Gaming How-To

Mortal Shell 2: How to Get Clockwork Shardstone in the Alchemist’s Workshop

The catapult puzzle, the hidden bookshelf route, and the chest that holds the Clockwork Scythe's chainsaw Tarstone.

The catapult puzzle, the hidden bookshelf route, and the chest that holds the Clockwork Scythe’s chainsaw Tarstone.

The Clockwork Shardstone is an Ability Tarstone that keeps a chainsaw spinning along your weapon while it drains Resolve, and it sits behind one of the few pickups in Mortal Shell 2 that the map never points you toward. No boss drops it, and the dungeon that holds it is sealed shut until you fire a catapult on the other side of the region.

Quick answer: Pick up the Makeshift Projectile below the Outskirts of Mammon Beacon, load it into the catapult east of the beacon statue to blast open the Alchemist’s Workshop entrance near Castigator’s Keep, then walk through the bookshelf inside, pull the lever, ride the lift down, and open the chest in the final room.


What the Clockwork Shardstone does and which weapon takes it

The Shardstone is an Ability-type Tarstone, so it adds an action rather than a passive stat. Slot it in and it consumes Resolve continuously to hold your weapon out with its chainsaw running at full speed, and every attack lands with that chainsaw biting. It only fits one weapon in the game, the Clockwork Scythe, which is the reward for beating Sariel, the Endless in the Chamber of Becoming dungeon. Without that scythe, the stone has nowhere to go.

LevelEffect
1Consume Resolve over time to hold your weapon before you with its chainsaw spinning at full speed
2Each chainsaw spin deals 12% of the weapon base damage
3Each chainsaw spin deals 15 Stagger Damage
4Each chainsaw spin deals 20% of the weapon base damage

Because the cost is a steady Resolve drain instead of a single spend, the stone rewards staying in contact with enemies and punishes long stretches of holding back.


Open the Alchemist’s Workshop with the Makeshift Projectile

The dungeon door does not exist until you fire the catapult, so do this half first. Hunting for the entrance beforehand is wasted travel.

Fast travel to the Outskirts of Mammon Beacon. Everything in this half of the run is a short trip from that spawn point, so there is no need to prepare a longer route.
Head for the southern edge of the Outskirts and cross the hanging bridges down into the lower area. A group of Grisha hunters patrols here, and the glowing Makeshift Projectile sits among them.
Prompt to read a tattered page appears over a body on the path below the Outskirts of Mammon
A tattered page prompt along the route down from the Outskirts of Mammon Beacon. Image: Cold Symmetry
Grab the projectile, then head back southeast across the grassy ground to the catapult parked just east of the beacon statue.
Load the projectile into the catapult and fire it. The shot smashes a rock formation elsewhere in the region, which is what opens the Alchemist’s Workshop entrance near Castigator’s Keep.
Travel to the Castigator’s Keep Beacon, drop to the lower area, and follow the wooden platforms southwest until you reach the newly exposed dungeon door.
Player climbs stone steps toward the Castigator's Keep area with a hooked weapon drawn
Climbing the stonework on the western side of Castigator’s Keep, the stretch that links it to the Lonesome Spire. Image: Cold Symmetry

Note: the Workshop occupies the western area that connects the Lonesome Spire with the main Castigator’s Keep building, so if you are wandering the eastern half of the keep you are on the wrong side.


Clockwork Shardstone location inside the dungeon

The Workshop hides its own path once you are inside. The stone is not a boss drop, so nothing will be handed to you automatically at the end.

Push through the bookshelf instead of treating it as a wall. It opens into a secret room, and skipping it makes the dungeon read as a dead end.
Player moves through a dark underground passage holding a glowing blue blade
The passage past the bookshelf leads deeper into the Alchemist’s Workshop. Image: Cold Symmetry
Work through the secret room until you find the lever. Pull it to power the lift.
Ride the lift down to the final chamber. A couple of Gloombound trees sit here for minor gloom, along with the dungeon exit.
Deal with the Shell Thief that can be waiting as the last enemy in the room. It is only an obstacle and it does not carry the Tarstone.
Armored enemy with sword and shield closes in during a fight in the dungeon
An armored opponent blocks the way before the final room. Image: Cold Symmetry
Open the chest at the end of the room to claim the Clockwork Shardstone. You will know it worked when the pickup prompt names the Tarstone and it appears in your Tarstone inventory, ready to infuse at the Tarforge.

Why the dungeon entrance may not appear

Nearly every failed run comes down to a small number of skipped beats, and each one has an exact cause.

SymptomCause
No door near Castigator’s KeepThe catapult has not been fired; only the Makeshift Projectile opens the entrance
Projectile picked up but nothing changedIt was never loaded into the catapult east of the beacon statue
Dungeon appears to end earlyThe bookshelf was treated as a solid wall instead of a passage
Lift will not moveThe lever in the secret room has not been pulled
Final enemy died, no TarstoneThe Shell Thief is not the source; the chest in that room has to be opened

How to upgrade the Clockwork Shardstone at the Tarforge

Levelling happens at the Tarforge in Marrow Keep, but only after Franz has the Etching Needle. That quest item expands what the Tarforge can do, and it sits in a chest just before the Magdalena, the Lady of the Woods fight. When you spot Ruk past the bridge, drop through the opening and turn right before the tunnel to reach a small alcove with a bone chest holding the needle.

After handing it over, equip the Shardstone and kill enemies to fill its experience bar. Once the bar is full, return to Franz and pay Coin to push it to the next level. Repeat that cycle through all four ranks to reach the 20% base-damage spin.

Since the Clockwork Scythe also accepts the Scholar’s Wormstone, and Ability stones can be equipped two at a time, the two of them stack into about as dedicated a setup as any weapon gets in Mortal Shell 2. Just keep an eye on Resolve, because the chainsaw stops the moment the meter runs dry.