Firepower keeps you alive in the deserts of SAND: Raiders of Sophie, and you do not have to wait for a lucky crate to get it. A workbench turns the Scrap Metal, Fabric Scraps, Weapon Parts, and Scrapped Ammo you collect into usable guns, rounds, and gear. Once you know the recipes, the junk you hoard early on becomes a steady supply of weapons and ammunition.
Quick answer: Open a workbench, load the listed materials, and craft. Basic ammo and white-rarity guns work at any bench, while high-velocity rounds, slugs, and most named weapons need an Advanced Workbench, Fort Workbench, or Large Armament Workshop.
Which workbench each recipe needs
Crafting tiers decide what you can build. Simple rounds and entry-level firearms only need a standard bench, but the stronger items require an upgraded station. Whenever you can, grab access to a higher-tier bench, because several of the best weapons and advanced rounds cannot be made anywhere else.
- Any Workbench handles basic ammo, white-rarity guns, and resource conversion.
- Advanced Workbench, Fort Workbench, or Large Armament Workshop handle high-velocity ammo, slugs, named weapons, and Petros upgrades.
You are not tied to forts to craft. After you unlock the Workshop on your tech tree, you can mount a bench directly on your Trampler and build on the move.

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Ammunition is the thing you will craft most often. Making your own rounds saves Crowns and keeps you from running dry on a long expedition. Basic rounds come first, then the upgraded versions that feed into the same calibers.
| Ammo | Materials | Bench |
|---|---|---|
| 8x21mm | 5 Scrapped Ammo, 5 Scrap Metal | Any |
| 9x42mm | 5 Scrapped Ammo, 5 Scrap Metal | Any |
| 12ga | 5 Scrapped Ammo, 5 Fabric Straps | Any |
| 11x54mm | 1 High Grade Gunpowder, 25 Scrap Metal | Any |
| 8×21 HV | 20 Basic 8x21mm Ammo, 2 Coral Dust | Advanced |
| 9×42 HV | 10 Basic 9x42mm Ammo, 2 Coral Dust | Advanced |
| 12ga Slug | 10 Basic 12ga, 2 Metal Rods | Advanced |
The 11x54mm round is the priciest of the basic set and feeds the Petros rifle family. The high-velocity rounds and 12ga slugs are conversions of standard ammo, so stock up on basic rounds and Coral Dust before upgrading. Slugs trade pellet spread for a single hard-hitting projectile, which gives them better range and armor penetration in outdoor fights.

Mounted weapon ammo recipes
Trampler-mounted guns use their own shells, so keep a reserve before a big engagement. These three cover the autocannon, the shotgun cannon, and heavy cannon platforms.
| Mounted shell | Materials |
|---|---|
| 40mm Autocannon Shell | 2 Scrapped Ammo, 2 Scrap Metal |
| 70mm Shotgun Cannon Shell | 5 Scrapped Ammo, 5 Fabric Straps |
| 80mm Cannon Shell | 5 Scrapped Ammo, 5 Scrap Metal |
The 40mm Autocannon Shell is the cheapest mounted round. The 70mm shell suits the close-range Shotgun Cannon, while the 80mm shell powers naval cannons and other heavy artillery.
Weapon crafting recipes
Building guns is often more dependable than waiting on crate drops. Any white-rarity firearm costs 25 Scrap Metal, and you can push a white gun up to green rarity by feeding the white version back in with more metal. Named weapons cost specific components and require an upgraded bench.
| Weapon | Materials | Bench |
|---|---|---|
| White-rarity weapon | 25 Scrap Metal | Any |
| Green-tier Shotgun/Revolver | 1 White version + 25 Scrap Metal | Any |
| Blitz PPS-5 Pistol | 25 Scrap Metal | Any |
| Drobulet Shotgun | 25 Scrap Metal | Any |
| Drobulet Shotgun (Vertical Choke) | 1 Drobulet Shotgun + 25 Scrap Metal | Any |
| Blitz 10R Pistol | 4 Metal Rods, 4 Weapon Parts | Advanced/Fort |
| Pepper Mill Shotgun | 4 Metal Rods, 4 Fabric | Advanced/Fort |
| M82 Rifle | 4 Metal Rods, 4 Weapon Parts | Advanced/Fort |
The Blitz PPS-5 and Drobulet Shotgun are the cheapest starting weapons, and the Vertical Choke upgrade tightens the Drobulet’s spread for medium range. For mid-game, the M82 Rifle balances damage, range, and accuracy, while the Pepper Mill Shotgun excels in towns and tight interiors.

Petros rifle attachments and variants
The 1874 Petros rifle accepts both a scope and a suppressor, which lets you build it into several specialized versions. Each upgrade consumes a Petros rifle plus the listed parts at an Advanced or Fort bench.
| Upgrade | Materials |
|---|---|
| Scope (Petros Sniper Rifle) | 1 Petros Rifle, 2 Optic Lenses, 2 Weapon Parts |
| Silencer (Silenced Petros) | 1 Petros Rifle, 5 Metal Rods |
| Silenced Sniper Petros (route A) | 1 Petros Sniper Rifle, 5 Metal Rods |
| Silenced Sniper Petros (route B) | 1 Silenced Petros Rifle, 2 Optic Lenses |
The scope improves long-range accuracy and reconnaissance, while the silencer cuts firing noise for stealth and solo runs. The Silenced Sniper Petros stacks both upgrades and is the most capable version of the rifle.
Explosives, clothing, and resource conversion
Beyond guns and rounds, a few recipes cover utility gear and material upgrades. The Time Bomb sets traps and controls space, the jackets give Fabric and Thread a use, and the Fabric conversion turns scraps into the component many advanced recipes ask for.
| Item | Materials |
|---|---|
| Time Bomb | 2 Fabric, 2 Gunpowder |
| Green Jacket | 2 Fabric, 10 Thread |
| Blue Jacket | 5 Fabric, 50 Thread |
| Fabric | 5 Fabric Scraps, 15 Thread |
Because many higher recipes call for Fabric rather than Fabric Scraps, keep spare Thread on hand so you can convert as needed. The Blue Jacket costs far more Thread than the Green Jacket, so weigh whether the upgrade is worth the materials.

When a craft succeeds, the finished gun, ammo stack, or clothing appears in your inventory, and the materials are deducted from your stock. If a recipe is greyed out, you are either short on a material or standing at a bench that cannot make that tier. Move to an Advanced Workbench, Fort Workbench, or Large Armament Workshop for the named weapons and upgraded rounds, and keep raw Scrap Metal, Fabric Scraps, Weapon Parts, and Scrapped Ammo flowing so the bench is never the thing holding you back.






