Hanamushi’s Doll Adventure is a small, strange Roblox game. You guide a wooden doll through hand-drawn, surreal screens, poke at whatever looks clickable, and fill a notebook with clothes as you go. It runs about 40 minutes from the first floral lock to the rocket launch. The finish depends on wearing one specific outfit, not on owning every outfit.
Quick answer: You clear the game by entering the rocket capsule while wearing the angel halo and white wings. Costume Complete is a separate badge, and you do not need it to finish.
What Hanamushi’s Doll Adventure is on Roblox
The game is built on the dark, dreamlike illustration style of Japanese artist Hanamushi. It plays like a point-and-click adventure, not a typical Roblox experience. You never get a 3D avatar. Every player controls the same storybook doll, which has a big head, round eyes, and a blonde bob. Its look changes only through clothing found in the game. Overhead name tags are hidden, so the art stays uncluttered. Pointing-hand arrows at the screen edges mark exits and clickable jumps.
| Detail | Value |
|---|---|
| Developer | HANA_MUSHI |
| Created | October 2, 2026 |
| Max players per server | 20 |
| Average playtime | About 14 minutes |
| Gamepasses | None |
| Roblox tag | Horror |
The game description is a single line: “Control a doll and set out on an adventure, collecting all kinds of clothes, hats, and shoes!” The horror tag is mostly about mood. The game has eerie creatures and an uneasy soundtrack, but it does not lean on jump scares. It passed a million visits within about two weeks and holds a rating near 98 percent. No codes are confirmed to work, and the developer has not published any.
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Add to Google Preferences →The route from the lollipop grove to the hilltop
The world is a chain of connected scenes, and most of them hold one puzzle. Solving the puzzle usually gives you a badge, a piece of clothing, or a new path. Backtracking is normal. A full run sends you back through the forest and the shack several times, and earlier areas stay open after you reach late-game zones.
Grove, candy pond and TV pile
The doll wakes up among giant lollipop trees. A floral lock gives you the doll body and its default clothes. Nearby, a pile of plush rabbits, dolls, and clown toys hides wearable items. More clothing floats as wrapped candies in a pond. A stack of old CRT televisions shows creatures and symbols when you tap the screens. The locked rocket capsule sits beside a junk pile in this first clearing, and it does not matter until the very end.
Lantern forest and the flower tree
Next is a dark wood hung with paper lanterns and full of wooden scarecrow creatures. A small wooden tripod creature wakes the branches. The puzzle here is collecting blossoms from the boughs and attaching them one by one to the walking wooden figure until it is fully in bloom.

Once every flower is in place, the tree monster badge pops. In some clients the in-game banner calls it “flower tree.”

The shack wall and the red-roof cottage
Past the forest is a crooked wooden shack covered in posters, handprints, and sketches. Clicking its windows, posters, and teeth slowly builds a grinning face on the second floor. When the face is complete, a huge bristled centipede crawls out of the upper window. Almost every player earns the wall badge here.

A large doll girl waits outside the red-roof cottage nearby. Hands appear in the windows showing a fist, a pointing finger, a peace sign, or an open hand, and you match the gestures. Winning opens the shutter and gives you a blue folding hat along with the badge. In some clients that badge appears as “the secret room.”

Twins’ house, goat pipes and the robot factory
In an open meadow, two horned beast heads rise from pipe collars next to a hay bale. Feeding them hay in alternation makes them sink into the ground and reveals hidden clothing. Inside a wooden parlor, a long-nosed dog grandfather is drinking tea. Pouring from the teapot calls up an identical twin, and that unlocks the Twins badge. The shack’s rooftop has a bamboo laundry rack hung with bells, and you will come back to it later.
The factory holds a red robot, an elderly mechanic, and a wall of interlocking gears. Pattern tiles are scattered around the workshop. Slotting all four matching circuit plates into the robot’s chest hatch powers it up and awards the factory badge.

Sky junkyard, mushroom hill and the insect woman
Ringing the rooftop bells calls a winged horseshoe magnet. It carries the doll to a sky junkyard, where a giant cat covered in eyes sits next to a small cyclops cat. Lining up the two cats’ eyes earns the nine eyes badge, which some clients label “cyclops cat.” Beyond them are hanging giant doll stockings, chain bridges, a translucent flying fish, and a pumpkin head with matching skeleton clothes.
On a terrace of giant mushrooms, a smiling snail follows jump arrows from cap to cap. The correct path takes it up to a bone pedestal, where it hatches an egg and you get the snail badge. Mummy wraps sit in the pool below the mushroom shelf.

The flying fish carries the doll over a chasm to a thorny area. A mechanical insect woman waits there with hovering fly drones. Clicking her torso and limbs answers each of her transformations, until she sheds her shell and turns into a moth. That earns the bug-catching bug badge. A short walk across a living root monster leads to a hilltop with four hanging bird orbs. They light up in sequence, and you repeat the order over several rounds to win the final stage badge.
All 11 Hanamushi’s Doll Adventure badges and rarity
Badges are stored under their Japanese names. Depending on the client, the in-game banner may show an English label instead, so one badge can appear under two names. The win rates and award counts below are a snapshot from October 2026, and they will keep changing as more players finish.
| Badge | Scene | Win rate | Awards |
|---|---|---|---|
| 壁の張り紙 (Wall poster) | Shack face, centipede | 98.7% | 123,802 |
| 木の怪物 (Tree monster) | Flower tree | 80.8% | 99,769 |
| ボンボン頭の子 (Bobblehead child) | Red-roof hand game | 79.3% | 98,678 |
| 双子の家 (Twins’ house) | Dog tea party | 43.3% | 51,500 |
| ロボット工場 (Robot factory) | Red robot | 39.8% | 47,239 |
| 9つの目 (Nine eyes) | Eye-covered cats | 33.1% | 38,984 |
| キノコとカタツムリ (Mushroom and snail) | Snail leaps | 30.1% | 35,346 |
| 虫取り虫 (Bug-catching bug) | Insect woman | 29.3% | 34,323 |
| 電球の鳥 (Lightbulb bird) | Hilltop bird orbs | 27.9% | 32,711 |
| ゲームクリア (Game Clear) | Rocket ending | 25.9% | 30,138 |
| 衣装コンプリート (Costume Complete) | Full wardrobe | 12.5% | 14,625 |
The biggest drop comes after the red-roof cottage. Close to 80 percent of players get through the first three scenes, and fewer than half reach the twins. After that the numbers fall slowly, scene by scene, down to Game Clear.
The wardrobe notebook and costume slots
Clothing is stored in a mannequin notebook opened from the bottom menu bar. The notebook also holds polaroids of scenes you have visited. Each item is a separate slot, so you can mix and match freely. It has four rows:
- Headwear: caps, straw and detective hats, the pumpkin head, sunflower hat, cat ears, top hat, halo
- Torso: pink frock; next, blue coat; then a poncho; mummy wraps; and an angel gown
- Footwear: boots and leggings, including purple boots
- Back: pink bat wings, moth wings, angel wings
The developer has not published a total costume count. Costume Complete is the only proof in the game that every slot is filled. None of the pieces can be missed for good, because every area can be revisited.
How the rocket capsule triggers the ending
The ending is decided by the rocket capsule you saw in the first clearing. The capsule has three portholes and a multicolored dial. When the doll steps inside, the portholes light up in colors that depend on the current outfit. Most outfits only change the colors. Wearing the angel halo and white wings turns all three portholes bright white. The thrusters then fire, and the capsule launches through the clouds into a starry sky.
One last puzzle awaits in space. An enormous girl drifts there as the rocket enters her hair ribbon; her chest then opens to reveal a ruined city. The scene fractures into a sliding tile grid. Once arranged correctly, it shows the angel doll putting an eyeball into the hands of a seated ghost girl. The image then fades to white.
You know the run is finished when the doll wakes in a grassy field at night beside two small gravestones. The text “Thank you for playing. Created by Hanamushi” appears on screen. This is the point the ゲームクリア badge marks.
Game Clear vs. Costume Complete
The badge counts show that the two goals are separate. Game Clear has 30,138 holders, while Costume Complete has 14,625. If the full wardrobe were required to finish, the costume badge could never be the more common of the two. Instead, more than 15,000 players have seen the ending without completing the collection. You only need the angel set for the launch. Every other hat, coat, and pair of boots is optional, and filling the rest of the notebook is what earns the rarest badge in the game.




