hats and bells, while boots are stored in a barrel. A leap from the right edge meets a giant winged rat, which sends the doll tumbling back.
In a meadow beside the house, two horned pipe creatures chew on hay. Feeding them hides away their heads and reveals clothing. Wearing the sunflower hat makes them swallow the doll’s head, which opens a path under a pair of giant legs in red shoes. That path leads to a pipe-filled workshop with a red boiler robot and a bespectacled mechanic. Slotting four colored pattern plates into the robot’s chest powers it up. It then opens to reveal a metal helmet, and the Robot Factory badge pops.

Magnet flight, Nine Eyes and the snail
A winged horseshoe magnet hangs over the rooftop’s high-voltage wires. Ring the bells on the rack to call it down; the metal helmet then draws the doll in, and the magnet transports it across the gap to a sky junkyard. A giant cat covered in eyes is there with a small cyclops cat. Click the giant cat’s eyes until all nine glow solid red to receive Nine Eyes, cat ears and a cat suit. Put on the cat suit to get by the giant rat on the roof.
Past the cats you’ll find giant stockings hanging overhead, chain bridges, a pumpkin head with matching skeleton clothes, and a mushroom terrace where a smiling snail waits. Shift and flip the caps to make steps the snail can climb to the top. After it eats its meal, Mushrooms and the Snail unlocks, and the snail leaves a swim tube behind. In the pool beneath the mushroom shelf are mummy wraps.

Flying fish, Bug-Catching Bug and the Bulb Birds
The swim tube lets the doll swim through the transparent belly of a giant flying fish and cross a chasm to a thorny cliff. A mantis-like insect creature waits there with hovering bugs. Catching the airborne pairs earns The Bug-Catching Bug, and the creature sheds its shell into moths. It also leaves spiked climbing boots, which are the only way up the thorn-covered slopes beyond.
At the summit, four bulb birds hang against a red sky. The game plays as a memory sequence, with the birds lighting up in an order you repeat over several rounds. Clearing it awards The Bulb Birds and opens the path back down.
The wardrobe notebook and its 48 costume pieces
Open the mannequin notebook from the bottom menu bar to see the clothes; the notebook also keeps photos of scenes you’ve visited. Each piece has its own slot, allowing you to combine items freely. In mid-October 2026, the wardrobe contains 48 pieces arranged across four rows.
- Headwear: caps, straw hat, detective cap, knit beanie, metal helmet, pumpkin head, sunflower hat, cat ears, top hat, angel halo
- Torso: pink frock, then blue dress, then blue coat, then poncho, then mummy wraps, then angel gown
- Footwear: purple boots, spiked climbing boots, elf shoes, green shoes, leggings
- Back: wings in pink bat, moth and white angel styles
Several of these pieces exist to open doors. The purple boots cross water, the blue dress opens the house, the sunflower hat opens the field, the metal helmet draws the magnet, the cat suit clears the rat, the swim tube crosses the fish, the spiked boots climb the thorns, and the top hat opens the measuring-stick gate beside the rocket.
Rocket capsule ending and the Game Clear badge
In the first clearing, the capsule has a trio of portholes beside a dial with multiple colors. As the doll enters, the porthole colors respond to its hat, body and footwear. Since most outfits affect only those lights, cycling the dial alone will not launch the rocket. Put on the angel halo and white wings to make every porthole shine bright white. The thrusters ignite, lifting the rocket through the clouds and into space.
The rocket passes giant figures before docking in the hair ribbon of an enormous girl suspended among the stars. Inside, the scene splits into a 4×4 sliding tile puzzle. Once you solve it, the image depicts the angel doll handing an eyeball to a seated ghost girl. The picture fades away into white.
The ending is marked by the doll waking on a grassy hill beneath a starry night sky, with small gravestones nearby. On-screen, the message “Thank you for playing. Created by Hanamushi” appears, followed by the Game Clear badge notification.
Costume Complete vs. Game Clear
The holder totals are 30,138 for Game Clear and 14,625 for Costume Complete. Since the costume badge has fewer holders, collecting every outfit clearly isn’t necessary to finish. In fact, over 15,000 players have reached the ending with an incomplete wardrobe.
The last piece is hidden in the epilogue itself. Clicking the ground beside the middle gravestone reveals a red hair ribbon. If the rest of the notebook is already full, Costume Complete appears right after Game Clear, and the wardrobe journal then shows every slot filled. That makes the night hill the natural place to finish a 100 percent run, since every earlier area stays open for backtracking until then.






