Spiritshot Salvo replaces Genshin Impact’s familiar party battles with elemental shots ricocheting through a single lane. You control a caster confined to the screen’s lower edge, shifting position to fire at block-shaped Evil Spirits above; success depends on shot angles, rebounds, and timing, not swapping characters. The mode debuted during Version 7.1’s Silverwing in Pursuit of the Moon festival.
Quick answer: Available at Yilong Wharf, Spiritshot Salvo is a lane-style brick-shooter featured in Silverwing in Pursuit of the Moon, and it runs until October 12, 2026. Completing the modes grants Primogems, event currency, and the Whopperflower King furnishing.
Where to find Spiritshot Salvo and how long it runs
The minigame lives at a decorated stall in Yilong Wharf, Chenyu Vale, where the NPC Wenxun runs the stage selection menu. A second NPC, Mowang, is present during setup. Talking to Wenxun and agreeing to play opens the mode’s list of stages.
Spiritshot Salvo features in Silverwing in Pursuit of the Moon, a thaumaturgy-themed festival focused on driving back waves of spirits. Its four stages became available at different times; every stage is now open. Each of the three set stages pits you against 50 spirits and then a boss, while the fourth sends endless waves instead.
| Stage | Spell setup | Unlock date |
|---|---|---|
| The Shrouded Path | Pelletstorm Spiritshot | September 24, 2026 |
| Miasmic Haze | Mirrorback Barrier | September 26, 2026 |
| Lair of Evil | Rainbow Arc | September 28, 2026 |
| Endless Onslaught | Rainbow Arc | September 28, 2026 |
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →How a run plays out
At the beginning of each round, select an active spell; then move the caster from side to side to aim at approaching spirits. The shot’s path appears as a yellow line, and side walls send projectiles rebounding across the lane. Careful aiming can take out foes beyond your direct line of fire. You can also catch or reflect a shot on its return to hasten the next volley and activate talisman effects.
The caster starts with 3,000 Vitality. Contact with an enemy, a hit from an enemy barrage, or an opponent reaching the bottom boundary will reduce it. In the three set stages, reaching zero Vitality forfeits access to the top reward tier, but does not stop the round.
When spirits fall, they can leave either of two pickups. Normal spirits produce yellow Spirit Power orbs, while elites drop diamonds; collecting them fills a level bar, and a level-up pauses play so you can select an upgrade. Battle Talismans supply passive benefits, including increased damage, quicker firing, split projectiles, and better survivability. Watch the colored bullets coming toward you: enemy shots can be hard to distinguish from your own.
Spiritshots and Twin Spiritshot fusions
Shots queued to fire are automatically paired, and matching pairs combine into stronger Twin Spiritshots. The base elemental shots each carry their own behavior before they fuse.
| Spiritshot | Effect |
|---|---|
| Pyro | 240 DMG on hit, then a 120 AoE explosion with Burning over time |
| Hydro | 210 DMG on hit and restores 10 Vitality |
| Electro | 170 DMG on hit; each ricochet raises flight speed up to 100% |
| Anemo | Pierces enemies, dealing 50 AoE DMG along its path |
Fusions can greatly boost a shot’s strength. Combining Pyro and Hydro creates a Vaporizing Pyro-Hydro Spiritshot: at level 1 it deals 480 DMG and a 240 AoE explosion, rising to 960 and 480 respectively at level 2. A Pyro-Anemo pairing clears a line, while matching Electro shots unlocks Boltstrike; Pyro with Electro forms Pyro-Electro, and further Pyro upgrades lead to Scorchfire. Electro-Hydro and Galehowl are other options, with each combination balancing single-target burst and area coverage differently.
Battle Talismans: Elite and Normal
Talismans split into Elite and Normal types. Elites tie to a specific element and change how it behaves, while Normals give broad stat boosts. Up to six talismans can be equipped in a single run, and the strongest builds pair an element’s shots with its matching Elite talisman.
| Elite Talisman | Effect |
|---|---|
| Scorchfire: Incineration | Burning DMG increased by 150% |
| Scorchfire: Eruption | Pyro CRIT Rate +20% and CRIT DMG +50% |
| Boltstrike: Scatterburst | Electro shots split into 3 basic shots on impact |
| Galehowl: Twinstream | Anemo shots split into 2 identical shots on first hit |
| Lifewater: Flourishing Tide | Above 80% Vitality, DMG, speed, and fire rate +25% |
Normal talismans bolster core abilities. Fierce Rush increases basic shot damage, while Blast Power expands their area; Rapid Fire boosts firing speed, Deadly Aim improves crit stats, and Longshot increases reach. Left Attack and Right Attack reward strikes against enemy flanks, making them a good fit for frequent wall rebounds. Mettle options, including Chainfire and Firm Stance, alter the volley based on catching shots or staying still.
The three fixed stages
The Shrouded Path
Pelletstorm Spiritshot is the spell for the first stage: it adds three basic shots to the opening volley and boosts all damage by 25%. This stage teaches the lane’s basic rhythm and concludes with one Evil Spirit boss, which sends down rows of red projectile barriers. Pyro fusions are effective against grouped spirits, and a neat run can be over in just a few minutes.
Miasmic Haze
For stage two, Mirrorback Barrier replaces the spell, giving you a barrier that sends Spiritshots back into play. Barrier Spirits appear here and can only be hit from the side, making the broad area attacks of Pyro, Electro, and Anemo useful. Equipping Galehowl Twinstream doubles Anemo shots and helps speed up the stage. At the end, a shielded boss appears with glowing minions around it, making sustained area damage more valuable than relying on single-target burst.
Lair of Evil
Rainbow Arc powers the third stage, sending shots along an arc toward a crosshair you choose. A hit directly on target deals twice the shot’s base damage (200%), rewarding accurate aim at dense groups. Enemies form stacked layers, with the front rows needing to be cleared before you can reach those behind. The boss battle becomes a bullet-hell fight: broad fans of orange projectiles require you to keep moving as you continue damaging its health bar.
Endless Onslaught and what a full run looks like
In Endless Onslaught, continuous waves and bosses that return take the place of the 50-kill goal; the challenge is to stay alive. Rainbow Arc is the active spell, and area damage is still the quickest route to a high score. Rewards come from reaching milestones, not completing the mode, so there is no need to last indefinitely to earn them.
A documented run makes the pacing clear. It opened with the Pelletstorm Spiritshot spell, then the first upgrade choice went to a Basic Spiritshot before Wave 1 began firing at incoming brick targets and spirits.

Early upgrades leaned hard into Electro and Pyro. Picking Electro Spiritshots repeatedly, then combining them, unlocked Boltstrike, while pairing Pyro with Electro produced Pyro-Electro. By Wave 2 the bounced Electro and Pyro shots were piercing through blocks and clearing them in bunches.

Talisman picks filled out the build alongside the fusions. Rapid Fire and Deadly Aim went in early, and the Mettle: Firm Stance line, which rewards holding position, was leveled up more than once.

Upgrading a Twin Spiritshot to Level 3 is one of the mode’s milestones, so the Boltstrike and Scorchfire fusions were pushed up level by level as Spirit Power allowed.

Wave 4 brought an elite boss onto the field, throwing out rows of glowing bullets that forced the caster to dodge while returning fire.

By this point the Scorchfire fusion was climbing toward its top level and showing up as a leveled Spiritshot in the HUD, giving the run its heaviest single-target damage into the later waves.

Vitality held out until the caster reached Wave 5, where it ran out; the run ended at a score of 13,425 after 6 minutes and 55 seconds. The results showed both a Wave 5 clear and a new record, followed by a reward pop-up ready to claim.
Rewards and the Whopperflower King furnishing
Each fixed stage pays out across three objective tiers: defeating 50 opponents, completing the stage challenge, and finishing without Vitality reaching zero. Clearing The Shrouded Path, for example, yields 50 Primogems, 90 Festive Cheer, three Relic from Guyun, three Hero’s Wit, six Mystic Enhancement Ore, and 20,000 Mora.
The featured cosmetic comes from Endless Onslaught. To complete its three milestone goals, take part in the mode, raise any Twin Spiritshot to Level 3, and raise any Battle Talisman to Level 3.
- Taking part in Endless Onslaught grants the Whopperflower King furnishing, 30 Festive Cheer, and 50 Primogems.
- Raise any Twin Spiritshot to Level 3 to receive 4 Fine Enhancement Ore, 20,000 Mora, and 4 Mystic Enhancement Ore.
- Raise any Battle Talisman to Level 3 to receive 4 Fine Enhancement Ore, 20,000 Mora, and 4 Mystic Enhancement Ore.
The Whopperflower King is classified as a Landscape special object and serves as an outdoor furnishing for the Serenitea Pot. To verify a run is complete, check that every objective is marked on the challenge screen and that the reward pop-up’s claim buttons are active. Together, the four stages offer Primogems, Festive Cheer, Mora, character progression materials, and the themed furnishing to players who finish before the event ends.






