Gaming Guide

Marvel’s Wolverine: Get Angry Walkthrough With All Collectibles

Where to find all five Material Crates, the Patch whisky bottle, and the Death By 1000 Cuts Nightmare Door.

Where to find all five Material Crates, the Patch whisky bottle, and the Death By 1000 Cuts Nightmare Door.

Get Angry is the second mission of the Japan chapter in Marvel’s Wolverine, and it covers a lot of ground: a neon street hunt for Jean Grey through Kabukicho, a hidden bar with a trapdoor into The Hand’s territory, and a long descent into a cave network under Shinjuku. It is also one of the denser collectible missions in the chapter, with items tucked into side alleys, a basement corridor, and one bridge most players walk straight past.

Quick answer: Get Angry holds seven collectibles — five Material Crates, one Whisky Bottle, and one Nightmare Door. Pick each up as you pass it, following the route below from the streets down into the caves.


Get Angry collectibles checklist

CollectibleNameLocation
Material Crate #1Alley past the Smash.Compete! advert
Whisky Bottle #1PatchBar basement, behind the mask wall
Material Crate #2Right-hand path outside the basement elevator
Material Crate #3Corridor right of the cave entrance
Material Crate #4Far end of the bridge after the locket scene
Nightmare Door #1Death By 1000 CutsRoom where control returns after the illusion
Material Crate #5Storage room at the top of the final elevator

Each Material Crate awards 50 Materials, which feed straight into suit crafting and gear upgrades at the Gear menu.


Tracking Jean through Kabukicho: Material Crate #1

The mission opens with Logan alone in a rain-soaked alley. Head toward the red smoke signal rising over the skyline, pushing past pedestrians and police barricades until Jean makes telepathic contact.
Switch to enhanced senses. Jean’s scent shows up as a glowing blue trail on the pavement, and the arcade she mentions is marked by audio resonance rings you can follow through the back streets.
While you are looking for the arcade, take the streets opposite the fire truck. Turn left where the Smash.Compete! advert is painted on the wall, then take the next right — the crate sits just around that corner.
Hand ninjas ambush you in the alley shortly after. Clear them out, then open the Techniques menu — this is a sensible point to spend a Technique Point on Advanced Parry, since the rest of the mission leans heavily on parrying sword users.
Wolverine's Techniques menu open, showing unlockable ability cards on the Techniques tab
The Techniques tab, where Technique Points buy upgrades like Advanced Parry. Image: Insomniac Games

Keep following the blue trail through the commercial corridors. You will pass a sealed red door covered in Hand markings along the way — note where it is, but the trial you can actually start in this mission comes later, underground.

Jean is waiting outside a shelter. Snipers open fire from rooftops and trees as soon as you reach her, so push into the courtyard with the cherry blossoms and kill every sniper and assassin there. A Hand Telepath attacks both of you psychically afterwards, and Jean channels her anger to break the hold.

Finding the bar and Whisky Bottle #1 (Patch)

Jean projects an image of a bar with a face on its sign. That sign is an illuminated Hyottoko mask, and the bar itself is called Tickled Fancy. Navigate the alleys until you spot it, then break in and work your way past the patrons toward the back.

Logan on a raised walkway facing a cloaked figure, with the L2 senses prompt on the HUD
Enhanced senses stay on the L2 prompt while you hunt for the bar from Jean’s vision. Image: Insomniac Games

In the basement, go right instead of left. Interact with the mask on the wall in the next room and let the illusion play out, then walk down the corridor it opened. The Whisky Bottle, named Patch, is on the right-hand side.

Before you drop deeper, open the Adaptations menu and slot an offensive option such as Enraging Barrage into the active tree. The cave fights ahead throw large groups of archers and swordsmen at you.

Adaptations screen with the Healing Dangerously adaptation highlighted at 6/6 strands
The Adaptations screen, where DNA strands are assigned to active slots. Image: Insomniac Games

The Hand’s hideout: Material Crates #2 and #3

Behind the storage door is a bunker with a bulletin board detailing the owner’s family, plus a Hand beacon cache you can destroy for bonus XP. Take the industrial elevator down with Jean.

As you step out of the elevator into the hideout, look to your right. A short side path leads to Material Crate #2 at its end.
The red mist ahead is generated by stone incense burners. Smash them to collapse the looping illusion rooms — some are hidden behind shoji screens, so sweep the whole space before assuming you are done. Waves of Hand warriors and archers attack in the temple chamber between burners.
Logan beside a glowing blue marker as debris collapses around him in the incense tunnels
Destroying the incense burners dispels the repeating rooms in the tunnels. Image: Insomniac Games
Once the illusion breaks, the exit opens into a cave. Do not walk straight through it. Look down the corridor to the right, clear the piled-up boxes and wooden debris, and Material Crate #3 is behind them.

The chasm and Material Crate #4

A second freight elevator drops you into a huge underground cavern. Jean clears boulders from a tunnel with telekinesis, and further in, Logan finds a discarded dog tag locket marked Yuriko among bound prisoner remains — the cutscene that follows is your marker for the next crate.

After that scene you climb, swing and jump along the scent path. When you reach the top of a bridge and the game points you into a doorway, turn around instead and walk to the opposite end of that same bridge. Material Crate #4 is waiting there.

This stretch is also a good moment to spend resources. The Gear menu lets you craft the X-Force suit and equip Angular Claws, and hitting Level 18 during the bridge fights unlocks enough points for Double Takedown. Expect Hand swordsmen, fire hazards and an iron cell full of civilians you can free by slicing the door open.


Nightmare Door #1: Death By 1000 Cuts

Climbing toward the Telepath triggers the mission’s set piece: a shifting dojo bathed in orange firelight, filled with elite Hand assassins. Fight through the illusion and finish the Telepath’s avatar with a claw execution to shatter the chamber.

The Nightmare Door appears in the room where you regain control of Logan straight after that hallucination sequence. Interact with the purple rift to start the Death By 1000 Cuts trial, which asks you to kill enemies using Critical Strikes. Clearing it at Adamantium rank also unlocks a memory audio log about Sapporo in 1904.

Death By 1000 Cuts trial objective tracker showing Critical Strike kills at 2 of 3
The Death By 1000 Cuts trial tracks Critical Strike kills on screen as you fight. Image: Insomniac Games

Material Crate #5 and the end of the mission

Cross the cavern bridge again, clearing out the remaining swordsmen, and meet Jean at the lift. When the elevator brings you out of the cave network you arrive in a storage room — Material Crate #5 is at the back and hard to walk past.

From there you search Walter’s abandoned laboratory, where there is another cache to destroy and research papers and whiteboard diagrams to inspect. Nathaniel Essex appears as a hologram to look over the artifact notes, and a Hand rocket blows you and Jean out of an upper window onto the street below. Win the daylight brawl against the ninja squad and Essex arrives to explain that The Hand has a Helix Engine, pointing Logan toward Shiro.

To confirm you are finished, open the pause menu during or immediately after the mission. The collectible tracker should read 5 of 5 Material Crates, 1 of 1 Whisky Bottles and the Nightmare Door marked complete before the story rolls on to Bad Blood.