The Fawn Alone Anomaly is one of six Duskmoor commissions added in the NTE 1.3 update, and it plays out as a long night drive rather than a boss fight. A deer-like Oddity called a Sunya bolts across the region, and your job is to keep pace until it stops at a hidden camp deep in Blue Jay Mountain.
Quick answer: Go to the intersection northeast of the Duskmoor Wertheimer Tower, set the in-game time to between 23:00 and 00:00 so the Fawn spawns, then summon a fast vehicle and follow it until it stops near Adler.

Where the Fawn Alone Anomaly spawns in Duskmoor
Fast travel to the Duskmoor Wertheimer Tower, then head northeast toward the Blue Jay Mountain intersection. The Anomaly appears at the fork in the road there. It only shows up at night, so you will not see anything during the day no matter how long you wait.
Because the chase covers a huge stretch of the map, running from around Starfall Bay all the way to the depths of Blue Jay Mountain, bring a vehicle before you start. A faster ride makes it much easier to stay on the Fawn’s trail.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →How to trigger and follow the Fawn Alone Anomaly


How to know it worked
When you reach the encampment, you will see other Sunya gathered around Adler, and a side notification reads “Nullification Complete – Fawn Alone.” The interaction prompt “Thus Spoke Sunya” appears at the camp, and your rewards drop in on screen at that point.
Note: The most common reason the chase fails to start is the time of day. If the Fawn never spawns, reopen the Time System and confirm the clock sits between 23:00 and 00:00 before waiting again.

Fawn Alone Anomaly details and rewards
| Detail | Value |
|---|---|
| Class | II |
| Anomaly type | Bio |
| Recommended action | Communication |
| Anomaly Nexus | Driving through the night, chasing the fleeing Sunya |
Completing the commission pays out exploration progress plus upgrade currency and materials. The full reward set is below.
| Reward | Amount |
|---|---|
| Duskmoor Footprint Points | 32 |
| Annulith | 20 |
| Fons | 8,000 |
| Bronze Carrota | 80 |
| U-00NE | 15 |
| Beetle Coin | 4,000 |
| Anomaly Material Selection Box I | 3 |
Who the Sunya are
The Fawn you chase is a Sunya, a deer-like Oddity tied to the Object Anomaly known as “Enlightenment.” Once Enlightenment recognizes an owner, the Sunya follow along as assistants to whoever bears the armor. Much of the record on the armor’s exact origin has been lost over years of upheaval.
Five Sunya are currently documented, and each has its own personality and skills. Rupa is the youngest and helps with daily chores, Vedana is the most affectionate, Sanna excels at calligraphy and painting, Sankhara is the combat specialist, and Vinnana is the eldest and prefers to stay out of the spotlight. You will find several of them waiting at the camp alongside Adler once the chase ends.



