Gaming Guide

Silent Hill Townfall: How to Solve the FIX THIS Puzzle in Part 6

Every code, valve rotation, and the exact exit route to shut down the alarm and leave the Otherworld room.

Every code, valve rotation, and the exact exit route to shut down the alarm and leave the Otherworld room.

Image: Screen Burn

Part 6: Simon drops you into a warped section of the Otherworld with a single instruction on the wall: FIX THIS. The room runs on a gas-flow system that needs the alarm silenced, the rotation clamps unlocked, and four valves aligned before you can ignite the outlet and slip out. Everything hinges on two codes and one specific valve pattern.

Quick answer: Enter Alarm Code A5D7 at the ALARM STATUS console, E3E3 at the COMMAND CONSOLE, set the four valves, run Flow Test, then hit IGNITE.

Image credit: KONAMI, Annapurna Interactive

FIX THIS puzzle codes

Two consoles sit on the ground floor. The left one handles the alarm; the right one controls gas flow and the rotation clamps. Each takes a fixed four-character code.

ConsoleCodeResult
ALARM STATUS (left)A5D7Shuts down the alarm
COMMAND CONSOLE (right)E3E3Unlocks the rotation clamps

Before beginning, take the Reference Sheet from the table beside the console panel on its left. Use it while solving the puzzle.


Shut down the alarm and unlock the clamps

Power on the elevator and ride it up to Floor 2. Look to the left of the valve for a box you can open, and take the Controller Key inside.
Once back on the ground floor, use the left-hand console labeled ALARM STATUS. Put the Controller Key into its slot, enter A5D7 as the Alarm Code, and select OK to silence the alarm.
Move to the COMMAND CONSOLE on the right and enter E3E3, then press OK. This releases the rotation clamps. Press Gas Flow to prime the system.

Image credit: KONAMI, Annapurna Interactive

Valve rotations for every floor

With the clamps free, adjust the red valve on each floor so the central red pipe forms a straight line from top to bottom. Each valve needs a set number of turns in one direction.

FloorDirectionTurns
Floor 1Right2
Floor 2Left1
Floor 3Left2
Floor 4Right2

Once all four valves match this pattern, the red pipe will be aligned end to end and ready for the flow test.


Run Flow Test, ignite, and leave the room

At the ground-floor COMMAND CONSOLE, choose Flow Test. The indicators for the Outlet, Inlet, Section 1, Section 2, Section 3, and Section 4 should then all be green.
With every light green, press IGNITE. If any light is still off, recheck the valve turns on the floor tied to that section before igniting.
Head to the left side of the room, opposite the console, where a yellow light marks a pile of rubble. The area is dark, so crouch and move left of the rubble to squeeze through and continue.
Image credit: KONAMI, Annapurna Interactive

You’ll know the puzzle is solved when all six flow indicators read green, and IGNITE fires the system, opening the crouch path out of the Otherworld room and into the next area.