Gaming Guide

SAND: Raiders of Sophie – Unlock Trampler Parts and Build Custom Blueprints

Push the Tech Tree, gather Mechanical Parts, and assemble a saved Trampler design you can redeploy after every loss.

Push the Tech Tree, gather Mechanical Parts, and assemble a saved Trampler design you can redeploy after every loss.

Your Trampler is the walking base you live, fight, and loot from in SAND: Raiders of Sophie, and the default templates barely scratch what the editor can do. The catch is that a strong custom Trampler depends on two separate things working together. You need the parts unlocked, and you need a saved blueprint that uses them.

Quick answer: Unlock new Trampler parts by spending resources in the Tech Tree, stock up on Mechanical Parts from Parts Crates in non-Fort monuments, then open the Blueprints menu, create a design with the five required core modules, connect them with decks until the construction warning clears, name it, and save it for future raids.

Illustration
Image via tinyBuild

Unlock Trampler parts through the Tech Tree

Early on, the editor feels empty because almost every component is locked behind the game’s main progression system, the Tech Tree. This is where new reactors, cannons, chassis, and wooden cover structures become available. You spend gathered resources to research them, and each unlock widens what you can actually place on a Trampler.

Because of that, there is little point in heavily customizing right away. Hold off on ambitious builds until you have pushed several tiers into the tree, since the parts that matter most for surviving PvP, like better reactors and heavier weapons, come from deeper unlocks.


Get Mechanical Parts to actually build the Trampler

Unlocking a part in the Tech Tree is only half the cost. Constructing a Trampler from a blueprint also consumes Mechanical Parts, and the requirement climbs fast. A pre-made blueprint runs around 300 Mechanical Parts, and that number grows quickly once you start adding researched modules to a custom design. If you play aggressively and lose Tramplers often, you will burn through these constantly.

There are two reliable ways to gather them.

SourceDetails
Parts Crate (loot)Cube-shaped crates marked with a cogwheel. They come in brown, green, and red rarity, and higher rarity holds more Mechanical Parts. Found in non-Fort monuments, meaning any named location that does not start with “Fort”. The best crates sit behind key or red doors.
Storage store (purchase)Buy them from the store on the right side of the storage section in the lobby. Each part costs two crowns, so this is best treated as a last resort rather than a main supply.

Shipwrecks are not the place to farm these, since they mostly spawn weapon and cannon crates instead. If you specifically want a parts run, drop into Voyage mode, where solo players tend to meet fewer hostile crews and have an easier time looting monuments in peace.


The five core modules every blueprint needs

A design only counts as a valid blueprint once it includes five required structures. Leave one out and the editor keeps flagging a construction warning that blocks you from saving a working ship.

Core moduleWhat it does
ChassisThe main base that walks across the sand and holds everything else.
Motor ReactorPowers the engine and is the single most critical item. If enemies destroy the reactor, the whole Trampler goes down with it.
Steering / fly bridgeThe steering compartment you use to navigate.
Valid Entrance AreaNeeds a clear path so a ladder can reach from the bottom of the Trampler up into it.
Captain CompartmentHolds your bed and the main console with the controls. You also respawn here after being eliminated.

Note: Only boxes sitting on your storage racks can be extracted from a raid, so cover both your reactor and your storage with structure to stop enemies from destroying or looting them.


Editor controls for the blueprint screen

ControlAction
CCreate a new blueprint, or copy an existing deck onto empty spaces
XRemove a selected deck or part
R / FRaise or lower the floor view
Q / ERotate the camera
Mouse wheelZoom in and out

Build and save a custom Trampler blueprint

You can either edit one of the three starter templates or start from a blank design. Both live in the Blueprints section of the main menu.

Open the Blueprints menu from the top navigation bar or the right-side panel, then press C or click Create Blueprint to enter the design screen.
Hover over the core component section in the lower-right corner to see the minimum required parts. Keep this visible so you know exactly what is still missing.
Open the chassis tab and place a chassis as your foundation. This sets the footprint for everything you add next.
In the essentials tab, place a motor reactor for power, a fly bridge for steering, an entrance area, and a captain’s compartment. That completes all five core modules.
Illustration
Image via tinyBuild
Switch to the decks and frames tab and place standard decks between the compartments. Press C on an existing deck to copy it onto empty spaces, and keep filling gaps until the construction warning disappears.
Open the combat tab and place turret decks where you want cannons mounted. If a standard deck is in the way, remove it with X to keep a clear field of fire.
Go to the utility tab and add a storage deck on any open part of the chassis. For larger ships, place a support frame with a hatch from the decks and frames tab, then build more decks above it to create a second floor.
Watch the statistics on the right side to balance speed, maneuverability, durability, and construction cost while you build.
Click the pencil icon next to the Trampler’s name to name it, then choose Save and Exit. Pick a name you will recognize later, because juggling several similar blueprints gets confusing fast.
Return to the Blueprints menu and select your saved design to deploy it. It stays available for every future raid as long as you have the materials to build it.

Design choices that keep the build viable

The biggest trade-off is weight against speed. Heavier frames let you mount more modules and armor, but they slow the Trampler down and make it harder to reposition or escape. Over-armoring is the classic mistake that turns a mobile asset into a slow target, so check the statistics panel as you add weight.

Power needs an early cushion. Underinvesting in your reactor leaves weapons disabled or movement stalled mid-Voyage, so make sure the motor reactor can run your full turret loadout and movement at the same time. Building in extra power headroom early means later upgrades will not choke the design.

Turret coverage decides fights in the PvPvE environment. Blind spots, especially toward the rear and high angles, leave you open to flanking, so position turret decks for clear arcs and favor front and high-angle coverage. Scale crew rooms to your team size as well, up to a maximum of six players, or the Trampler cannot support a full squad. Keep storage near the entry point so extracting loot exposes you for as little time as possible.


How blueprints carry over after a loss

Blueprints are shared across all of your characters, so a good design only has to be made once. Your inventory and Tech Tree progress, however, are tied to the region you chose at character creation, which means the parts and resources available to build a blueprint can differ between regions.

If a Trampler is destroyed, you lose that physical machine and any loose loot inside it, but the saved blueprint stays in your collection. You rebuild it whenever you have the materials. If you lose every Trampler and run out of resources entirely, the only ways back are starting a new character or joining another team’s Trampler.

SAND: Raiders of Sophie is in Early Access, so part costs, requirements, and editor details may shift between updates. Lock in the Tech Tree progress and a steady supply of Mechanical Parts first, and the editor stops feeling restrictive almost immediately.