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Neverness to Everness 1.0 banners: Nanally and Hotori schedule, rates, and pulls

Neverness to Everness 1.0 banners: Nanally and Hotori schedule, rates, and pulls

Neverness to Everness opens version 1.0 with two limited S-class characters running back to back, a board-style summon system called Scarborough Fair, and no 50/50 split on featured pulls. Nanally headlines the launch window with electromagnetic Anima damage, followed by Hotori, a Cosmos time-stop unit. Pity carries between limited boards, and signature Arcs roll on a separate weapon track.

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Quick answer: Nanally runs April 29 to May 13, Hotori runs May 13 to June 3. Featured S-class is guaranteed within 90 pulls with soft pity at 70, and there is no 50/50.
Image credit: Perfect World Games (via YouTube@Nyph)

NTE 1.0 banner schedule

Version 1.0 splits the launch window into two limited phases. Each phase features one S-class character along with their signature Arc on the parallel weapon banner.

PhaseCharacterAttributeDates
Phase 1NanallyAnimaApril 29 – May 13
Phase 2HotoriCosmosMay 13 – June 3

Scarborough Fair pull rules

Scarborough Fair replaces a standard banner with a board where dice rolls move you across tiles toward rewards and the featured character. The math behind the board still functions as a pity system, just dressed differently.

RuleValue
Base S-class rate per roll0.99%
Soft pity activatesAfter 70 rolls without an S-class
Hard pity (guaranteed featured S-class)90 rolls
A-class or higher guaranteeEvery 10 rolls
50/50 mechanicNone — featured unit is always guaranteed
Pity carryoverPersists across all future Limited Boards

Cosmetics like skins, vehicle liveries, and glider skins also appear on the board. Past a set roll threshold, you can buy any leftover cosmetics directly from the Fair Exchange shop instead of chasing them on the board.

Image credit: Perfect World Games (via YouTube@TapScreen Gaming)

Nanally: Anima DPS with electromagnetic control

Nanally Colucci is the Ichi-daime of the Colucci family and the launch S-class. Her kit centers on electromagnetic adhesion and grouping enemies into a single damage zone, making her stable in mob clears and longer fights.

  • Esper attribute: Anima
  • Redirect Skill: Colucci Howling Technique deals damage and triggers the Itch-daime's Authority state, letting her walk on tilted surfaces and ceilings via electromagnetic adhesion.
  • Ultimate: Deals Anima AoE damage and summons the Underboss. While he is on the field, Nanally's attacks pull nearby enemies inward, and the Underboss follows up on each of her hits.
  • Signature Arc: Plasma-class weapon available on the Phase 1 Arc banner.

She is built for sustained, multi-target situations where positioning matters. She is less effective in pure single-target burst windows where instant damage spikes outclass her grouping pressure.


Hotori: Cosmos time-stop with Momentum burst

Hotori, the boss of Eibon, runs the opposite playstyle. Her ability stops time during combat and slows it during exploration, which makes her useful for puzzles and overworld traversal beyond fights.

  • Esper attribute: Cosmos
  • Combat resource: A Non-Closed Timepiece appears when she enters battle and fills with energy over time.
  • Ultimate: Once the Timepiece fills, activating the Ultimate deals Cosmos damage, unsheathes her katana, and slows surrounding time to a near standstill.
  • Momentum: Her katana attacks build Momentum during the time-stop. Maxing it out triggers a large Cosmos damage burst that ends the time-stop window.
  • Signature Arc: Solid-class weapon available on the Phase 2 Arc banner.

Hotori rewards higher-execution play and excels in boss windows where you can stack the Timepiece, replay teammate skills inside the time-stop, and detonate Momentum for the finisher.

Image credit: Perfect World Games (via YouTube@ON Game)

Arc Research Program rates

The Arc Research Program is the dedicated weapon banner. It uses Tri-Key currency and runs alongside both character phases, so signature Arcs are available during their owner's banner window.

RuleValue
Cost per pull10 Tri-Key
Minimum rarity per pullA-class or higher (every pull)
Guaranteed S-class Arc within6 pulls
Guaranteed featured Arc within8 pulls

The hard floor of A-class or better on every pull is the key difference from the character board. Each pull is resource-efficient, but Tri-Keys are a separate currency from character pull dice, so plan around your stock if you want both Nanally's Plasma Arc and Hotori's Solid Arc.


Standard Board and the 50-pull S-class selector

The Standard Board runs permanently and offers a one-time S-class selector after 50 pulls. The selectable roster at launch covers six characters across different roles and elements.

Selectable S-classNotes
SakiriEibon member with Anomaly war hammer Kiroumaru
BaicangCaptain of ETD-4 at the Bureau of Anomaly Control
HathorCourier-archetype unit
FadiaETD operative
DaffodilBalanced kit, role-flexible
JiuyuanSterry coordinator, intel-focused

The selector is a one-time choice and does not expire on a banner schedule, so you can wait until after rolling Phase 1 or Phase 2 to fill whatever role gap you have. Free additions outside the selector include Chiz (S-class) through City Tycoon gameplay, plus Aurelia and Haniel as A-class login and pre-registration rewards.

Image credit: Perfect World Games (via YouTube@Nyph)

Pity counters are visible on the Limited Board summary. Two checks confirm the system is working as expected after a session:

  • Your roll counter on the active Limited Board increments after each pull and resets only when you obtain the featured S-class.
  • If you swap from the Phase 1 to Phase 2 board without pulling the featured S-class, the counter carries over rather than resetting to zero.

If a featured character does not drop by roll 90 on a single board, that pull will award them directly. The 0.99% base rate combined with soft pity at 70 means most accounts will see the S-class somewhere between rolls 70 and 90 rather than at the 90-roll ceiling.


Both phases of the 1.0 banner cycle stay live long enough that splitting resources between Nanally and Hotori is realistic for accounts that complete launch events. With pity carrying forward and no 50/50 to lose, the planning question is which playstyle you want first — sustained Anima crowd control or Cosmos burst with time manipulation, rather than which pull is safer.