The Tongue Key opens a door sealed with stretched human skin in the “Ghosts of Reykjavik” stretch of Clive Barker’s Hellraiser: Revival, and the only way to get it is to solve a barbed-wire skull sitting on a desk in Bruno Keller’s studio. Clearing that door leads straight onto the catwalk above Bruno’s operating theatre, where you need his keycard to go any further.
Quick answer: Inspect the pinned skull on the studio desk, press every pin on its cranium to open the jaw, take the Tongue Key inside, and use it on the fleshy mouth door nearby.
Get the key for the blue courtyard door
Before any of the skull work, you reach a courtyard with dumpsters and a locked blue metal door with a mesh window. Aidan’s item bar is empty here, so the blue door needs a key first. That key waits in the laundry room on the far side of the courtyard.
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Add to Google Preferences →Reach Bruno’s studio past the guard
A guard stands in the brightly lit corridor beyond the blue door, facing away. Stay out of sight by crouching in the darkness: press C, enter the dark room on your left behind the folding screens, and remain there until the guard has gone by.
Continue along the teal corridor past the waiting chairs and into an office, where +10 Coins sit on a bookshelf to the right. The next room is a bedroom with a chained round bed. The studio comes after that, a large space with a desk, an easel, a glass display case, television sets, and a window looking down on the operating theatre.
Solve the skull pin puzzle for the Tongue Key
A human skull wrapped in barbed wire and driven through with nails rests on the studio desk. The pins act as buttons, and pressing them in the right spots drops the jaw to reveal the key. The relevant pins sit across the back and crown of the cranium, above the barbed wire, not on the face.

| Order | Pin position |
|---|---|
| First | Jammed into the right side of the skull |
| Second | At the back of the skull, on top |
| Third | On the left side of the skull |
| Fourth | At the top of the skull, dead centre |

What matters is pressing all of the pins on the cranium, so if the order above does not line up with your view, keep rotating and press every pin you can highlight until the mechanism reacts.

Open the mouth door with the Tongue Key
In the same studio, look between the red curtains beside the tall glass display case for a doorway sealed with stretched skin pinned around its frame. An open mouth sits in the middle of it. Interact with the door and select the Tongue Key to insert it into that mouth-shaped lock.
The door opens onto a catwalk above the operating theatre. You know it worked when the “Sneak past Bruno” objective appears along with the prompt “C Crouch and sneak.”
Sneak past Bruno and take his Keycard
Below, Bruno keeps talking as he works on Charlotte, a restrained woman in the lit operating chair. Aidan has no weapon in this area, so remain crouched throughout.
Bruno will catch you if you stand or cross the exposed, lit floor while he faces your side. Don’t reach for the cart while he remains at the chair, either. You have no weapon, so getting spotted leaves you unable to win a fight.
Open the security door with Bruno’s Keycard
Facing the chair, turn left to find the exit under the green EXIT sign. Crouch while going through it and into the short service corridor. This escape section is finished when the “Sneak past Bruno” objective vanishes.
Go into the small wood-panelled anteroom, where a coat rack is next to a card reader and a heavy metal security door. Choose “F Open,” then select Bruno’s Keycard. On the other side, paintings line a wood-panelled hall, and the keypad cabinet bearing code 9901 is immediately to your left. Bruno’s Keycard grants access to this security door alone. Farther along, before the Chatterer chase, you’ll reach a save point.





