Sparki is the small Fire-element flame that hangs around the Breezy Plains region, sitting at No. 26 in the Aniilog with the Energy role and a stage 1 body that weighs 6 kg. It has exactly one evolution on record, and that evolution turns it into Flamerion, the taller night-flame at No. 27.
Quick answer: Raise Sparki to Aniimo level 21 and spend Blaze Stone x1 to evolve it into Flamerion. Every regional form uses the same level and the same cost.
Sparki evolution requirements
There are only two things standing between you and a Flamerion. The level gate comes first, and the stone is consumed at the moment you confirm the evolution.
- Sparki must reach the required Aniimo level: level 21.
- The evolution consumes Blaze Stone x1.
- Result: Flamerion, stage 3, Fire element, Energy role.
There is no middle step. The family goes straight from stage 1 to stage 3, and Flamerion has no further evolution.
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All Sparki spawns sit inside the Breezy Plains region, but the zones are spread across a wide level band, so the easy early option is Nimbus Fields. The zone you hunt in also decides which form you catch.
| Habitat | Level range | Form |
|---|---|---|
| Nimbus Fields | 5–15 | Basic |
| Sea of Flowers | 19–28 | Sea of Flowers |
| Beast Fang Ridge | 30–35 | Basic |
| The Mistwoods | 35–37 | Forest |
| Berylline Vale | 40–47 | Highland, Forest |
| Blitzwood | 40–45 | Basic |
| Russet Highlands | 45–50 | Highland |
| Driftwise Meadow | 50–55 | Forest |
The basic form stands 0.7 m tall and its Aniilog line describes a flame that feels strangely cold to the touch, which matches how these things behave in the field. Releasing one hands back Growth Bud x3, and filing a report pays 100 Credits.

Flamerion also turns up in the wild rather than only through evolution. It roams Beast Fang Ridge at night, appearing after you catch 15 Sparkis back to back during nighttime.
What the evolution changes
Every stat moves up, and the Fire homeland ability jumps from level 1 to level 3. Height nearly doubles to 1.3 m, while weight stays at 6 kg, which fits a creature made of gas rather than muscle.
| Stat | Sparki | Flamerion |
|---|---|---|
| HP | 69 | 80 |
| Attack | 100 | 113 |
| Defense | 60 | 70 |
| Magic attack | 100 | 113 |
| Magic defense | 67 | 89 |
| EP regen | 98 | 115 |
| Break attack | 41 | 50 |
Magic defense is the standout jump, climbing 22 points, with EP regen close behind. That is the whole point of the Energy role, since Flamerion exists to keep your team’s resource bar topped up rather than to soak hits.

Flamerion skills and the Blazing Flames trait
Sparki’s three moves carry over intact, and two more arrive at stage 3. Nothing is lost in the swap, so there is no reason to hold a Sparki back at level 20.
| Skill | Element | Power |
|---|---|---|
| ATK | Fire | 6 |
| Trick Fire Ring | Fire | 42 |
| Fire Orb | Fire | 50 |
| Phantom Barrage | Fire | 30 |
| Phantom Flame Cannon | Fire | 100 |
Phantom Flame Cannon is the new headline move: a jumping throw that drops a giant fireball, explodes across a wide area on landing, and stacks 12 applications of Fire Debuff. It costs no EP and runs on an 8-second cooldown.
Phantom Barrage is the payoff. It slams every target in range that is already carrying Fire Debuff and gives EP back for each stack on them, again at no EP cost, on an 18-second cooldown. Stack the debuff first, then cash it in.
The Blazing Flames trait keeps the loop running without any setup. It holds 20 stacks of Fire Debuff at all times, Trick Fire Ring adds 4 stacks per hit, and Fire Orb adds 3.
Trick Fire Ring deals up to 50 percent more damage the farther away the target is, so keep your distance instead of crowding the enemy.
Highland, Forest and Sea of Flowers forms
The three regional variants share the basic form’s stats, Fire element and Energy role, and each evolves into the matching Flamerion variant at level 21 for Blaze Stone x1. The differences are cosmetic and behavioural: the Highland one stalks and startles, the Forest one burns fog and leads travellers astray, and the Sea of Flowers one runs on pollen.



Each evolved variant keeps its colour. Highland Flamerion roams Berylline Vale and tosses flames at others for the reaction, Forest Flamerion glows green across The Mistwoods, Berylline Vale and Driftwise Meadow, and the pink Sea of Flowers Flamerion hits just as hard as the rest.



Two Aniilog tasks push you to collect the set. One asks you to encounter every form of Sparki, and the matching one asks for every form of Flamerion, so plan hunts around Russet Highlands, The Mistwoods and Sea of Flowers rather than farming a single zone.
How to confirm the evolution worked
After the evolution completes, open the Aniilog and check the entry. A successful change registers as No. 27 Flamerion at stage 3, with the Fire homeland ability reading level 3 instead of level 1 and height listed at 1.3 m.
The skill list is the other quick check. If Phantom Barrage and Phantom Flame Cannon are both sitting in the loadout alongside Trick Fire Ring and Fire Orb, the stage 3 kit is active and the Blaze Stone has been spent correctly.
From there the pairing work begins. Sparki’s research task asks you to twine with it and approach a Flutternym, while Flamerion’s version swaps the target to a Hummin, so keep one of each form around before you evolve your whole stock.






