In Project Slayers 2, clans do far more than provide a surname. Each roll can alter your health and stamina pools, grant active and passive skills, and, for roughly half the roster, connect an ability to a particular Breathing Style or Blood Demon Art. Because spins determine them instead of a selection menu, the useful question is whether the clan you rolled deserves to stay.
Quick answer: For an all-purpose choice, Rengoku comes out on top. Kamado, Uzui, and Soyama follow closely, while Kocho and Agatsuma reach that standard specifically with Insect and Thunder builds.
Project Slayers 2 clan tier list: every clan ranked
| Tier | Clans |
|---|---|
| S | Rengoku, Kamado, Uzui, Soyama, Kocho (Insect only), Agatsuma (Thunder only) |
| A | Himejima, Iguro, Shinazugawa, Douma |
| B | Shabana, Tamayo, Tomioka, Ubuyashiki, Urokodaki |
| C | Yahaba, Sabito, Makomo, Susumaru |
| D | All Uncommon and Common clans |
Four things decide placement here. Raw passive stats, how much a clan’s active skills actually do in a fight, whether those skills are welded to one Breathing Style or Demon Art, and what the clan gives you outside combat in mastery and EXP bonuses. Rarity is not one of them.
This ordering reflects the 41-clan launch roster as it stands in September 2026. The placements most likely to move are the Water clans, since a meaningful buff to Water Breathing would lift Tomioka, Urokodaki, Sabito, and Makomo together.
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Add to Google Preferences →Clan roll rates and spin costs
Spins are bought with Robux or Ore, and the published odds cover the rarity band rather than any single clan inside it. Hitting Mythic does not mean hitting the Mythic you wanted.
| Rarity | Roll chance | Bundle | Robux / Ore |
|---|---|---|---|
| Supreme | 0.1% | 1 Spin | 5 / 1 |
| Mythic | 0.9% | 15 Spins | 60 / 6 |
| Legendary | 4% | 25 Spins | 90 / 9 |
| Rare | 12% | 50 Spins | 150 / 15 |
| Uncommon | 23% | — | — |
| Common | 60% | — | — |
At 0.1% for Supreme, chasing Rengoku or Kamado is a long project. Ore is the free-to-play route and doubles as a flexible currency, so burn playtime spins and code rewards first and keep Ore in reserve.
S tier: the four Supreme clans
| Clan | Health | Stamina | Damage Factor |
|---|---|---|---|
| Rengoku | +185 | +125 | +26% |
| Kamado | +175 | +130 | +23% |
| Soyama | +170 | +128 | +22% |
| Uzui | +165 | +135 | +21% |
All four also carry +2 Damage Reduction and +6% Damage Reduction Factor, which is the quiet reason they hold up in endgame PvP even when an exchange goes badly.
Rengoku
Rengoku gives Slayers the highest DPS in the game, making it an obvious keep. Heart of Blaze damages attackers for 2% of their maximum health each second and raises your damage, while Ignition Hit adds fire damage over time to the opening M1 of every fresh combo string. Master Swordsman also advances Katana progression. Its defensive benefits are equally valuable: Rengoku reduces Flame damage and cannot be affected by Indomitable Will, the free combo extender relied on by the other top clans.
Kamado
Kamado offers the most complete package and is the natural choice for a Demon player. Sun Immunity and Demon regeneration allow daylight travel without using an accessory slot for sun protection, giving the build a constant advantage. Indomitable Will fits into combos, Headbutt creates openings through guard, and Combat Intuition turns received damage into more offense. Headbutt is the least impressive part, but it does not alter the conclusion.
Uzui
Uzui feels like a stronger version of Douma. Enhanced Hearing raises your personal damage by 20% for 10 seconds, and Musical Score records an opponent’s key skill so you can perfectly block its next appearance. Vital Draw can randomly provide healing, fist-damage M1 evasion, or a substantial stamina refill. Auto-blocks, Indomitable Will immunity, Poison Conversion, Pain Resistance, and a 25% Quest EXP bonus round it out, letting the clan farm effectively while remaining strong in duels.
Soyama
Soyama is built for counter-play. Combat Intuition converts damage you deal into bonus Weapon, Breathing, or Demon Art damage later, while a successful Bell Splitter read stuns the target, slows them, and greatly reduces their fist strength. Missing the counter puts you into recovery, making the clan favor well-timed aggression over panic-button mashing.
Specialist S tier: Kocho and Agatsuma
Two clans with lower rarity can still reach the top, but each requires its proper build. Put either one on another setup and its ranking drops by several tiers.
Kocho is the best Legendary in the game and the definitive Poison clan, provided you are running Insect Breathing. It stacks Poison damage buffs, Insect-specific bonuses, and skill debuffs that hold up in both PvP and PvE, plus outright Poison immunity. Base stats of +75 Health, +26 Stamina, and +12% Additional Damage Factor are modest, so the skill package carries it entirely.
Agatsuma pairs with Thunder Breathing and buffs its damage directly. Sleepless Nights wraps you in a thunder aura for +20% Thunder damage along with extra dash speed and 12% cooldown reduction, Enhanced Hearing fires a circular shockwave that marks everyone it touches for 20% extra damage for 10 seconds, and dropping below 60% health triggers another damage and stamina regen spike. Flaming Thunder God applies burn on top. Its +105 Health and +90 Stamina are the thinnest of the Mythics, but +19% Additional Damage Factor and a +25% Quest EXP Factor make it a fast, aggressive Katana clan.

A tier: strong Mythics that fall just short
| Clan | Health | Stamina | Damage Factor |
|---|---|---|---|
| Shinazugawa | +135 | +90 | +18% |
| Himejima | +130 | +90 | +17% |
| Douma | +120 | +95 | +18% |
| Iguro | +110 | +85 | +20% |
Himejima leads A tier and is the toughest Mythic, combining its health pool with additional Block Points and Block Regen. Enhanced Hearing marks an enemy for 14 seconds, causing 25% more damage from every weapon or style. Stone Skin reflects M1 damage and supplies reduction, movement speed, and regeneration, while Repetitive Action converts skill damage into stacking M1 damage. Its drawback is that the kit wants you to take hits, whereas strong play aims to avoid them.
Iguro is the mobility pick. Its +25% Movement Speed Factor is the largest on any clan and applies before Flash Step, which makes controlling distance far easier. Kaburamaru is a long-range homing serpent that applies Poison, chips percentage max health, and binds at close range, while Serpent’s Wrath adds a +15% serpent damage factor. It is still not the best Poison clan, and its defensive stats trail the Supremes.
Shinazugawa carries the Wind label but gains little of its identity from the style, which explains its placement despite Wind’s slow start-ups. Wind Storm supplies +20% Wind damage, Toxic Flesh converts your health into Poison-inflicting M1s, and Weapon Versatility provides +25% Katana and weapon mastery. Unyielding Spirit protects the final 30% of your health more effectively while increasing damage. Its progression benefits remain useful regardless of the style you ultimately choose.
Douma serves as the defensive duelist. Ice Perception avoids three incoming attacks, skills, or M1s automatically. Speed Reflex leaves behind a clone that you may teleport to within 12 seconds, removing any stun or knockdown along the way. Douma also provides cold region immunity and 25% mastery for both your Blood Demon Art and weapon—the quickest BDA mastery boost available to a Demon. Uzui offers comparable utility with stronger offense, so Douma remains outside S.
B tier: situational and support clans
Each option listed here has one tool that matters. Across all modes, however, none of them maintains the same level.
- Shabana — Core Detachment creates a zone giving +25% Additional Damage Factor, +15% Max Health Factor, and +6% Damage Reduction Factor to everyone inside, plus Poison Generation on M1s and ally buffs through Siblings Bond. Rate it higher for organised group PvE, lower solo.
- Tamayo uses Pharmaceutical Skills to create a healing ring for each person, restoring 20% max health and resetting their cooldowns once. Demon Coercion holds one target in place and gives it a -20% damage debuff, while Illusionary Blood damages anyone who attacks. Its lack of passives limits the ceiling of the clan.
- Tomioka — Resetting two skill cooldowns is legitimately powerful. The remainder of the kit depends on Water Breathing.
- Ubuyashiki — Ignoring blocks gives a meaningful PvP edge, while the detonate and summon maintain pressure. The clan also imposes a -6% Additional Damage Factor, and no damage increases compensate for that penalty.
- Urokodaki — This Rare clan offers an unexpectedly useful early-game passive damage increase, along with quicker Water mastery, reduced stamina costs, and damage reduction with night vision while masked.

Water Breathing’s position is the ranking’s most debatable point. Since the style is treated as weak, Tomioka, Urokodaki, Sabito, and Makomo all rank near the bottom. A substantial Water buff would raise all four together.

C and D tier: what to reroll
Yahaba is the strongest of the remaining Rare choices because its combo extender has practical value, and Arrow Manipulation performs reasonably in PvE. Like Urokodaki, Sabito and Makomo focus on Water but are weaker; Sabito edges ahead with its +10% Additional Damage Factor. Susumaru depends on Tamari, the weakest Demon Art, although it remains a workable starter when your party includes another Susumaru or Yahaba.
Treat every Uncommon and Common clan as material for another roll. Uncommons generally provide about +23 to +28 Health plus minor speed or stamina gains and a Family Bond passive. Commons offer one-line bonuses such as +2% Movement Speed Factor or +9 Max Health. Their purpose is to send you back to the roll rather than anchor a build.

Best clan for each Breathing Style and Demon Art
| Build | Clan | Why |
|---|---|---|
| Thunder | Agatsuma | +20% Thunder damage, mobility |
| Flame / Katana | Rengoku | Burn output, top damage factor |
| Wind | Shinazugawa | Wind mode plus progression boosts |
| Serpent | Iguro | Serpent’s Wrath, poison, speed |
| Insect / poison | Kocho | Poison immunity and buffs |
| Water | Urokodaki or Tomioka | Water damage or cooldown resets |
| Sound | Uzui | Damage mark, Musical Score block |
| Stone / tank melee | Himejima | Stone Skin, block stats |
| Demon (any) | Kamado | Sun Immunity, Demon regeneration |
| Group Demon | Shabana | Zone buff for the party |
The Demon pool follows the same pattern. Tamari determines Susumaru’s ceiling; it ranks last among Demon Arts because other options outperform it in nearly every role, and it suits PvE better than PvP.

Clans with no art-specific skills, including Kamado, Uzui, Soyama, Douma, and Himejima, are free to pair with whatever Demon Art you land. Ice Manipulation and Blood Manipulation lead that list, with Shockwave close behind on the strength of its counters, PvP combo routes, and AoE barrage against dungeon bosses. Dream Manipulation is the other strong partner for a combo-heavy clan, since its heavy stuns and grab setups create the openings a damage-stacking clan like Rengoku or Soyama converts into a full string. Reaper sits alongside them for fast-paced pressure and team M1 stacking.
Below that, Arrow, Obi Manipulation, and Explosive Blood are workable rather than exciting. Explosive Blood has high-damage tools like its tornado, but the moves can be blocked or dashed out of.

When a reroll is worth the spins
Decide your main damage source first, then read the full clan entry before spending anything. A clan is worth keeping when its perk, passive, and mode all touch what you do most often, whether that is questing, boss farming, or duelling. If two of the three do nothing for you, it is a reroll candidate no matter how rare the surname looked.
Try the clan before locking it in. Use it for regular quests, a boss, and a group activity; some passives provide steady value instead of conspicuous burst. Reroll only for a replacement that improves multiple activities at the same time. In practice, abandoning a specialist suited to your Breathing Style for a broadly powerful clan you will not build around makes your setup worse.
With Supremes appearing at 0.1%, the practical decision for most players is whether to keep a Mythic or Legendary rather than continue waiting. Kocho with Insect Breathing and Agatsuma with Thunder are both keeps. If a clan’s signature skills require a style you do not use, reroll it even when the rarity banner is impressive.






