Gaming Guide

When to Accept a Wholesale Offer in Probably Stolen (Wholesale Buying Explained)

How the wholesale discount works, two Day 2 offers on Mark Up, and how to tell when a pile pays off.

How the wholesale discount works, two Day 2 offers on Mark Up, and how to tell when a pile pays off.

Junker waiting at the shop counter

Some sellers who walk into your shop in Probably Stolen: Cyberpunk Shopkeeper Sim want to unload everything at once. They will cut the price if you take the entire pile. Whether that deal makes you money depends on what is in the pile, who will buy it later, and how much cash you need to keep for rent.

Quick answer: Buying wholesale means taking a seller’s whole pile at a discount. Accept it when you can resell most of the items, or when one or two items cover the price on their own, and you still have rent money left.


How wholesale offers work in Probably Stolen

Wholesale offers are available only from customers marked SELLING. When one appears, the negotiation panel displays an “Offering Wholesale” line with the offer’s discount percentage along its upper edge. Hover over that message to see its tooltip; Mentor’s Note: Buying Wholesale displays the same text.

Junker SELLING panel with Offering Wholesale 33% Discount and Accept Wholesale for 64 credits
A Junker’s wholesale offer on Day 2 (Mark Up).

“Sometimes sellers offer a discount if you buy all of their items. (This is called buying “Wholesale”.) You can still inspect each item in the offer individually.”

The bottom of the panel shows two figures. Your Funds is your cash. “Total / Wholesale” compares the normal total for the items you picked with the discounted price for the whole pile. For example, it can read 0 credits / 64 credits (-33%). Below these figures are two buttons:

  • Buy N Items buys only the items you selected, at the normal price.
  • Accept Wholesale buys the entire pile at the discount.

The discount is not fixed. Offers at both 33% and 15% show up on Day 2, so read the percentage in the line every time.

Tooltip explaining buying Wholesale on the negotiation panel
The wholesale tooltip.

Accepting a wholesale pile, in order

When a SELLING customer opens the negotiation panel, look for the wholesale line at the top. Note the discount percentage it shows.
Inspect the items in the offer one at a time. The wholesale offer does not stop you from checking each item, so find out what is valuable and what is Junk before you commit.
Compare the wholesale figure in “Total / Wholesale” with Your Funds. Work out how much cash the purchase would leave you.
Click Accept Wholesale to buy the whole pile at the discount. If you only want some of the items, select them and click Buy N Items instead.
Scavenger SELLING panel with a Buy 5 Items button
A normal offer: Buy N Items at the listed prices.
Press the green “Transfer ALL” button below the counter to move the full pile into your inventory at once.

You can confirm the purchase went through in two places. After you accept, the pile appears on the counter. After the transfer, the items are in your inventory and ready to sell.


Two Day 2 wholesale offers on Mark Up

Both offers appeared on Day 2 (Tuesday) during an Apprentice run on Mark Up (Normal) difficulty, which began the day with 598 credits.

SellerPileDiscountWholesale price
JunkerScrap33%64 credits
Scavenger6 Peat15%128 credits

The Scavenger’s offer is simple to evaluate. On Day 1, a Spacer paid 29 credits per Peat on Mark Up. At that rate, six Peat would resell for about 174 credits, versus the 128-credit wholesale cost. Food such as Peat sells steadily, so this pile is low-risk.


Worked profit example: reselling the 64 credit scrap pile

The Junker’s scrap pile paid off with the very next customer. A Lower Level Repairman came in BUYING. His Interests were Material, Tool and Energy Cell, and his Customer Budget was 119. Every item he bought came from the wholesale pile. These are the Mark Up prices:

Lower Level Repairman BUYING Scrap Metal, Electronic Parts and Wire for 92 credits
The Repairman bought 92 credits of the pile.
ItemSale price (Mark Up)
Scrap MetalScrap Metal12
Scrap MetalScrap Metal12
Scrap MetalScrap Metal12
Electronic Parts (Common)Electronic Parts (Common)38
WireWire18
Total92

One customer brought in 92 credits, while the pile had cost 64. Its cost was recovered before another buyer showed up. Select a price line to view the breakdown, including “Market and Merchant: Retail Markup (+15%)”. Your sale prices carry a markup whose rate depends on difficulty:

Price line breakdown showing Retail Markup +15%
Click a price line to see its markup.
DifficultyRetail Markup
Mark Up+15%
Price Gouge+20%
Thin MarginsNone
Red InkNone

Customer Budget and Interests limit what buyers will purchase, and some also have Restrictions. For instance, a buyer with Variety won’t take two copies of the same item. A pile with many duplicates might require several customers to sell through.


When to accept a wholesale offer, and when to pass

Click Accept Wholesale when any of these is true:

  • Most of the pile can be resold. Peat and other food sell steadily, while repair customers purchase Scrap Metal, Wire and Electronic Parts, which also turn up when scavenging the Dumping Ground.
  • One or two valuable items in the pile cover the whole price by themselves.
  • You will still have enough cash for rent after paying.

Pass on the offer if most of the pile is unsellable Junk, or if buying it would leave you without enough for rent. On Mark Up, rent is 200 credits on Day 7 (see how rent works). You can still buy just the items you want with Buy N Items, at the normal price.