Gaming Guide

Raise Some Hell Collectible Locations in Marvel’s Wolverine (Mission 6)

Four Material Crates, one Whisky Bottle and one Nightmare Door in the Canada chapter, plus the molten metal trophy trigger.

Four Material Crates, one Whisky Bottle and one Nightmare Door in the Canada chapter, plus the molten metal trophy trigger.

Mission 6 of Marvel’s Wolverine drops Logan into the snow outside a Trask refinery in Canada, and it is one of the first missions where the collectible route runs straight through heavy combat. Six pickups are tucked along the path, and one mission-specific trophy hides in the smelting room.

Quick answer: Raise Some Hell contains six collectibles — four Material Crates, one Whisky Bottle and one Nightmare Door. Nothing is missable, and the Recycled trophy pops when you kick a shielded Reaver into the molten metal vat.


Raise Some Hell collectible checklist (in route order)

The mission splits into two objectives, and the collectibles sit neatly on either side of the split. Everything before the refinery falls under “Get to the refinery to find the mutants,” and everything after the Hot Claws sequence falls under “Track the captured mutants.”

#TypeNameWhere
1Material CrateForest crateSnowy valley ledge, sniper section
2Material CrateStream crateEnd of the frozen stream path
3Material CrateYard crateBack corner of the run-down building
4Nightmare DoorHunting the HunterContainer yard, between yellow containers
5Material CrateTruck crateBack of the truck by the crane
6Whisky BottleCold LakeBreak room behind a kickable door

Each Material Crate awards +50 Materials, which feed suit crafting and, in turn, Logan’s permanent health upgrades. The Whisky Bottle counts toward Adaptation progress, and the Nightmare Door counts toward both the discovery and hidden memory trophies.


The two forest crates before the refinery

Clear the opening wave of Reavers and push forward until red sniper lasers start sweeping the area. Jump down from the cliff into the open valley with the tall grass rather than sticking to the high ground.
Hug the cliff edge along the side of the valley and follow it to the large rock at the far end. The first Material Crate sits on a raised snowy ledge next to that rock.
Return to the open valley and pick up the frozen stream running between the rocks. Follow it uphill, climb the small waterfall ledge at the end, and the second crate is waiting at the top.

Both crates sit inside sniper sightlines, so break line of sight in the tall grass or use the tree branches above the valley if you keep getting picked off mid-run.


Material Crate 3 inside the facility grounds

Once Logan smashes through the yellow double doors into the run-down building, resist the objective marker for a minute. Climb the ledge inside, cross the stacked shipping containers, and drop down on the far side into the cargo yard section.

Sweep the back corner of the area, behind the huts and trailers. The third crate sits against the side of the building next to a cluster of barrels, usually within sight of a blue glowing XP cache worth smashing on the way past.


How to unlock the Recycled trophy in the smelting room

Recycled asks you to “defeat” a Reaver using molten metal, and the smelting room built around a huge circular vat is the only place in the mission set up for it. The story already throws one Reaver into the steel during a scripted beat, but the trophy wants you to do it yourself.

Fight normally until the shield-carrying Reaver joins the encounter around the vat. Regular enemies work poorly here — the shielded variant is the one the kick is designed for.
Line Logan up so the pit is directly behind the target, then hold Circle to wind up the heavy kick instead of tapping it.
Release the kick and watch the Reaver sail into the molten metal. The trophy notification appears immediately, so if nothing pops, the enemy landed on the walkway instead and you need another shielded target.

Standing on the wrong side of the railing while you set up the kick is an easy way to fall into the vat yourself, which restarts the fight from the last checkpoint.


Nightmare Door: Hunting the Hunter

After the Hot Claws tutorial, Logan heads back outside into the shipping container yard and purple roots start crawling across the ground. Follow them through the containers — the door itself glows purple and sits between two yellow crates in the central outdoor area.

The trial inside is a combat objective: kill three Reaver Snipers scattered on raised rock ledges in a foggy forest. They tag you with red laser sights from range, so charge the closest one rather than trading shots, and use the ledges to close distance quickly.

Ratings are purely time-based, and the tiers each hand out an Ability Point:

  • Adamantium — finish in under 45 seconds, +1 AP
  • Gold — under 50 seconds, +1 AP
  • Silver — under 60 seconds, +1 AP
  • Bronze — 60 seconds or more, +1 AP

Bronze is enough to register the trial as completed for collectible purposes, and you only need the Adamantium rating on a single trial across the whole game. Hunting the Hunter is a reasonable one to bank it on, since a clean run lands in the mid-20-second range.

Before you leave the trial, cut the glowing purple roots to free the memory. That step is separate from clearing the combat objective and is what counts toward the hidden memory trophy.


The last crate and the Cold Lake Whisky Bottle

You exit the Nightmare Door back into the same container yard, and both remaining pickups are within a short walk of the portal. Head for the construction crane and look at the truck parked at its base — climbing into the open rear of that truck gets you the fourth and final Material Crate.

For the bottle, trigger Enhanced Senses and follow the blue scent trail across the yard. It leads toward a locked door with an open window above it, and from that spot, turning left picks up a second trail heading to a door you can kick straight off its hinges.

Logan crossing a snowy yard toward a blue-lit objective marker with the L2 senses prompt on screen
Holding L2 lights up the scent trail that leads through the yard to the Cold Lake bottle. Image: Insomniac Games

Inside is the break room, complete with smashable tables and chairs. The Cold Lake Whisky Bottle sits on the green machine unit against the wall, and picking it up throws a “New Collectible” banner on screen.


How to confirm the mission is fully cleared

Open the pause menu and check the collectible tracker before the story pulls you into the next area. The finished state for this mission reads four Material Crates, one Whisky Bottle and one Nightmare Door. If a counter is short by one, the table above tells you which objective phase the missing item belongs to.

Nothing here is permanently missable. Mission Replay unlocks after the second Nightmare Door in the campaign, and from then on you can sleep in the bed inside the Nightmare Cabin to jump back into Raise Some Hell. Anything you already picked up stays collected, so a cleanup run only needs to grab the outstanding item and quit out.

That makes this mission safe to rush on a first playthrough if you would rather keep the pace up. The one thing worth doing in the moment is the kick into the molten vat, purely because the shielded Reaver and the pit lining up so conveniently is rarer than the collectibles are.