Gaming Guide

RuneScape Dragonwilds 1.0 Base Build Tutorial Part 2: Roofs and Greenhouse

Window awnings, dormer roofs, a fenced crop greenhouse, and where every workstation goes in the finished Bramblemead Valley base.

Window awnings, dormer roofs, a fenced crop greenhouse, and where every workstation goes in the finished Bramblemead Valley base.

Image: Jagex

Part two of the all-in-one RuneScape: Dragonwilds base turns the completed box-shaped shell into a livable home. Since stage one already supplied the walls and framing, this stage focuses on the roof, finishing trim, a dedicated crop greenhouse, and the workstation arrangement that completes the build.

Quick answer: Finish the main house with 45° and 30° roof panels plus two dormers, add window awnings, build the fenced greenhouse beside it, then fill both floors with workstations and storage.


What needs to be standing before you start

The build sits in Bramblemead Valley, on the flat ground below the temple, with the trees cleared so shadows do not fall across the plot. Two structures share the site: a rectangular main house on a 7×5 Cottage Square Foundation, and a circular stone roundhouse built from Square and Triangular Foundations rotated into a ring.

Location and Clearing01:01Location and Clearing
The map location in Bramblemead Valley, just below the temple. Shown at 01:01 in Chaos Bear Gaming’s video. Image: Jagex

By this point the roundhouse should already have its two tiers of Castle Stone Walls, its window and door openings, and its conical Castle roof closed off at the apex. The main house needs its ground and upper wall courses, the ash beam framing, the front and rear decks, and the raised interior platform at the back that becomes the bedroom.

First-Tier Wall Openings11:48First-Tier Wall Openings
A Medium Wall With Window being lined up on the circular tower's first tier. Shown at 11:48 in Chaos Bear Gaming’s video. Image: Jagex

Keep a reserve of Ash Logs and Stone on site. Roofing eats materials in bursts, and running out mid-slope means climbing down and walking off for more.


Build modes that make roofing manageable

Roof work happens at height, at awkward angles, and often on pieces you cannot physically reach. Four tools handle almost all of it.

ModeWhat it does
Eye of OculusDetached free camera for placing pieces you cannot stand next to
Ghost ModePlaces translucent blueprints without spending resources
Repair ModeCompletes blueprints, repairs damage, and dismantles pieces to recover materials
Advanced SnappingShows every connection vertex on a piece, instead of the default few

The build menu groups pieces by category, and each entry lists its material cost on the left panel, so you can check what a roof ring will cost before committing to it.

Build Menu Navigation00:36Build Menu Navigation
The build menu, with wall categories and their Ash Logs requirements listed. Shown at 00:36 in RuneScape: Dragonwilds’s video. Image: Jagex

A green preview means the piece will place. A red one means an obstruction, a missing connection to a supported piece, an unstable position, or not enough materials. Check those four things before you assume the design is wrong.

Placement Preview and Error States00:47Placement Preview and Error States
A red placement preview, the game's signal that a piece cannot go there. Shown at 00:47 in RuneScape: Dragonwilds’s video. Image: Jagex

Add window awnings and exterior trim

Start low, before the main roof goes on. The awnings sit above the window openings on all four sides and are the cheapest way to break up flat wall panels.

Open the Roofing menu and place Medium 30° Roof pieces directly above each front window opening. Keep them level with each other so the front elevation reads as one line.
Tuck Short Horizontal Thick Beams, Short 45° Thick Beams, and Medium 45° Inverted Roof Support Walls underneath each awning. These read as brackets holding the overhang up.
Run 30° Thick Beams along the sloped edges of each awning to tie them into the wall cleanly and hide the seam where roof meets panel.
Slot Small Square Tiles into the window openings as sills, and use more of them as shutters beside the left-side windows and as ledges under the rear windows.

The left side gets a peaked awning instead of a flat one, combining Medium 30° Roof and Small 30° Roof pieces with beams and inverted support walls underneath. The back windows take Medium 30° Roof panels with angled thick beams below. While you are down here, seal the gap beneath the stairs to the raised living quarters with Medium Walls so the under-stair nook becomes usable storage space.


Close the main roof and frame both dormers

The main house roof is two tiers. The lower band is steep, the upper band is shallow, and two dormers break the upper slope on opposite sides.

Work around the perimeter with 45° Roof panels, using 45° Hip Roof pieces at the corners. Cast Eye of Oculus once you reach the far edges so you can circle the building without climbing.
Start the second tier with 30° Hip Roof corners and Medium 30° Roof sections. Leave a bay open on the front and rear slopes where the dormers will sit.
Second roof tier with 30-degree pieces04:36Second roof tier with 30-degree pieces
A 30° Hip Roof section going onto the upper, shallower roof tier. Shown at 04:36 in Chaos Bear Gaming’s video. Image: Jagex
Frame the front dormer with Medium Walls and 30° Roof Support Walls, then cap it with Medium 30° Roof panels and Inverted Roof Support Walls.
Completing the front dormer roof06:16Completing the front dormer roof
A Medium 30° Roof panel closing off the front dormer. Shown at 06:16 in Chaos Bear Gaming’s video. Image: Jagex
On the roof slope opposite the Small 30° Roof, assemble the rear dormer with Small Walls and Medium 45° Roof pieces. Fill its opening with Small Square Tiles to create the windowsill shelf.
Cap the peaks from a top-down Oculus view with Medium 30° Hip Roof panels, and use Medium 30° Valley Roof pieces where the dormer roofs meet the main slope. Fill anything left over with Medium 30° Roofs and 30° Roof Support Walls.

Valley pieces are the ones people miss. If a dormer leaves a triangular hole where it joins the main roof, that gap is a valley, not a missing panel.


Build the farming greenhouse

The greenhouse is a separate structure on the ground beside the house, built as a raised walkway ring around a sunken planting area. The roof only covers the walkway, leaving the crops open to the sky in the middle.

Lay Square Foundations in a large rectangular perimeter to mark the footprint. The interior stays at ground level and becomes the planting bed.
Snap Ash, Oak, and Willow Farming Plots into organized rows across the sunken centre, keeping each wood type grouped together.
Line Simple Fences along the outer walkway edge, leaving a double-width gap at the front for the entrance. Add 45° Stairs in stone at that opening.
Snap Vertical Thick Beams onto the fence posts, then run Horizontal Thick Beams around the base and along the top to frame the walls.
Raise Tall Vertical Thick Beams at the corners and along the perimeter, then use Eye of Oculus to snap 45° Hip Roof corners and 45° Roof sections over the walkway. Leave the centre open.
Add Horizontal and 30° Thick Beams inside as roof trusses, and close the gap beneath the overhang above the entrance with more Horizontal Thick Beams.

Dividers between plot sections use Short Vertical Thick Beams and Hedge Ends. If the hedges block your path to the middle rows, pull the centre ones out and replace them with cross-walkways of beams and fences. Small Square Foundations with basic stairs flank the entrance, topped with Rain Catchers and torches.

The finished interior holds the whole farming loop in one place:

  • Water barrels and Rain Catchers for irrigation
  • Scarecrows along the plot rows
  • Seed chests near the entrance
  • Composters for soil upkeep
  • Cooking ranges for processing harvests on the spot
  • Torches and decorative plants along the railings and posts

Workstation and storage layout

Every station in the game has a home somewhere on this plot. Splitting them by zone keeps the noisy, smoke-producing ones outside and the fiddly crafting ones within a few steps of your storage.

AreaStations and storage
Front porchBlast Furnace, Furnace, Ore & Stone Storage, Lumber Storage
Back deckLodestone, Sawmill, Lumber Storage, Stonecutter
Ground floorKiln, Pottery Wheel, Brewing Cauldrons, Blacksmith’s Bench, Crafting Table, Fletching Bench
Ground floor perimeterArmour Bench, Jeweller’s Bench, Cooking Range, Grill, Grindstone
Upper tierBed, Oak Chests, Storage Ledgers, Rune Altar, Mystic Forge
Upper alcoveLoom, Loom Harness, Spinning Wheels, Tannery, Tanner’s Kit

The Lodestone goes in the centre of the back deck. That puts your arrival point a few paces from the Sawmill, the Stonecutter, and a Lumber Storage bin, so a full inventory of logs gets unloaded without crossing the building.

Doubling your chest capacity upstairs

Run a row of Oak Chests under the railing of the raised bedroom tier, then build Small Square Tiles directly over them as a shelf. A second row of chests sits on that shelf, doubling the storage in the same floor space. Place Storage Ledgers in the middle of the chest rows so pulling materials for a recipe works from one spot.

Decoration and lighting

Wall-Mounted Torches and Blue Wall-Mounted Torches go above the window dormers, along the railings, and over the entries. Inside the upper suite, a Bookcase filled with Skill Tomes and mounted tapestries dress the walls, with Muncher’s Basket and a Sleeping Chinchompa beside the bed.

The roundhouse as a trophy room

The circular stone building next door has no workstations in it at all. It holds dragon heads, full armour sets on mannequins, weapon racks, and regional banners around the curved wall, which is what the tiered interior stone floor was built for.


Confirm the base is finished and working

Once the Bed is in position, interact with it to set the respawn point—a detail that is easy to miss after spending so long building. Construction experience comes from every piece you place, so open the Skills menu, choose Construction, and check the progress earned from the roofing and greenhouse work.

Then do a slow lap. Walk the front porch past the smelters, up through the ground-floor crafting hub, up the stairs to the bedroom tier, out onto the back deck, and over to the greenhouse. If you can reach the Lodestone, a chest, a Cooking Range, and a farming plot without moving furniture or squeezing past a beam, the layout is done. Anything that still blocks a route can be pulled with Repair Mode, which refunds the building resources so you lose nothing by adjusting it.