Gaming

Roblox Rivals: The 10 Strongest Weapons in Season 3

A ranked breakdown of the primaries and secondaries carrying the Fame Season meta, from the Exogun up to the Assault Rifle.

A ranked breakdown of the primaries and secondaries carrying the Fame Season meta, from the Exogun up to the Assault Rifle.

Season 3 of Roblox Rivals, the Fame Season, shifted the weapon balance with a wave of buffs and nerfs that reshaped which guns actually win fights. The strongest picks right now reward consistency and easy aim over raw gimmicks, and a handful of secondaries punch far above their slot. Here is where the top ten land and why each one earns its place.

Quick answer: The Assault Rifle is the best overall weapon in Season 3. It is the default primary, has low recoil and a fast time-to-kill, and stays effective at every range and on every map, so pick it first if you want the safest choice.


The Season 3 weapon ranking at a table

RankWeaponSlotWhy it ranks here
1Assault RiflePrimaryMost consistent, versatile, and beginner-friendly gun in the game.
2SniperPrimaryLarger hitbox and 150 headshot damage, strong with auto-shoot.
3ShotgunPrimaryMajor damage buff; the best close-range weapon, up to 120 on a headshot.
4Paintball GunPrimary22 body damage plus a blinding paint splatter on the enemy screen.
5Energy PistolsSecondaryInfinite ammo, 100% accuracy, flat 2.1 damage at all ranges.
6MinigunPrimaryHigh sustained DPS; strongest in medium-range arcade modes.
7FlamethrowerPrimaryHeavy close-range tick damage that melts anyone in range.
8UziSecondaryA pocket assault rifle with a 27-round mag but steep drop-off.
9SlingshotSecondaryNew critical hit buff, 99 ammo, and bouncing projectiles.
10ExogunSecondaryFast reload and shield-bypassing splash, but low base damage.

Why the Assault Rifle is the top pick

The Assault Rifle sits at number one because nothing else matches its reliability. It handles well at close, medium, and long range, its recoil is easy to control, and it kills quickly without demanding perfect tracking. Because it is the default primary, you already own it, and in ranked it usually cannot be banned. That combination of low skill floor and high ceiling makes it the anchor of most strong loadouts.


Long-range control: the Sniper

The Sniper climbed to number two after a hitbox buff that made landing shots more forgiving. A headshot deals 150 damage, which is enough to remove most targets instantly, and the increased hitbox pairs especially well with auto-shoot for fast follow-ups. It dominates open maps with long sightlines, though it stays punishing when you miss.

Sniper scoped on a highlighted enemy across a desert map with the kill feed showing a sniper elimination
Aiming the Sniper at a marked target on a desert map, where long sightlines let it dominate. Image credit: Nosniy Games / via @FantixYT

On rooftops and elevated positions the Sniper turns any open lane into a threat zone, letting you pick off enemies before they close the gap. Hold high ground, let auto-shoot handle the timing, and prioritize clean headshots over rapid fire.

Player aiming the sniper rifle from a rooftop and eliminating an opponent named CARTER_J22
A rooftop Sniper pick, using height and sightlines to eliminate an enemy at range. Image credit: Nosniy Games / via @FantixYT

Close-range power: Shotgun and Flamethrower

The Shotgun received one of the biggest buffs of the season and now stands as the best close-range primary. With the right hit it can deal up to 120 headshot damage, meaning most point-blank fights end in a single pull. On tight indoor maps and corridors, it is the weapon that punishes anyone who rounds a corner near you.

The Flamethrower plays a different close-range role. It applies tick-based fire damage that stacks fast, so holding the stream on an enemy at short distance quickly overwhelms them. Its clear weakness is smoke grenades, which counter the pressure and force you to reposition, so it works best in cramped spaces where enemies cannot easily break line of sight.

First-person match on the chessboard arena firing at an enemy with team score and kill feed on screen
Close-quarters fighting on the chessboard arena, the kind of tight space where fire and shotgun damage shine. Image credit: Nosniy Games / via @FantixYT

The disruptive primary: Paintball Gun

The Paintball Gun earns its spot with disruption rather than pure damage. Each hit deals 22 body damage and splashes paint across the target’s screen, temporarily blinding them mid-fight. Its projectiles are slower and require some lead, but landing a shot first often decides the duel because the enemy can barely see to fire back.

Desert shooter view with a scoped weapon aimed at a marked enemy and an elimination in the kill feed
Lining up a projectile shot on a highlighted target, where leading the aim matters. Image credit: Nosniy Games / via @FantixYT

Secondary standouts: Energy Pistols and Uzi

The Energy Pistols are the highest-ranked secondary at number five, and their appeal is simple. They never need reloading, hit with 100% accuracy, and deal a flat 2.1 damage at any range. The fire rate is the fastest in the game, so the steady stream of accurate hits adds up quickly and gives you a dependable finisher that never runs dry.

Dual golden secondary pistols equipped while aiming down a desert map at an opponent
The Energy Pistols equipped in a desert engagement, offering infinite ammo and perfect accuracy. Image credit: Nosniy Games / via @FantixYT

The Uzi works like a pocket assault rifle. It is a fully automatic sidearm with a 27-round magazine and a high fire rate, so it covers the close and medium gaps your primary might miss. The catch is steep damage drop-off, which means it loses value at range and should be used to pressure enemies up close.


Situational picks: Minigun, Slingshot, and Exogun

The Minigun brings very high sustained DPS but took an accuracy nerf that hurts its spread while moving. That trade-off keeps it viable, just narrower in scope. It performs best at medium range in arcade modes where you can hold a position and let the fire rate wear enemies down.

The Slingshot moved up thanks to a recent critical hit damage buff. It carries a generous 99-ammo capacity and fires bouncy projectiles that can ricochet into a target, rewarding players who can bank shots around cover. It takes practice to aim, but the crit buff makes those landed hits hurt more than before.

Player with the Slingshot equipped aiming from an elevated warehouse walkway at an opponent below
Aiming the Slingshot from a warehouse walkway, using height to line up a bouncing shot. Image credit: Nosniy Games / via @FantixYT

The Exogun closes out the list. It reloads in about a second and its splash damage bypasses shields, which makes it useful for clearing corners and clustered enemies. The drawbacks are its low base damage and the fact that it comes from a Robux bundle rather than a Key unlock, so it is more of a specialist tool than a staple.

First-person match view aiming a large futuristic weapon toward the arena
Aiming the Exogun in a match, where its splash damage bypasses shields at close range. Image credit: Nosniy Games / via @FantixYT

How the Fame Season shaped these rankings

The Fame Season launched on April 24, 2026, and brought a broad wave of balance changes alongside new content. The buffs to the Shotgun, Sniper, and Slingshot, together with the Minigun accuracy nerf, are exactly what moved these weapons up or down. Ranked also tightened its entry requirements, so you now need Level 100, a verified account active for at least 14 days, and completed placement tasks before you can test these picks in competitive play.

If you are building a loadout right now, the safest core is an Assault Rifle paired with a reliable secondary like the Energy Pistols or Uzi, then swapping to the Shotgun on tight indoor maps and the Sniper on open ones. The rest of the list rewards players who lean into a specific playstyle, but the top three cover nearly every situation you will run into this season.