Zoe’s northbound route through the St. Amelia Shorefront District finishes at locked gates beyond the Medical Centre, but the gate itself is not the puzzle. Entry depends on a note, a public telephone and a four-part automated questionnaire.
Quick answer: Inspect the Medical Security Note at the guard booth and save Dr. Glenn’s number, 496 0556, in your directory. Use the phone booth close by to call it, then enter 3, 2, 2, 1.
Get out of Mr. Stewart’s house first
The sequence starts indoors, and the back door stays locked until you find the key.
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Add to Google Preferences →Crossing the Shorefront District to the gates
Bring up the map as soon as you step outside. In the Shorefront map, the Medical Centre is in the northern area at the top left, and the objective marker identifies it. Follow the alleys, fenced roads and covered-car rows toward the upper left, consulting the map regularly since multiple paths end abruptly and require you to turn back.

Avoid battling the monsters on the route to the gates. The streets contain plenty of bricks and bottles; throw one toward a far wall to draw an enemy away from your path and pass safely.
- Select a brick or bottle, use L2 to aim, and hit R2 to throw it.
- A thrown object inflicts only slight damage, but it may stun an enemy or slow it for a moment.
- Aim away from your path so enemies move toward the noise, not toward you.
- Stay crouched. Sprinting makes more noise than the throw you just used.
There is an extra bottle in the bus shelter by the gates. Pick it up because the street outside the Medical Centre has patrols, and you need a distraction while standing still to read the note.
Read the Medical Security Note for Dr. Glenn’s number
Pulling on the main gate does nothing. Instead, step up to the guard booth window beside it, where a sheet of paper is taped to the glass. The Medical Security Note is signed by Dr. Glenn, the Medical Centre Chief, and it states that the grounds are closed to the public, that all appointments have been cancelled, and that staff needing access should contact him directly.
The number shown there is 496 0556. Inspect the note properly, and the confirmation message will say that a number has entered your directory; Dr. Glenn appears beside listings including the Tourist Centre and Zoe Ellis. If his entry is missing, you only examined the note instead of reading it.

Call Dr. Glenn and answer the survey: 3, 2, 2, 1
Follow the road back to the red public phone booth at the Station Road and Commercial Road junction. Enter the booth, lift the receiver, dial 4960556, and choose OK. The automated survey then presents four keypad prompts.

| Prompt | Press |
|---|---|
| For the first prompt, choose 3 when the machine asks whether you are Zoe Ellis. | 3 |
| State your role within the St. Amelia Health Service | 2 |
| Condition of the patient at the Stewart Residence | 2 |
| “Who is to blame for the death of Mr. Stewart?” | 1 |
Response two identifies Zoe as a nurse; response three says neglect caused the patient’s death; response four accepts responsibility for that death. Submit the four answers in sequence, and the call immediately transitions to a cutscene in which Zoe hears Dr. Glenn’s response.
The ensuing cutscene shows that the procedure succeeded. The Medical Centre gates open, the pager announces an all-staff callout to the Medical Centre, and afternoon changes to night. With more monsters on the street, use the route on the right when returning and sprint the final section to the gate instead of attempting to sneak all the way.
From the open gates to Accident & Emergency
Pick up both Medical Centre maps inside
There is no floor plan supplied at the start of the Patient chapter. Once Zoe is playable in the operating room, remove the St. Amelia Medical Centre map from the wall beside the whiteboard by using the Collect prompt while Dr. Glenn speaks over the intercom. The patient’s room is already marked when the map opens.

The building’s Otherworld layout uses a separate map. As Simon, climb from the vent, move across the bathroom’s tiles, and take the narrow corridor into the red-lit room, where a curved reception counter stands beside barred security gates.

A document with a Collect prompt sits on the counter. That is Medical Centre – Different, which lays out the floor and marks the Blood Transfusion room the level is heading toward.

Collect each map when it becomes available. Both buildings leave some routes unmarked, and navigating the Otherworld levels is especially difficult unless their layouts are in your inventory.






