Gaming How-To

Enshrouded 1.0: How to Choose the Best Base Location

Where to place your Flame Altar across Embervale, from Longkeep and Harvest Homestead to Shorewatch, Rothstep, and the Fish Farm.

Where to place your Flame Altar across Embervale, from Longkeep and Harvest Homestead to Shorewatch, Rothstep, and the Fish Farm.

Flame Altar

In Enshrouded, your base is established by placing a Flame Altar. This placeable sets the area where the Construction Hammer functions, the maximum size of your build, and a fast-travel destination. You begin with only a couple of altars, making each placement important. The best location changes as you progress: a Springlands farmhouse works for your first hours, while a desert palace or frozen lake is better saved for later, when your gear can withstand the local dangers.

Quick answer: Start at Longkeep, then move to Harvest Homestead, Woodgard, Westcott, or the Braelyn Bridge lakeside. Take the Blue Goblet Tavern or Shorewatch mid-game, and Rothstep, Bittermelt Lake, or the Fish Farm late.


Flame Altar rules that limit every base location

These rules apply before scenery, water, or ready-made houses come into it. If a site breaks one of them, it won’t work as a base, however good it looks.

  • The altar can’t go inside the Shroud, and it needs fairly level ground with no obstacles.
  • Everything you build has to fit inside the altar’s boundary. The Construction Hammer stops working outside it.
  • The hammer only becomes usable once your character reaches level 2.
  • Terrain changes outside a base disappear after 30 minutes or a game restart.
  • Altars can’t be moved. You extinguish one and place a new one, and the new altar does not keep size upgrades.
  • Each altar doubles as a fast-travel destination and lets you access Flame upgrades and reset your skills.

An altar upgrade expands the buildable volume vertically and horizontally. At Level 1, the space can hold one farmhouse, but the surrounding fields won’t fit.

Altar levelBuilding areaRequirement
Level 140m × 40m × 40m5 Stone (altar recipe)
Level 280m × 80m × 80mFlame at level 2
Level 3120m × 120m × 120mFlame at level 2, Shroud Core ×5

Shroud Core is a Rare material with item level 5. It comes from Fell bosses, or you can craft it at the Alchemist under a roof once you’ve picked up Shroud Spores.

Shroud Core
Shroud Core. Image: Keen Games

To take the Flame from level 1 to level 2, gather 5 Resin, 5 Penny Bun, 5 Bones, 5 Shroud Liquid, 1 Spark, and 1 Animal Fur. Flame Sanctums provide Sparks, which return after 30 minutes; you can therefore farm the same sanctum again and again. Find Shroud Liquid in growths within the Springlands Shroud. Penny Bun is a mushroom commonly found in the Springlands.

A world initially allows two altars, with the limit rising as you improve your Flame. In 1.0, you can place up to 15 per world at the Flame level unlocked before Cinder’s Cradle, then 16 upon reaching Flame level 11. The server shares this allowance among all players rather than giving each person a separate cap. Starting at Flame level 11, altars also repel the Shroud.

Enshrouded doesn’t include base raids. Enemies may enter your base and attack you, but they cannot damage its buildings.


What Enshrouded 1.0 changed about base placement

The 1.0 release opened up more options for choosing a base location. A site can be uneven or exposed and still work. You can incorporate slopes, ruins, and the borders of clearings into your construction.

Blue ghost blacksmith stands by a bed with a sleeping figure while the player holds a torch and a character panel is shown.
Oswald Anders, the Blacksmith, is previewed near a bed in the Flame protected area at Base 1 with a Roaming Range of 10m.
  • You can build on most former no-build zones, including land bordering the Shroud.
  • Large structures retain their detail at a distance thanks to a new brick renderer, keeping hillside builds crisp when viewed from afar.
  • Airborne Architect is a free-flying building mode, so you no longer need scaffolding.
  • You can rename chests and upgrade them in place without emptying them. You can also rename custom map markers.
  • Springlands and Revelwood have more chests and easier-to-follow roads, and early recipes take less grinding.
  • Changes to the terrain across the Springlands, Revelwood, Blackmire, and Nomad Highlands mean you should revisit older suggested locations before settling on one.

Lakeside sites come with a catch. Flooded crafting stations stop working, and beds lose their assignment. If water gets in, use the “Remove Water” option in the altar menu.


Enshrouded 1.0 base locations by game stage

LocationRegionStageType
Longkeep plainsSpringlandsFirst hoursRuins, temporary
Harvest HomesteadSpringlandsEarlyPre-built farm
WoodgardSpringlandsEarlyCottage and farmland
Fern MeadowsSpringlandsEarlyFree build
WestcottSpringlandsEarly (level 5–6)Guarded village
Lake RetreatSpringlandsEarlyFree build by water
Braelyn Bridge lakesideSpringlandsEarly to permanentRuins, pond, island
FerndaleSpringlandsEarlyFood outpost
Blue Goblet TavernRevelwoodEarly-midPre-built tavern
South of Pikemead’s ReachRevelwoodMidTravel anchor
ShorewatchKindlewastesMidPre-built palace
Bittermelt LakeAlbaneve SummitsLateFree build
RothstepAlbaneve SummitsLatePre-built village
Fish FarmVeilwater BasinExpertPre-built

When you compare sites, focus on water, flat ground, and whether there’s already a structure you can claim. Water helps with farming, fishing, and stamina. Flat ground speeds up foundations and fields. A ready-made building saves hours if you’d rather explore than build.

Flame Altar menu beside a burning altar, listing Upgrade Altar, Strengthen the Flame, Reskill, Remove Water and Deactivate Altar.
The Flame Altar menu offers Upgrade Altar, Strengthen the Flame and Reskill options at altar level 1 with a 40m×40m×40m building area.

Best early-game base locations in the Springlands

Longkeep plains

The opening quest points you toward the open area around Longkeep, just north of the Cinder Vault. Its low threat makes it a good place to get familiar with building. A small Shroud patch southeast of there offers a mild introduction to that mechanic. Westward, a Scavenger camp provides Torn Cloth and Metal Scraps; Flint is available in the cliffs, and salt can be found at Saline Quarry to the southeast. Set your altar on Longkeep’s stone slab to claim the ruins, including a well, covered shelter, working fireplace, and bed.

Character on a misty grassy cliff with sparkles rising and a pickup list of crafting materials on the left.
Newly collected items are listed on the left: Plant Fiber ×13, Stone ×7, Twigs ×14, Metal Scraps ×7 and Torn Cloth ×2, under the Clear the Elixir Well quest.

The nearby Cinder Vault already serves as a fast-travel destination, leaving two points very close together if you make this a permanent hub. Keep Longkeep while rescuing your first Survivors and reaching Flame level 2; when you need the slot, extinguish the altar.

Harvest Homestead

Harvest Homestead is an abandoned farm northwest of the Cinder Vault, a little west of Braelyn Bridge, and a short glide from the Springlands Ancient Spire. The two-story farmhouse has a fireplace, a stove and kitchen, shelving, an upstairs bedroom, an attic, and a large basement with a hidden compartment. Only rats and wolves live here. Put a Level 1 altar beside the house and the whole building falls inside your 40m zone.

The grounds also have a second cottage with a cellar behind a hidden trapdoor, prepared soil beds, and overgrown corn fields that keep producing Plant Fiber. Upgrading the altar pushes the boundary over those fields and toward Woodgard. That gives you room for livestock, crops, and Survivor quarters without building a house from scratch.

Plant Fiber is a Common material that stacks to 250.

Plant Fiber
Plant Fiber. Image: Keen Games

Woodgard

From Harvest Homestead, head north to Woodgard by passing through the barn and crossing a wooden bridge. Naturally growing crops and fertile farmland make this a reliable source of early food. Its central position also puts scavenger camps and the Shroud within reach. In southern Woodgard, an intact stone cottage has a fireplace in the front room, a stone basement, and an upper living area with several usable beds. Place your altar by its front door. Fishing spots, clean water, Flint, and salt mines are nearby.

Woodgard in the Springlands
Woodgard, Springlands. Image: Keen Games via YouTube/@KiahOnFire

Fern Meadows

Fern Meadows is for early players who want to design their own base from the ground up. It has a pool, a pier, a road running through, and plenty of flat land once you clear some of the plants. There are no ruins to work around, so your layout is entirely your call.

Fern Meadows in the Springlands
Fern Meadows, Springlands. Image: Keen Games via YouTube/@KiahOnFire

Westcott

Northwest of the Springlands Ancient Spire, Westcott is an entire abandoned village, with streets, multi-story homes, taverns, and cellars and catacombs running beneath it. Unlike at Harvest Homestead, you’ll need to fight to take control. The town is occupied by level 9 scavenger goblins; characters around level 5–6 can defeat them with preparation.

The village has a working well inside your base area. Drinking from it, or refilling a Water Pouch there, gives you a maximum stamina boost on the spot. The Water Pouch grants Stamina 5 and Stamina Regeneration 10 for 900 seconds. Its recipe unlocks the first time you pick up Animal Fur.

Water Pouch
Water Pouch. Image: Keen Games

Lake Retreat

Just east of Westcott, Lake Retreat is open, mostly flat grassland on a lakeshore with a wooden fishing pier. You can mine away the rocks and small hills inside the zone with a pickaxe. It’s near the Ancient Vault — Farmer, an Abandoned Hunter Camp, an Elixir Well, a Night Sanctum, the Gem Forge, and several Shroud pockets. Those pockets are where you’ll gather Shroud Wood, which comes from dead trees in the Shroud.

Shroud Wood
Shroud Wood. Image: Keen Games

Braelyn Bridge lakeside

A broad grassy area north of Braelyn Bridge wraps around a large pond, its island, and abandoned stone ruins. The level ground and nearby water make building convenient. Paper reeds provide Plant Fiber, while wildlife that respawns supplies lean and wolf meat. Work the ruins into your build and center a larger settlement on the island. From the Ancient Spire, the route goes past the Hill of Scavengers. Defeat its Scavenger Gorger Matron to unlock the Improved Grappling Hook at the Carpenter.

Fell creatures, including an archer, will assault the perimeter at night once you place a Level 1 altar on the shore. Take them out before you start building.

Upgrade Altar panel next to a burning altar, showing level 2 to 3 and upgrade requirements including a Shroud Core.
The Upgrade Altar screen shows the Flame Altar going from level 2 to 3, expanding the building area to 120m, and requiring The Flame level 1/2 and a Shroud Core.

Ferndale

Ferndale, northeast of the Braelyn Bridge flats, works better as a pantry than a home. Its well refills water, its fields give tomatoes, corn cobs, and plant fiber bales, and a hidden golden chest in one house holds Shivs. The crops go into Meat and Corncob Skewers (+9% melee damage) and Meat and Tomato Skewers (+9% ranged and dagger damage). Both stack with Grilled Wolf Meat, which helps when you’re clearing a new site. You can also claim the ruins and replace their sections with the Construction Hammer to recover Weathered Stone Blocks early.

Red-haired character crouching at a lit stone campfire beside a wooden table and log wall, with a quest update banner at left.
A red-haired character sits by a stone campfire next to a wooden table as the Making A Home quest updates with Grilled Wolf Meat.

Mistbury Catacombs hub

The Springlands’ most central hub is the grassy ground northeast of the Mistbury Catacombs. Logging out and back in refreshes the catacombs, and the area has plenty of Flame Shrines and Flame Sanctums. Shroud pockets lie north, east, and south, with clay to the east. Southwest of the site, the Hill of Scavengers has Metal Scraps and Torn Cloth; Glimmer Rock Mine is northwest. The nearby Gate to the Pillars of Creation opens the way to the Nomad Highlands.

Player in build mode placing a blue ghost wooden block near a cobbled path, with the Foundation shape panel at the bottom.
Placing a Rough Wood Block in build mode in the Springlands, with the Foundation shapes panel open and a new hint, Building Blocks: Springlands, unlocked.

Mid-game base locations in Revelwood, Nomad Highlands, and Kindlewastes

Blue Goblet Tavern (Revelwood)

West-northwest of the Revelwood Ancient Spire, on a plateau, stands the Blue Goblet Tavern, a building with three stories. It’s suited to players leaving the starting area who would rather explore than build. Furnished rooms and balconies come with the property, as does a basement hidden behind a concealed bookshelf, with a route into a secret cave. An altar placed at the center of the main floor covers the whole building but not the cave. A single upgrade extends coverage to the cave and adds room for a field. A pond and mine are close by, though the tavern is set apart from most other key locations.

Blue Goblet Tavern in Revelwood
Blue Goblet Tavern, Revelwood. Image: Keen Games via YouTube/@KiahOnFire

South of Pikemead’s Reach (Revelwood)

The ground just south of Pikemead’s Reach is on the near side of a large Shroud wall, which is slow to cross or go around. Enemies hit harder in this area, so an altar here cuts down on risky trips. Copper, Hardwood, Amber, three Flame Shrines, and two Flame Sanctums are all close. You get northwest coverage at no cost from the Revelwood Ancient Spire, east of the mine at Mark of Sameth.

Dim cave with a blue crystalline growth, red vignette, caution warning, status panel and tutorial prompt about locking on and dodging.
A dark Shroud cave in Enshrouded with a CAUTION warning, the combat tutorial prompt and the quest ‘Claim a Spot for Your Base: Reach The Plains’.

Nomad Highlands plateau

A plateau in the Nomad Highlands works as a travel hub. The high ground gives you routes south into the Springlands and west to Revelwood, and gliding down to lower ground is easy. Put the main hub on the flattest section and use the edges for homes or lookouts.

Shorewatch (Kindlewastes)

Shorewatch is a pre-built desert palace for players in the middle of the game. It has an indoor pool, and most of its rooms are already furnished. You have to defeat the enemies living there before you can place your altar.

Shorewatch in the Kindlewastes
Shorewatch, Kindlewastes. Image: Keen Games via YouTube/@KiahOnFire

Late-game base locations in Albaneve Summits and Veilwater Basin

Bittermelt Lake (Albaneve Summits)

At Bittermelt Lake, snowy mountains frame a partly frozen lake and a frozen waterfall. Late-game players can build freely here if they are ready to handle difficult terrain; the scenery rewards the extra work.

Bittermelt Lake in the Albaneve Summits
Bittermelt Lake, Albaneve Summits. Image: Keen Games via YouTube/@KiahOnFire

Rothstep (Albaneve Summits)

Rothstep is a pre-built village you can claim once the enemies are cleared out. Some buildings are still standing and others need repair. It has its own fishing pond and a cave, and plenty of resources nearby, including iron, silver, coal, amethyst, obsidian, and granite.

Rothstep in the Albaneve Summits
Rothstep, Albaneve Summits. Image: Keen Games via YouTube/@KiahOnFire

Fish Farm (Veilwater Basin)

The Fish Farm is a pre-built base for expert players. It has several fishing pools, furnished rooms, and wide views over the Veilwater Basin. More generally, the Basin’s long shoreline suits a water-focused build once your Flame level and gear can handle the enemies there.

Fish Farm in Veilwater Basin
Fish Farm, Veilwater Basin. Image: Keen Games via YouTube/@KiahOnFire

Spreading Flame Altars across Embervale

When your altar allowance increases, spread new placements across the map instead of clustering them. Keep altars apart, and avoid putting a large base beside an Ancient Spire, which already provides travel access. One hub can cover a large area in the Springlands, the biggest region. Later regions are smaller and generally require just one altar in a good position.

RegionShare of worldSample quest
Springlands28.8%Fortified
Cinder’s Cradle16.9%Hearing Voices
Kindlewastes13.4%The Oasis
Revelwood8.6%The Spiral
Veilwater Basin8.6%Lord Vorgoth’s Throne Room
Nomad Highlands6.0%A Cursed Catch
Blackmire4.4%—

Two Workbench tools make getting between sites much easier. The Grappling Hook costs 40 stamina per use and gets you across broken bridges and chasms. The Glider has Range 100% and Speed 10 and drains 4 stamina per second, so a base on high ground lets you take off right from your front door. Both unlock when you pick up Animal Fur, Shroud Spores, Shroud Wood, or String.

Grappling Hook
Grappling Hook. Image: Keen Games
Glider
Glider. Image: Keen Games

First structures to build at a new Enshrouded base

Once the altar is down, everything below only works inside its boundary.

RecordMade atYield / stackUnlocked by
Rough Stone BlockWorkbench100 / 5000Picking up Stone
Bone BlockWorkbench100 / 5000Hidden Tomb sarcophagus
Blue Luminescent BlockWorkbench100 / 5000Picking up Luminous Growth
Hollow Halls BlockWorkbench100 / 5000—
Ancient WorkbenchAncient Researcher1Crafting under a roof
Decay ToolCollector1Picking up Limestone

Rough Stone Block is the standard stone component in the Springlands building set. In 1.0, recipes calling for stone use material from the region where you are.

Rough Stone Block
Rough Stone Block. Image: Keen Games

The Ancient Workbench works the same as the regular one and only looks different. Blue Luminescent Block glows, so it lights interiors without extra lamps. The Decay Tool adds or removes worn edges on walls, which helps new construction blend into a ruin you’ve claimed. For comfort, a basic Fireplace adds Comfort – Hearth 1 and Frost Resistance 3. Only the best item in each comfort category counts, so mix in different furniture like a bed, table, chair, and lighting to extend your Rested buff.

You can maintain multiple bases in one save, each serving a different purpose: farm at Harvest Homestead, create a lakeside showpiece north of Braelyn Bridge, and set up a travel hub in the Highlands. Let your first altar be temporary, reserve a slot or two for scouting, and choose a permanent home after you understand what you need it to provide.