Gaming Guide

Stalker 2: Cost of Hope – Maximum Rifle Location and Code (2014)

Reach Module IB in the CNPP, punch in the door code, and grab the faction-independent long-range unique.

Reach Module IB in the CNPP, punch in the door code, and grab the faction-independent long-range unique.

The Maximum is a unique long-range rifle in the Cost of Hope expansion for Stalker 2, based on the SVU-MK S-3 platform. It sits in a locked room inside the Module IB building in the Chornobyl Nuclear Power Plant (CNPP) region, and you can claim it no matter which faction you side with.

Quick answer: Enter the CNPP, go to the Module IB building, climb to the second floor, open the keypad door with the code 2014, and take the Maximum off the workbench inside.

Image credit: GSC Game World

Requirements before you go for the Maximum

The CNPP is the final region of the Zone, so you need main-story progress before the door code matters. You must reach the CNPP through the main quest “The Road to the Center of the Storm.” Until that quest opens the area, you cannot enter Module IB.

The Module IB building carries high radiation. Wear a SEVA-based suit or something better so you can survive long enough inside to reach the second floor and loot the room.

Note: The Maximum is faction-independent. You do not have to commit to Mavka/Freedom or Zulu/Duty to collect it, which makes it a safe pickup on any playthrough.


How to reach and unlock the Maximum in Module IB

Once you are inside the CNPP region, open the map and locate the Module IB building. It is a marked point of interest, so it is easy to spot on the map.
Image credit: GSC Game World
Head to the white building and find the side door that is already unlocked. Enter through it, keeping your radiation protection in mind since the interior is heavily irradiated.
Follow the corridor forward until you reach a staircase on your right. Go up to the second floor, where the locked room is located.
Approach the door with the keypad and enter the code 2014. The door unlocks immediately, giving you access to the room.
Image credit: GSC Game World / LunarGaming
Pick up the Maximum from the workbench inside. The room also holds ammo, bandages, and a safe you can loot for extra supplies before you leave.

You do not need to hunt down the “Map of CNPP Monolith Stashes” document to open this door. That document reveals the same code from a safe on the roof of Turbine Hall, but typing 2014 directly works without it.


Maximum weapon stats

The Maximum is a sniper/marksman rifle with a relatively high rate of fire for its class and solid damage. It arrives with a few modifications already attached, including a silencer, and uses 7.62×54 ammunition.

StatValue
Damage3.3
Handling2.5
Rate of Fire1.3
Range4.3
Accuracy3.8
Weight5.462
Caliber7.62×54

The high Range value makes it a strong pick for the long-range slot, while its rate of fire lets it handle tougher mutants faster than a typical bolt-action marksman rifle. Because it is a late pickup tied to CNPP access, treat it as an endgame addition rather than an early-run weapon.

Image credit: GSC Game World

How to confirm you got it

The Maximum appears in your inventory as soon as you pick it up from the workbench, so there is no automatic transfer to rely on. Loot the surrounding ammo, bandages, and the room’s safe in the same visit, since backtracking through the radiation just to grab leftover supplies is not worth the trip.