Gaming Guide

Mister Walpole, I Presume? Walkthrough in Assassin’s Creed Black Flag Resynced

Clear the Governor's mansion visit, both shooting rounds, and every assassination demo without missing the optional pickpockets.

Clear the Governor’s mansion visit, both shooting rounds, and every assassination demo without missing the optional pickpockets.

Mister Walpole, I Presume? is the tutorial-heavy memory in Assassin’s Creed Black Flag Resynced where Edward Kenway, still posing as Duncan Walpole, visits the Governor of the Bahamas to claim his reward. The mission hands you your first pistols and hidden blades, walks you through a shooting drill and assassination practice, and ends with a night on a tavern roof.

Quick answer: Enter the Governor’s mansion, clear Rogers’ pistol targets (five shots twice, the second round within 27 seconds), demonstrate the four assassination techniques on the dummies, follow your hosts to the roundtable, then climb to the tavern roof to sleep and end the memory.


Optional objectives to track

Two optional objectives run through this memory, and both are easy to miss if you rush the cutscenes. Handle them in the moment rather than trying to replay the mission later.

Optional objectiveWhen it happens
Complete Rogers’ shooting challengeSecond pistol round, hit all five targets before the 27-second timer expires
Pickpocket all three TemplarsDuring the roundtable cutscene at the map table, before it ends

Meet the Governor and take the pistols

Approach the gate of the Governor’s mansion to start the memory. After a short exchange between the guards, you are let inside.
Walk straight ahead through the compound to reach Woodes Rogers, who is practicing his aim alongside the French arms dealer Julien du Casse. A cutscene plays as you get close, and Rogers hands Edward a pair of pistols before inviting you to shoot.
Woodes Rogers handing Edward two pistols during Mister Walpole, I Presume?
Rogers passes Edward his first pistols before the shooting drill (Image via Ubisoft)

Clear both pistol rounds

Five targets sit in front of you. Follow the on-screen prompts to equip the pistol and fire. This first pass has no timer, so use it to learn the aim and reload controls.
Edward following the prompt to shoot the practice targets
Follow the prompts to learn the pistol before the timed round (Image via Ubisoft)
Once the first set falls, Rogers issues the timed challenge. Hit the same five targets within 27 seconds to clear the optional objective. Pick a spot where all five are visible, use manual aim on the stationary marks, and reload as needed so you are not caught empty mid-run.

Note: If you miss the 27-second window, the mission still continues, but you forfeit that optional objective for the memory.


Practice the four assassination techniques

After the shooting, a cutscene plays where du Casse gives Edward two souvenirs, your hidden blades. Follow your hosts through the garden to the next open area where they stop.
Edward demonstrating assassination techniques on training dummies
Each dummy teaches a different hidden blade technique (Image via Ubisoft)
Four training dummies are set up, and each one prompts a different assassination technique. Follow the on-screen instruction for every dummy to perform the kill correctly. The usual options here include a stealth kill from behind, a front stealth kill, a running assassination, and an air assassination.
When all four demonstrations are done, approach the hosts and speak with them to move on.

The roundtable and the pickpocket window

Follow the men along the road, through the training ground, and up to the main building until you meet the Governor of the Bahamas. A cutscene triggers where Edward hands over the Glass Cube he recovered during …And My Sugar?, and the Governor gathers everyone at the map table.
While the roundtable conversation runs, you have a short window to pickpocket all three Templars standing around the table. Move behind each one and steal quickly to clear the second optional objective and pocket a good amount of Reales before the scene ends. A guard then tells Edward to meet the Governor at the docks the next morning.

End the memory at the tavern

Head to the tavern and speak with the man at the reception to ask for a room. He tells Edward none are available and turns down the offer to pay.
With no room to rent, climb up to the tavern’s roof and find a spot to lie down for the night. Bedding down there closes out Mister Walpole, I Presume? and rolls you into the next memory, A Man They Call The Sage.

You will know the memory is complete when the mission-end screen appears after Edward settles on the roof, listing whether you earned the two optional objectives. If either shows as failed, replaying the memory from the DNA menu lets you retry the shooting timer and the Templar pickpockets cleanly.