Gaming Guide

PEAK Food Sources: Stats, Effects, and Where They Spawn

A biome-by-biome breakdown of every edible item in PEAK, including cooked values, healing effects, and which ones poison you.

A biome-by-biome breakdown of every edible item in PEAK, including cooked values, healing effects, and which ones poison you.

Hunger in PEAK quietly shrinks your maximum stamina the longer you climb, so knowing what to eat, when to cook it, and which berries will poison you can decide whether you reach the summit. Food is scattered across every biome, from coconuts on the shore to eggs near the volcano, and each item carries its own hunger value, weight, and side effect.

Quick answer: Cook food whenever you can to double its hunger reduction and add Reserve Stamina, and never eat green, spotted, or non-smooth variants raw unless you want a Poison timer.


How cooking changes every food value

Cooking does two concrete things. It doubles the hunger a food restores, and it grants Reserve Stamina. Items that give no Reserve Stamina raw gain a flat +10 when cooked, while items that already give some receive a 50 percent increase. Cooking a poisonous berry before you eat it also removes the Poison entirely.

You can cook at Campfires found at the top of each biome, at Portable Stoves pulled from luggage that last 60 seconds, on the burning airplane wing, or in Caldera hot spots near lava. Watch the timing, because food passes through four stages.

StageResult
CookedDouble hunger reduction, plus +10 or +50% Reserve Stamina
Well-DoneNo extra benefit over Cooked
BurntLoses 5 hunger reduction from the Cooked value
IncineratedAdds +10 Poison per overcook cycle and becomes unusable

Note: some non-food items react badly to heat. Dynamite, stoves, cannons, heat packs, and oil lanterns explode when cooked, and balloons pop instantly.


Shore and Tropics foods

The early biomes hold the widest spread of berries and the reliable Half-Coconut, which you get by throwing whole Coconuts against trees to split them. The Tropics add the high-value Kingberries and Berrynanas, plus Honeycomb harvested from Beehives at the cost of angry, poisonous bees.

All SHORE Food Sources
FoodRaw / Cooked (Bonus Stamina)WeightBiomeEffect
Half-Coconut10 / 20 (+10)5Shore, TropicsRemoves 30 Heat; 2x per Coconut
Red Crispberry5 / 10 (+10)2.5Shore, Tropics
Yellow Crispberry5 / 10 (+10)2.5Shore, Tropics
Green Crispberry5 / 10 (+10)2.5Shore, Tropics10 Poison if eaten raw
Scorchberry10 / 20 (+10)2.5TropicsInflicts 25 Heat
Purple Kingberry30 (+35) / 60 (+52.5)5Tropics
Yellow Kingberry30 / 60 (+10)5Tropics25 Poison if eaten raw
Green Kingberry30 / 60 (+10)5Tropics5 Poison if eaten raw
Yellow Berrynana15 / 30 (+10)2.5TropicsLeaves a peel after eating
Pink Berrynana15 / 30 (+10)2.5Tropics15 Poison raw; leaves a peel
Blue Berrynana30 / 60 (+10)2.5TropicsLeaves a peel after eating
Brown Berrynana15 (+10) / 30 (+15)2.5TropicsLeaves a peel after eating
Yellow Clusterberry10 (+10) / 20 (+15)2.5Tropics
Red Clusterberry10 / 20 (+10)2.5TropicsHeals 20 Injury
Black Clusterberry20 / 40 (+10)2.5Tropics
Honeycomb10 (+50) / 10 (+75)2.5Tropics, Roots4x per Beehive; bees poison you
Tick20 / 40 (+10)2.5TropicsJumps on you in bushes; safe to eat
Medicinal Root5 / 10 (+10)2.5Shore, Tropics, Mesa, RootsRemoves 10 Injury, 25 Poison, 25 Spores
All TROPICS Food Sources

Honeycomb is one of the best stamina sources in the run, since its Reserve Stamina bonus is enormous relative to its weight. Purple Kingberry is the standout hunger-and-stamina berry with no downside, while the Yellow and Green varieties trade that safety for a raw Poison hit.


Roots biome foods

The Roots biome is defined by Shroomberries and the Mandrake. Every Shroomberry inflicts a small 5 Spores when eaten and then rolls a random status effect, so the color tells you whether that roll leans good or bad. The Mandrake appears when you uproot a Medicinal Root and it turns out to be a Mandrake instead, and cooking it is the only way to strip 25 Curse.

How to Cook and Eat a Mandrake in PEAK
FoodRaw / Cooked (Bonus Stamina)WeightEffect
Mandrake10 / 20 (+52.5)2.5Hides Stamina 60s if raw; cooked removes 25 Curse
Red Shroomberry10 (+5) / 20 (+10)2.55 Spores; random positive effect
Yellow Shroomberry10 (+5) / 20 (+10)2.55 Spores; random positive effect
Green Shroomberry10 (+5) / 20 (+10)2.55 Spores; random negative effect
Blue Shroomberry10 (+5) / 20 (+10)2.55 Spores; random negative effect
Purple Shroomberry10 (+5) / 20 (+10)2.55 Spores; random effect

Alpine and Mesa foods

The Alpine biome is where heat and status management matter most. Winterberries strip Heat and heal, while Napberry is a full reset button that clears everything except Curse but replaces your entire stamina bar with Drowsy, knocking you out for a while. In the Mesa, Prickleberries help against the sun at the cost of Thorns, and the Scorpion can only be eaten after it is cooked.

All MESA Food Sources
FoodRaw / Cooked (Bonus Stamina)WeightBiomeEffect
Orange Winterberry15 / 30 (+10)2.5AlpineRemoves 30 Heat
Yellow Winterberry30 (+35) / 60 (+52.5)2.5Alpine, MesaRemoves 30 Heat, heals 20 Injury; in Mesa only near Capybaras
Napberry100 / 200 (+10)2.5AlpineClears all status except Curse; fills stamina with Drowsy
Red Prickleberry15 / 30 (+10)2.5Mesa10 Thorns; removes 10 Heat
Gold Prickleberry15 (+5) / 30 (+10)2.5Mesa10 Thorns; removes 10 Heat; heals 10 Injury
Scorpion— / 20 (+10)2.5MesaCannot eat raw; cook with fire or Dynamite; sting inflicts 50–100 Poison

Caldera and Gloom foods

Natural food thins out near the top of the mountain. In Caldera, breaking a Big Egg produces an Egg, with a small chance to yield a Cooked Bird instead. The Gloom biome has The Early Worm, a weightless item whose only job is to clear Drowsy.

What Does the Big Egg in PEAK Do
FoodRaw / Cooked (Bonus Stamina)WeightBiomeEffect
Egg15 / 30 (+10)5CalderaMade by breaking a Big Egg
Cooked Bird— / 40 (+10)10Caldera10% chance from a Big Egg
The Early Worm5 / 50GloomRemoves 100 Drowsy
All GLOOM Food Sources

Plan ahead before the final stretches. There are no natural food sources in The Kiln, which follows Caldera, or in The Citadel, which follows Gloom, so carry supplies into both.


Mushrooms found across biomes

The same four mushrooms appear in the Shore, Tropics, Roots, and Mesa. Each has a safe and a dangerous variant, and eating the wrong one raw applies a heavy Poison. Cook them to remove the risk, or check the shape and surface before eating.

MushroomRaw / Cooked (Bonus Stamina)WeightPoison variant
Bugle Shroom15 / 30 (+10)2.520 Poison if non-smooth
Button Shroom10 / 20 (+10)530 Poison if spotted
Chubby Shroom10 / 20 (+10)2.5None
Cluster Shroom5 / 10 (+10)2.540 Poison if non-smooth

Campfire foods

Campfires can spawn a Marshmallow or a Hot Dog. The Marshmallow appears more often at 62.5 percent, while the more filling Hot Dog shows up 37.5 percent of the time and can also occasionally replace cattail plants in the Gloom.

FoodRaw / Cooked (Bonus Stamina)WeightSpawn
Marshmallow15 / 30 (+10)2.562.5% at Campfires
Hot Dog30 (+20) / 60 (+30)2.537.5% at Campfires

Packaged food from luggage

Packaged items are looted from Luggage scattered along the climb, and several double as utility tools rather than pure hunger fills. Airline Food is the most efficient single meal, while Energy Drink and Sports Drink handle Drowsy and Heat. Be aware that eating any packaged food voids the Naturalist Badge for that run.

All Pre-Packaged Food Sources
FoodRaw / Cooked (Bonus Stamina)WeightEffect
Airline Food40 (+40) / 80 (+60)5
Big Lollipop5 / 10 (+10)2.5Temporary infinite stamina; 32.5 Drowsy raw, none if cooked
Energy Drink— / (+10)2.5Removes 100 Drowsy and 30 Heat; speed boost; 25 Drowsy after; explodes if cooked
Fortified Milk5 / 52.5Removes 50 Heat; 15s status immunity (25s cooked); heals skeletons 100 Injury
Granola Bar15 (+20) / 30 (+30)2.5
Scout Cookies10 (+10) / 20 (+15)54 total uses
Sports Drink(+30) / (+45)2.5Removes 200 Heat
Trail Mix10 (+10) / 20 (+16)2.5

Mystical food from ancient caches

Mystical items come from Ancient Luggage and from Ancient Statues when no ghost scouts need reviving. Unlike packaged food, they do not block the Naturalist Badge. Both explode when cooked, so treat them as consumables, not cooking targets.

FoodHungerWeightEffect
Cure All20 (raw)2.53 uses; removes all negative effects including Curse; explodes if dropped or cooked
Pandora’s LunchboxRandom2.53 uses; randomizes your status effects; explodes if cooked

Poisonous foods and how to counter them

Several foods hurt you if eaten raw. Green Crispberry, Yellow and Green Kingberry, Pink Berrynana, and the spotted or non-smooth mushroom variants all apply Poison, and a live Tick or Scorpion sting does the same. In almost every case, cooking the item first removes the Poison before you eat it.

If you are already poisoned, eat a Medicinal Root to strip 25 Poison, or use a Cure All to wipe every negative effect at once. Keeping one of each in reserve is the simplest safety net for the deeper biomes, where a stray Poison timer during a hard climb can drain the stamina you need to reach the next Campfire.